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-   -   How To: Nintendo 64 Emu for N900 <Now in Extras-Devel> (https://talk.maemo.org/showthread.php?t=57647)

IzzehO 2010-07-05 05:45

Re: How To: Nintendo 64 Emu for N900
 
Now have accelerometer working as well as Proximity sensor. Needs a little more testing then I'll post up instructions for it!

F2thaK 2010-07-05 06:02

Re: How To: Nintendo 64 Emu for N900
 
wow! nice, yes im using latest version @ 600mhz !! mario kart 64 is great, needs sound tho

javispedro 2010-07-05 08:27

Re: How To: Nintendo 64 Emu for N900
 
Quote:

Originally Posted by maxximuscool (Post 740824)
Could someone make an UI for this? And also repacking it?

Depends on what features the GUI should have. I guess I can quickly throw in another DrNokSnes-like GUI for launching/selecting ROMs, but adding GUI to map controls and/or the rest useless stuff would take quite a bit more.

Magik 2010-07-05 08:35

Re: How To: Nintendo 64 Emu for N900
 
Quote:

DrNokSnes-like GUI
I like DrNokSnes UI :)


Quote:

useless stuff would take quite a bit more.
Take your time mate. No rush.

Bazza 2010-07-05 09:08

Re: How To: Nintendo 64 Emu for N900
 
Quote:

Originally Posted by javispedro (Post 740993)
Depends on what features the GUI should have. I guess I can quickly throw in another DrNokSnes-like GUI for launching/selecting ROMs,

That would be great and would that allow us to install it as a deb once the GUI has been added?


I have been a silent listener on this port due to it being at an early stage and i am not the best with the terminal so didn't want to clog the thread with idol chatter. Once a deb can be installed i will test and add any valuable info i can. ;)

IzzehO 2010-07-05 09:41

Re: How To: Nintendo 64 Emu for N900
 
Quote:

Originally Posted by javispedro (Post 740993)
Depends on what features the GUI should have. I guess I can quickly throw in another DrNokSnes-like GUI for launching/selecting ROMs, but adding GUI to map controls and/or the rest useless stuff would take quite a bit more.

That'd be awesome. I've love to see save states working at some level first though... that'd be great. I've looked into the upper layers of it.. and from what I can tell its the compile level its not working at. Also is there no way you could rework the other GUI for more advanced things? I'm sure many people would enjoy ugly but functional.

I think a rudimentary GUI with profiles would be enough. Ie. Keyboard, Accelerometer or PS3 controller config (I've got a working shell script to swap these now) and a frameskip change is all that is needed.

Will update first post in the next few hours with Accelerometer support if anyone is interested.

F2thaK 2010-07-05 09:44

Re: How To: Nintendo 64 Emu for N900
 
i just want sound !! XD

IzzehO 2010-07-05 09:54

Re: How To: Nintendo 64 Emu for N900
 
Quote:

Originally Posted by f2thak (Post 741059)
i just want sound !! XD

Sound is possible now...
...

F2thaK 2010-07-05 09:56

Re: How To: Nintendo 64 Emu for N900
 
how, please .. !!

javispedro 2010-07-05 10:03

Re: How To: Nintendo 64 Emu for N900
 
I see that I I might have messed the config file in the tarballs (I left dummyaudio.so).


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