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-   -   Preenv webOS games compatibility list (https://talk.maemo.org/showthread.php?t=64392)

RenaldoTT 2010-11-13 01:21

Re: Preenv webOS games compatibility list
 
To save games all you need to do is chown -R user:users the game folder.

e.g.

cd /home/user/[webOS]/
chown -R user:users /com.gameloft.app.asphalt5

the folder [webOS] is not set and can be anything you want it to be.

The game folder is the folder that contains all the games info.

If you installed a game via a .deb file then your games will be found here: /home/opt/preenv/usr/palm/applications/

chown the desired game folder

If this has helped you. thank me and it'll be later added to the wiki

RenaldoTT 2010-11-13 01:25

Re: Preenv webOS games compatibility list
 
Quote:

Originally Posted by wutzman (Post 871734)
i've got a problem with sims3. after upgrading my house, whenever i try to go to town the game crashes with:
Code:

SDLGL: Called SDL_Quit
Segmentation fault

anyone with the same problem or a soultion?

I haven't reached that far sorry :(

Bill Braski 2010-11-13 07:19

Re: Preenv webOS games compatibility list
 
Quote:

Originally Posted by Aranel (Post 871215)
Use Tracker-cfg application (or manually edit cd /home/user/.config/tracker/tracker.cfg) and add those folders to NoWatchDirectory. Then, run this command via XTerm: tracker-processes -r. It will take some time to rebuild databases, but when It's done you will never see those sound files on your Music Player again.

Added /home/user/Games and /home/user/MyDocs/Games to the no watch list and ran the processes -r command. The sound effect are still showing up on media player. How can I figure out exactly where media player is running these files from? Thanks.

Schturman 2010-11-13 07:51

Re: Preenv webOS games compatibility list
 
Quote:

Originally Posted by Bill Braski (Post 872164)
Added /home/user/Games and /home/user/MyDocs/Games to the no watch list and ran the processes -r command. The sound effect are still showing up on media player. How can I figure out exactly where media player is running these files from? Thanks.

The command is: tracker-processes -r
Not: processes -r

AgogData 2010-11-13 08:12

Re: Preenv webOS games compatibility list
 
Quote:

Originally Posted by Bill Braski (Post 872164)
Added /home/user/Games and /home/user/MyDocs/Games to the no watch list and ran the processes -r command. The sound effect are still showing up on media player. How can I figure out exactly where media player is running these files from? Thanks.

why don't you use tracker-cfg gui its much easier you can add any folder you want then press rebuild database

jflatt 2010-11-13 08:36

Re: Preenv webOS games compatibility list
 
Quote:

Originally Posted by RenaldoTT (Post 872056)
To save games all you need to do is chown -R user:users the game folder.

e.g.

cd /home/user/[webOS]/
chown -R user:users /com.gameloft.app.asphalt5

It looks like you need to read up on what the "/" is all about

wutzman 2010-11-13 09:32

Re: Preenv webOS games compatibility list
 
Quote:

Originally Posted by RenaldoTT (Post 872059)
I haven't reached that far sorry :(

i could provide my save game for debugging purpose.
is there any kind of loglevel setting for preenv?

Bill Braski 2010-11-13 19:28

Re: Preenv webOS games compatibility list
 
Quote:

Originally Posted by Schturman (Post 872176)
The command is: tracker-processes -r
Not: processes -r

I was using tracker-processes -r, just mistyped it here.

Bill Braski 2010-11-13 19:36

Re: Preenv webOS games compatibility list
 
Quote:

Originally Posted by AgogData (Post 872186)
why don't you use tracker-cfg gui its much easier you can add any folder you want then press rebuild database

Yeah, I tried that a few times as well, but got nothing. Tried it again and it worked suddenly. Go figure.

Isn't opening editing tracker.cfg and running the command the same as using the gui program? Why did one work but the other not? Just curious.

lfcobra 2010-11-13 20:13

Re: Preenv webOS games compatibility list
 
Quote:

Originally Posted by deny_winarto (Post 867871)
I tried Castle of Magic and it works without problem. Although jumping can be very difficult, but it's playable.. Maybe it's better with touchscreen though.. But why is it listed as unplayable on the compatibility list?

i get the following output when I try running castle of magic:
Code:

/media/mmc1 $ ./usr/palm/applications/com.gameloft.app.castleofmagic/castleofmagic/castleofmagic
SDLGL: called sdl_init with flags = 0x230
X11: PID is 4453
SDLGL: Ignoring doublebuffer preference
SDLGL: Requested GL minor version 1 (ignored)
SDLGL: Requested GL major version 1
SDLGL: Called SetVideoMode(320, 480, 0, 0x2)
SDLGL: Requested OpenGL video mode
SDLGL: SDL_GLES initialized (res=0)
SDLGL: Asked if video mode 800x480x16 (0x90000000) is ok
GL_OES_byte_coordinatesGL_OES_fixed_pointGL_OES_single_precisionGL_OES_matrix_getGL_OES_read_formatGL_OES_compressed_paletted_textureGL_OES_point_spriteGL_OES_point_size_arrayGL_OES_matrix_paletteGL_OES_draw_textureGL_OES_query_matrixGL_OES_texture_env_crossbarGL_OES_texture_mirrored_repeatGL_OES_texture_cube_mapGL_OES_blend_subtractGL_OES_blend_func_separateGL_OES_blend_equation_separateGL_OES_stencil_wrapGL_OES_extended_matrix_paletteGL_OES_framebuffer_objectGL_OES_rgb8_rgba8GL_OES_depth24GL_OES_stencil8GL_OES_compressed_ETC1_RGB8_textureGL_OES_mapbufferGL_OES_EGL_imageGL_EXT_multi_draw_arraysGL_IMG_read_formatGL_IMG_texture_compression_pvrtcGL_IMG_texture_format_BGRA8888GL_IMG_texture_streamGL_IMG_vertex_programACCEL: Opening accelerometer
PDL: Init: Service name is com.javispedro.preenv.castleofmagic
PDL: Music is playing
PDL: Switch orientation to 3
PDL: Screen dimming prevention ON

begore createAndOpenFile(filename) in addZipFileArchive

~~~~~~~Could not open file. Zipfile not added
SDLGL: Called SDL_Quit
Segmentation fault

Yes i ran preenv before trying to run the game, yes i chmodded with propper permissions, yes I have several other pre games that run just fine.

It looks like the error is caused by not being able to open a file, did you have to create a file or anything to get the game to work?

My castle of magic game folder only contains the following:
Code:

/media/mmc1 $ ls -l usr/palm/applications/com.gameloft.app.castleofmagic/             
-rwxrwxrwx    1 1000    1000          228 Oct 27 21:17 appinfo.json
drwxrwxrwx    3 1000    1000        4096 Nov 13 14:02 castleofmagic
-rwxrwxrwx    1 1000    1000        17334 Oct 27 21:17 icon.png

/media/mmc1 $ ls -l usr/palm/applications/com.gameloft.app.castleofmagic/castleofmagic/
-rwxrwxrwx    1 1000    1000        7136 Oct 27 21:17 DE.bar
-rwxrwxrwx    1 1000    1000        6912 Oct 27 21:17 FR.bar
-rwxrwxrwx    1 1000    1000        6752 Oct 27 21:17 IT.bar
-rwxrwxrwx    1 1000    1000        6720 Oct 27 21:17 JP.bar
-rwxrwxrwx    1 1000    1000        6752 Oct 27 21:17 SP.bar
-rwxrwxrwx    1 1000    1000        6560 Oct 27 21:17 UK.bar
-rwxrwxrwx    1 1000    1000      6264189 Oct 27 21:17 castleofmagic
-rwxrwxrwx    1 1000    1000        1056 Oct 27 21:17 chartable.bin
-rwxrwxrwx    1 1000    1000    38492133 Oct 27 21:17 data.bar
-rwxrwxrwx    1 1000    1000        76704 Oct 27 21:17 scripts.bar
drwxrwxrwx    2 1000    1000        12288 Oct 27 21:17 sound
-rwxrwxrwx    1 1000    1000        26240 Oct 27 21:17 spriteslib.bar

Any ideas? Thx in advance.

travla 2010-11-14 21:37

Re: Preenv webOS games compatibility list
 
Just giving this a bump, I have the same problem as lfcobra, can't get Castle of Magic to run (same output).

I am successfully running NFSUC, Monopoly, Asphalt 5 and Battleship.

RenaldoTT 2010-11-14 23:40

Re: Preenv webOS games compatibility list
 
Quote:

Originally Posted by jflatt (Post 872202)
It looks like you need to read up on what the "/" is all about

Wh? what are you talking about?

RenaldoTT 2010-11-14 23:41

Re: Preenv webOS games compatibility list
 
Quote:

Originally Posted by wutzman (Post 872234)
i could provide my save game for debugging purpose.
is there any kind of loglevel setting for preenv?

link me the save file and tell me where to put it and I'll check for you

RenaldoTT 2010-11-14 23:43

Re: Preenv webOS games compatibility list
 
For all those wondering about the "Connection Request Failed" message in NOVA it is probably a firewall issue so take down all firewalls to check if that's the issue even the one on the internet connection. It worked for me.

AgogData 2010-11-14 23:47

Re: Preenv webOS games compatibility list
 
hey Renaldo,,how is NOVA online ? is it going well with your single touch against the multi-touch basterds :D

RenaldoTT 2010-11-15 00:30

Re: Preenv webOS games compatibility list
 
Quote:

Originally Posted by AgogData (Post 873506)
hey Renaldo,,how is NOVA online ? is it going well with your single touch against the multi-touch basterds :D

Well I have 25 kills so far lol which isn't much at all but since I'm playing with a handicap and I still manage to get some sweet kills I think it's quite alright, when you get your NOVA multi to work join up with me and lets slay some mt basturds

deny_winarto 2010-11-15 00:44

Re: Preenv webOS games compatibility list
 
Quote:

Originally Posted by lfcobra (Post 872615)
i get the following output when I try running castle of magic:
Code:

/media/mmc1 $ ./usr/palm/applications/com.gameloft.app.castleofmagic/castleofmagic/castleofmagic
SDLGL: called sdl_init with flags = 0x230
X11: PID is 4453
SDLGL: Ignoring doublebuffer preference
SDLGL: Requested GL minor version 1 (ignored)
SDLGL: Requested GL major version 1
SDLGL: Called SetVideoMode(320, 480, 0, 0x2)
SDLGL: Requested OpenGL video mode
SDLGL: SDL_GLES initialized (res=0)
SDLGL: Asked if video mode 800x480x16 (0x90000000) is ok
GL_OES_byte_coordinatesGL_OES_fixed_pointGL_OES_single_precisionGL_OES_matrix_getGL_OES_read_formatGL_OES_compressed_paletted_textureGL_OES_point_spriteGL_OES_point_size_arrayGL_OES_matrix_paletteGL_OES_draw_textureGL_OES_query_matrixGL_OES_texture_env_crossbarGL_OES_texture_mirrored_repeatGL_OES_texture_cube_mapGL_OES_blend_subtractGL_OES_blend_func_separateGL_OES_blend_equation_separateGL_OES_stencil_wrapGL_OES_extended_matrix_paletteGL_OES_framebuffer_objectGL_OES_rgb8_rgba8GL_OES_depth24GL_OES_stencil8GL_OES_compressed_ETC1_RGB8_textureGL_OES_mapbufferGL_OES_EGL_imageGL_EXT_multi_draw_arraysGL_IMG_read_formatGL_IMG_texture_compression_pvrtcGL_IMG_texture_format_BGRA8888GL_IMG_texture_streamGL_IMG_vertex_programACCEL: Opening accelerometer
PDL: Init: Service name is com.javispedro.preenv.castleofmagic
PDL: Music is playing
PDL: Switch orientation to 3
PDL: Screen dimming prevention ON

begore createAndOpenFile(filename) in addZipFileArchive

~~~~~~~Could not open file. Zipfile not added
SDLGL: Called SDL_Quit
Segmentation fault

Yes i ran preenv before trying to run the game, yes i chmodded with propper permissions, yes I have several other pre games that run just fine.

It looks like the error is caused by not being able to open a file, did you have to create a file or anything to get the game to work?

My castle of magic game folder only contains the following:
Code:

/media/mmc1 $ ls -l usr/palm/applications/com.gameloft.app.castleofmagic/             
-rwxrwxrwx    1 1000    1000          228 Oct 27 21:17 appinfo.json
drwxrwxrwx    3 1000    1000        4096 Nov 13 14:02 castleofmagic
-rwxrwxrwx    1 1000    1000        17334 Oct 27 21:17 icon.png

/media/mmc1 $ ls -l usr/palm/applications/com.gameloft.app.castleofmagic/castleofmagic/
-rwxrwxrwx    1 1000    1000        7136 Oct 27 21:17 DE.bar
-rwxrwxrwx    1 1000    1000        6912 Oct 27 21:17 FR.bar
-rwxrwxrwx    1 1000    1000        6752 Oct 27 21:17 IT.bar
-rwxrwxrwx    1 1000    1000        6720 Oct 27 21:17 JP.bar
-rwxrwxrwx    1 1000    1000        6752 Oct 27 21:17 SP.bar
-rwxrwxrwx    1 1000    1000        6560 Oct 27 21:17 UK.bar
-rwxrwxrwx    1 1000    1000      6264189 Oct 27 21:17 castleofmagic
-rwxrwxrwx    1 1000    1000        1056 Oct 27 21:17 chartable.bin
-rwxrwxrwx    1 1000    1000    38492133 Oct 27 21:17 data.bar
-rwxrwxrwx    1 1000    1000        76704 Oct 27 21:17 scripts.bar
drwxrwxrwx    2 1000    1000        12288 Oct 27 21:17 sound
-rwxrwxrwx    1 1000    1000        26240 Oct 27 21:17 spriteslib.bar

Any ideas? Thx in advance.

Nope, i didn't do anything first,
i used the one that already converted to .deb
It's from a guy who gave hotfile links awhile ago..
So it's probably has something to do with the version of the game?

oh btw i meant "multitouch", not touchscreen in previous post :P

RenaldoTT 2010-11-15 01:11

Re: Preenv webOS games compatibility list
 
I tested out that .deb file but from a diff link and it worked fine, deleted it now but during my test it was fine

TimusEravan 2010-11-15 03:23

Re: Preenv webOS games compatibility list
 
I got HAWK working but I cannot play with the virtual joystick (non accelerator controls). The touch at that does not work - same for the speed control.
Does anyone else have that problem? Any solutions?

Crogge 2010-11-15 04:16

Re: Preenv webOS games compatibility list
 
Quote:

Originally Posted by RenaldoTT (Post 873541)
Well I have 25 kills so far lol which isn't much at all but since I'm playing with a handicap and I still manage to get some sweet kills I think it's quite alright, when you get your NOVA multi to work join up with me and lets slay some mt basturds

It works also fine for me but its really difficult against that multitouch enemies :/ I really hope there will be a way soon to use also the keyboard or something.

kazuki 2010-11-15 04:46

Re: Preenv webOS games compatibility list
 
Quote:

Originally Posted by TimusEravan (Post 873617)
I got HAWK working but I cannot play with the virtual joystick (non accelerator controls). The touch at that does not work - same for the speed control.
Does anyone else have that problem? Any solutions?

i use the accelerometer to control, and speed throttle works for me. but some parts in the menu isn't working like the sensitivity and sound volume. i can't change missiles either. but everything else seem to work. anyone else having hawx issues?

RenaldoTT 2010-11-16 00:57

Re: Preenv webOS games compatibility list
 
Quote:

Originally Posted by Crogge (Post 873633)
It works also fine for me but its really difficult against that multitouch enemies :/ I really hope there will be a way soon to use also the keyboard or something.

Find me on Gameloft Live and add me as a friend we can practice together if you like, the best room is Void as there is limited room to run you can easily evade enemies by constantly moving. It is for me at least, you might prefer another room but most of my kills (all 163) are from The Void. Just practice and you'll get better at it. Keep moving as much as possible. Take headshots when you can, don't use the sniper, it takes too long to aim it, rocket launchers, grenades and stuff.

Practice and you'll get there, I'm upping my rank as we speak

taril 2010-11-16 20:04

Re: Preenv webOS games compatibility list
 
Quote:

Originally Posted by Airtux (Post 857276)
Driver(the game) not request multitouch! juste configure the control for use accelerometer.

Unplayable with accels, the response time is very long! :mad:

Boemien 2010-11-16 23:49

Re: Preenv webOS games compatibility list
 
Quote:

Originally Posted by taril (Post 875372)
Unplayable with accels, the response time is very long! :mad:

Yup agree with you! I hope that next preenv release will implement the keyboard!!!

hussainmushahid 2010-11-17 04:59

Re: Preenv webOS games compatibility list
 
I was installing nfs and when I ran this step

dpkg -X /home/user/MyDocs/Games/nfs/com.ea.app.nfsuc_20.0.28_all.ipk /mnt/nfsu/

after some time I got a error like tar something full, I ran conky and checked my disk space and my rootfs was 100 percent full.

any solution?

jedi 2010-11-17 07:03

Re: Preenv webOS games compatibility list
 
Quote:

Originally Posted by hussainmushahid (Post 875771)
I was installing nfs and when I ran this step

dpkg -X /home/user/MyDocs/Games/nfs/com.ea.app.nfsuc_20.0.28_all.ipk /mnt/nfsu/

after some time I got a error like tar something full, I ran conky and checked my disk space and my rootfs was 100 percent full.

any solution?

Well, obviously you're extracting it to the root partition which is how it became full.

I guess you're following a guide or something which says to make a new filesystem and mount it as /media/nfsu which didn't work. Maybe 'cos you weren't root?

hussainmushahid 2010-11-17 07:11

Re: Preenv webOS games compatibility list
 
nah I was root, must have done something wrong. Well have re flashed my device and will try again.

sygys 2010-11-17 07:41

Re: Preenv webOS games compatibility list
 
I just copied modern combat: sandstorm to my n900 but when i ran

Code:

./Sandstorm
\

i got the following error:

http://www.sygysweb.nl/n900forum/dow...=780&mode=view

Can someone help? its an awsome game and would love to play it... it even has multiplayer. it would be awsome to get it working so me and a friend can play it together!

I know its possible on android image on the n900 but i would love to see it working on maemo.

UPDATE:

I fixed the fault, now i get segmentation fault. what does this mean.

http://www.youtube.com/watch?v=Dl7Iy...layer_embedded

jedi 2010-11-17 08:17

Re: Preenv webOS games compatibility list
 
Quote:

Originally Posted by sygys (Post 875833)
I just copied modern combat: sandstorm to my n900 but when i ran

Code:

./Sandstorm
\

i got the following error:

http://www.sygysweb.nl/n900forum/dow...=780&mode=view

Can someone help? its an awsome game and would love to play it... it even has multiplayer. it would be awsome to get it working so me and a friend can play it together!

I know its possible on android image on the n900 but i would love to see it working on maemo.

UPDATE:

I fixed the fault, now i get segmentation fault. what does this mean.

http://www.youtube.com/watch?v=Dl7Iy...layer_embedded

For your first question: (1) you're running as root which is a bad idea and (2) it doesn't look like you've run 'preenv' first.

But anyway, it's already listed in the Wiki as not working (seg fault)...

jedi 2010-11-17 08:18

Re: Preenv webOS games compatibility list
 
Quote:

Originally Posted by hussainmushahid (Post 875815)
nah I was root, must have done something wrong. Well have re flashed my device and will try again.

You'll have exactly the same problem if you don't mount the filesystem correctly.

sygys 2010-11-17 09:28

Re: Preenv webOS games compatibility list
 
I know everyone gets this fault. That doesnt mean people should stop trying... there must be a way to fix this right?

isnt there a way to force the memory to be accessed by the program? or re-address it?

cloud596 2010-11-17 09:37

Re: Preenv webOS games compatibility list
 
does anybody face the same problem like me, cant buy car on nfsuc nor to press back button on v 20.0.28

maddude 2010-11-17 10:30

Re: Preenv webOS games compatibility list
 
Quote:

Originally Posted by cloud596 (Post 875890)
does anybody face the same problem like me, cant buy car on nfsuc nor to press back button on v 20.0.28

i'm having the same problem can't buy a car, and i can't click the back button from the 'choose car' or the 'buy car' .
anyone knows how to fix this problem ??

AgogData 2010-11-17 11:22

Re: Preenv webOS games compatibility list
 
in buying cars in nfsu to return back use the n900's pen and click twice on the return button quickly, after a while you will master it :)

RenaldoTT 2010-11-17 18:28

Re: Preenv webOS games compatibility list
 
yea u can buy cars just click the car names over and over with stylus like ur pissed

MINKIN2 2010-11-17 20:30

Re: Preenv webOS games compatibility list
 
Quote:

Originally Posted by taril (Post 875372)
Unplayable with accels, the response time is very long! :mad:

What's so bad with the normal Virtual DPad controls?

I can play Driver fine with those and by tapping the Speedo/Odo for Cruise control. All you have to do is drive to a comfortable speed and Hit the Speedo and then the car will continue to drive itself. You can still hit the Brakes or speed up a little more too. It also helps with hand brake turns :)

maddude 2010-11-17 20:56

Re: Preenv webOS games compatibility list
 
driver is better to be played with accelerometer controls, no multitouch needed there !

RenaldoTT 2010-11-17 22:58

Re: Preenv webOS games compatibility list
 
A tip for saving space. Remove all unnecessary videos in game folders such as Asphalt5 and Brothers In Arms and Let's Golf

Ikari 2010-11-19 09:19

Re: Preenv webOS games compatibility list
 
Hello, I've got a little problem getting Asphalt 5 to run properly. It start out okay but when I try to start a race it will crash. I've already try to create the webos/gamesave/ folder in /home/user/ and already symlinked that to /media/internal/ already did chown -R user:root internal/ and webos/ and already did chmod -R 755 internal/ and webos/
Code:

MAIN START  ./Asphalt5
SDLGL: called sdl_init with flags = 0x100230
X11: PID is 3662
PDL: Init: Service name is com.javispedro.preenv.Asphalt5
PDL: Screen dimming prevention ON
PDL: Switch orientation to 3
SDLGL: Requested GL major version 1
SDLGL: SDL_GLES initialized (res=0)
SDLGL: Ignoring doublebuffer preference
SDLGL: Requested GL minor version 1 (ignored)
SDLGL: Called SetVideoMode(320, 480, 0, 0x80000002)
SDLGL: Requested OpenGL video mode
SDLGL: Asked if video mode 800x480x16 (0x90000000) is ok
ACCEL: Opening accelerometer
PDL: Music is playing
m_recorderReplay.Init(MAX_SIZE_REPLAY_RECORD_SIZE, false, NULL);
StartGame
Load VIDEO .
CINEMA: Init; window xid is 0x420000c
CINEMA: Will play "file://./A5_Ultimate_VNFS_2.m4v"
----PlayMovie
CINEMA: Start playing now
StartGame2
----StopMovie()
CINEMA: Stop playing now
CINEMA: DeInit
PDL: Music is playing

 SetMusicVolume (0.850000)
 SetSfxVolume (0.700000)
 releaseBuffers
 SetMusicVolume (1.000000)
 SetMusicVolume (0.850000)
 SetMusicVolume (1.000000)
 SetMusicVolume (0.850000)
 SetSfxVolume (0.700000)
 SetEngineVolume (0.480000)touch
apllysettings

LoadGame-----------Total For time : 87Segmentation fault

Could anyone help me out here?

Edit: Seems to work after data.sav file was deleted from the game folder. Haven't played much but seems like save is working. Just gotta make a shortcut tomorrow and I'll be good.

Airtux 2010-11-19 09:35

Re: Preenv webOS games compatibility list
 
Quote:

Originally Posted by taril (Post 875372)
Unplayable with accels, the response time is very long! :mad:

I have playing 20 or 30 levels with accels and i have unlock Los Angles and New York! :p


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