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Re: EmuMaster 0.2.2
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Re: EmuMaster 0.2.2
when will the version ur working on will be released it took very long ;(
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Re: EmuMaster 0.2.2
I think it will take about 2/3 weeks to create all functionality I wanted to implement. Please be patient, I suppose you won't be disappointed. (it's taking so long because I had hard time last month)
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Re: EmuMaster 0.2.2
looks like ur working on something really big o.o i think its more than u said before couple of posts anyway since ur taking so long why dont u fix the whole emumaster , means psx genesis etc, it'll be much better for ppl besides u'll take long so ppl wont mind if u take little longer right ?
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Re: EmuMaster 0.2.2
Hey.
I've had Emumaster long and now I have this burning urge to get to play Ports of call and I have no idea what the following Jimbo Jambou means :rolleyes: Quote:
then added the kickstart 1.2.rom Where did I go wrong? |
Re: EmuMaster 0.2.2
Filename should be: kick13.rom
It should be placed in: emumaster/amiga not emumaster/amiga/kick13.rom |
Re: EmuMaster 0.2.2
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Game seems to be running smoothly but the keyboard and mouse buttons don't seem to work... |
Re: EmuMaster 0.2.2
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Cheers |
Re: EmuMaster 0.2.2
Hello,just wanna ask if anyone find a trick on making saving work when playing suikoden 2,using v 0.2.2?
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Re: EmuMaster 0.2.2
It seems there is something in PR 1.2 that makes EmuMaster occasionally lag? Is anyone else experiencing this issue and is this something that will be fixed in PR1.3 or needs to resolved in EmuMaster?
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