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Re: Accelerometer game proposal: sheepdog
@zehjotkah, thanks!
@lcuk, sounds good, time to put everything together is slowly coming :) Sheep have been in slight winter sleep for a while, but I should be back to them this week. I have the whistling thing almost sorted out, it wont't be perfect but should be usable (if anyone has some experience with gstreamer I could use some help :) |
Re: Accelerometer game proposal: sheepdog
Sheep were safely grazing, I assumed. Mind, Zehjotkah gave them a good working out yesterday - do we have a 12 step programme for addicts?
Concentrate on your studies first, Hopbeat. Whistling at our sheep will still be there in the spring. :) (Great ideas, Lcuk) |
Re: Accelerometer game proposal: sheepdog
maesheep 0.0.1 is now in extras-devel (remember, monsters out there).
Before installing, please remove sheep (if installed), from now on the package will use the name maesheep. The main change here is the initial support for whistling. On the left hand side you can see a whistle icon and a 'dog power bar'. When the bar reaches 0 you won't be able to move your dog around. To charge the bar, press and hold the icon (the bar will get green) and whistle. The mechanism is a bit laggy, you while see the results after a while (keep the icon pressed). It is not perfect, at the moment however it seems like a gstreamer issue to me (and well, this game is a testground for me, so not everything must be perfect :) ). I found that three short and loud whistles work best for me. You should be able to find your own way :) Any feedback, as always, is appreciated (although yes, I know that whistling thing lags). Enjoy :) [edit] WARNING: when the game starts it may look as if it crashed (the window closes and shows you menu). In fact the game is starting, just give it a few seconds. This will be soon fixed. |
Re: Accelerometer game proposal: sheepdog
The new version is very glitchy. It has crashed on me every other time I tried to open it. And once I managed to get a field with no sheeps and no dog. (But I could still hear them!)
Not sure how to make the whistle bit work - the dog was about as responsive as my terrier. |
Re: Accelerometer game proposal: sheepdog
@RevdKathy, this is strange. It may take a while longer for the game to open (it may look like it crashed, but it will start) and it may be slightly slower (due to whistling module) but nothing as serious as you're describing.
Could anyone confirm if it is working for them or not? [edit] any chance that after seeing the game as if it didn't start (window apparently closes and brings you back to the menu, but the application itself should start in a few seconds) you run it multiple times? |
Re: Accelerometer game proposal: sheepdog
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I'll do a reboot and see if things stabilise. |
Re: Accelerometer game proposal: sheepdog
@RevdKathy, yes, when the windows with the circle disappears the application is still starting, even though it may take you to the desktop. So give it a few seconds and you see happy sheep on the field :)
Qt currently does not support splash screens, so I will need to change start path to prevent this behaviour (move loading sounds to after some graphics is shown). |
Re: Accelerometer game proposal: sheepdog
Aha! I am being impatient. Sorry!
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Re: Accelerometer game proposal: sheepdog
@RevdKathy, does it work for you?
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Re: Accelerometer game proposal: sheepdog
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We have a constantly decreasing bar, if we click on the whistle, the bar will turn green, and decrease faster. If we plant plants the bar will decrease faster, too. Right? But it's decreasing so fast, you can't finish the game anymore... Or it's just me? |
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