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-   -   [Announce] GnGeo-gui (https://talk.maemo.org/showthread.php?t=72574)

Battle 2011-06-13 08:31

Re: [Announce] GnGeo-gui
 
Hi guys
When I open GnGeo-gui
shows

http://up.iranblog.com/images/1c5yo9sqt3r2zednoz3.png

http://up.iranblog.com/images/oyr88wy7be7morb09anl.png


please help

thanks

ade 2011-06-13 08:33

Re: [Announce] GnGeo-gui
 
Just got a message from Droll that gngeo-gui is working for him again. Updating the repositories and resolving conflicts was the way to get it done.

ade 2011-06-13 08:42

Re: [Announce] GnGeo-gui
 
Quote:

Originally Posted by Battle (Post 1028034)

Typically the messages after a first install (read the first post of this thread).
You need to do 2 things:
Get yourself the bios files en place it in the proper map (gngeo-gui must point to that map)
And if your haven't done already: put your zipped gameroms in a proper map

If you use the maps that are shown in your screens, it is most easy and your won't have to change the locations.

ade 2011-06-13 09:01

Re: [Announce] GnGeo-gui
 
Quote:

Originally Posted by ivgalvez (Post 1027969)
Hey Ade don't worry about the keyboard issue, it's not really important. I think we all prefer to have full screen support :D

I got myself the sourecode from drnoksnes, but it is written in C, so the methode of keyreading could be very diffent en not easy to do in Python. I will take a look at it.

About the fullscreen: I hope pcekper will resume his work on his N900 version of gngeo. I don't think he made his code public. Restarting his work by mixing the code from the N800 and "general" version would mean re-doing things. I can code a little C, but such low-level programming will be too hard (and consequently time consuming) for me I'm afraid.

ivgalvez 2011-06-13 10:16

Re: [Announce] GnGeo-gui
 
Would you consider to extend your GUI to other arcade emulators like CPS2Emu? The actual version in the repos doesn't support keyboard configuration which is quite annoying.

Acidspunk 2011-06-13 10:44

Re: [Announce] GnGeo-gui
 
Quote:

Originally Posted by ivgalvez (Post 1028091)
Would you consider to extend your GUI to other arcade emulators like CPS2Emu? The actual version in the repos doesn't support keyboard configuration which is quite annoying.

This is a great idea. Anunakin's cps2 emulator is amazing but doesn't let you configure keys. And Anunakin stopped coming to TMO.

ade 2011-06-13 11:32

Re: [Announce] GnGeo-gui
 
Quote:

Originally Posted by ivgalvez (Post 1028091)
Would you consider to extend your GUI to other arcade emulators like CPS2Emu? The actual version in the repos doesn't support keyboard configuration which is quite annoying.

Once gngeo-gui is finished, I was thinking about making a basic N900 frontend for openMSX. Who knows I will even look at CPS2Emu. But right now I am working on the keyconfig option for player 2 in gngeo-gui. This will probably be one of the last extra features.

I won't start other projects on short notice though. Gngeo-gui, but also answering the all the questions has taken me (too) much time :D

ivgalvez 2011-06-13 12:54

Re: [Announce] GnGeo-gui
 
And your time is very much appreciated!

ade 2011-06-13 14:57

Re: [Announce] GnGeo-gui
 
Just submitted version 0.0.4-1 which adds key configuration for the 2nd player...

Hotshot 2011-06-13 15:01

Re: [Announce] GnGeo-gui
 
Can this be used with the ps3 controller like the sega and snes emu


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