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Re: [Announce] GnGeo-gui
Hi guys
When I open GnGeo-gui shows http://up.iranblog.com/images/1c5yo9sqt3r2zednoz3.png http://up.iranblog.com/images/oyr88wy7be7morb09anl.png please help thanks |
Re: [Announce] GnGeo-gui
Just got a message from Droll that gngeo-gui is working for him again. Updating the repositories and resolving conflicts was the way to get it done.
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Re: [Announce] GnGeo-gui
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You need to do 2 things: Get yourself the bios files en place it in the proper map (gngeo-gui must point to that map) And if your haven't done already: put your zipped gameroms in a proper map If you use the maps that are shown in your screens, it is most easy and your won't have to change the locations. |
Re: [Announce] GnGeo-gui
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About the fullscreen: I hope pcekper will resume his work on his N900 version of gngeo. I don't think he made his code public. Restarting his work by mixing the code from the N800 and "general" version would mean re-doing things. I can code a little C, but such low-level programming will be too hard (and consequently time consuming) for me I'm afraid. |
Re: [Announce] GnGeo-gui
Would you consider to extend your GUI to other arcade emulators like CPS2Emu? The actual version in the repos doesn't support keyboard configuration which is quite annoying.
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Re: [Announce] GnGeo-gui
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Re: [Announce] GnGeo-gui
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I won't start other projects on short notice though. Gngeo-gui, but also answering the all the questions has taken me (too) much time :D |
Re: [Announce] GnGeo-gui
And your time is very much appreciated!
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Re: [Announce] GnGeo-gui
Just submitted version 0.0.4-1 which adds key configuration for the 2nd player...
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Re: [Announce] GnGeo-gui
Can this be used with the ps3 controller like the sega and snes emu
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