Re: How To: Nintendo 64 Emu for N900
Quote:
Originally Posted by javispedro
(Post 740993)
Depends on what features the GUI should have. I guess I can quickly throw in another DrNokSnes-like GUI for launching/selecting ROMs, but adding GUI to map controls and/or the rest useless stuff would take quite a bit more.
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That'd be awesome. I've love to see save states working at some level first though... that'd be great. I've looked into the upper layers of it.. and from what I can tell its the compile level its not working at. Also is there no way you could rework the other GUI for more advanced things? I'm sure many people would enjoy ugly but functional.
I think a rudimentary GUI with profiles would be enough. Ie. Keyboard, Accelerometer or PS3 controller config (I've got a working shell script to swap these now) and a frameskip change is all that is needed.
Will update first post in the next few hours with Accelerometer support if anyone is interested.
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