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Re: [TESTING] PhoneME Advanced (Java Mobile) prototype release
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Re: [TESTING] PhoneME Advanced (Java Mobile) prototype release
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Re: [TESTING] PhoneME Advanced (Java Mobile) prototype release
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Re: [TESTING] PhoneME Advanced (Java Mobile) prototype release
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If the game is touchscreen only, i think that this tip won't be useful. |
Re: [TESTING] PhoneME Advanced (Java Mobile) prototype release
I tried to add these lines in the manifest file of Sid meier game but no luck :
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Re: [TESTING] PhoneME Advanced (Java Mobile) prototype release
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runtime (and some other custom APIs) from Nokia . phoneME is an open source implementation of Java ME, initially developed by Sun, and now Oracle, with ports to different hardware platforms by me. It does not have these Nokia extensions. Cheers, Davy |
Re: [TESTING] PhoneME Advanced (Java Mobile) prototype release
I was trying to create a shell script for making some other shell scripts with which you can start the java applications. I'm not very good at linux but I'm wiling to learn. ;)
I have figured out how to make this for one file. It runs perfectly but still missing that part to recognise the main calss from META-INF. I have commented out that lines because they are not working. So there are two problems:
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FILE="coffinboff7uk1jctt.jar" |
Re: [TESTING] PhoneME Advanced (Java Mobile) prototype release
It would be great if something like webos games manager is developed for phone me as well.
Associate .jar and .jad with this app. Install shortcuts menu by clicking in the jar file Launch the file directly from hildon-menu just like any other app. So that noobs don't have to play with scripts and command line to run apps. thanks! |
Re: [TESTING] PhoneME Advanced (Java Mobile) prototype release
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wrote a simple midlet manager: http://davy.preuveneers.be/phoneme/p...droid_midp.png If you click on a jad file in a file manager or on a jad link in a browser, it will download and cache the corresponding jar file, add a short cut in the midlet manager, and you would be able to run it from there, or delete it, or ... without having to rely on shell scripts. It doesn't create separate icons for each midlet in the main menu, because in theory you can have multiple midlet applications in the same midlet jad/jar file. I did this because I got these reports that some people tried to delete one app, but noticed that a few others stopped working as well. That is why everything goes through the midlet manager, for which on Android there is an icon in the main menu. Another nice thing with the midlet manager is you can add a list of urls to working midlets (like a midlet store), and leave it up to the users whether they want to download and run it or not. Unfortunately, this app is written in Java running on the Android dalvik VM. For N900, this would have to rewritten completely from scratch, for example in Qt4, but it would not be impossible. There are two aspects you have to keep in mind though: 1) not all jar files are midlets, so I would argue to only associate jad files to this app 2) error handling and reporting is a little bit less straightforward. You have to make sure you can collect all the information you need so that noobs can do bug reporting too. Otherwise, you get eports like "my app does not work, can you fix it?". And this is not really helpful. Davy |
Re: [TESTING] PhoneME Advanced (Java Mobile) prototype release
to associate jar/jad file is last step i think, it's easy with dbus, can be created a bash executable file that find the midlet class automatically and creates a .desktop file.. i'lll try this week maybe if i've time, but Davy is doing a good work, let's him free to include basically features like jsr and his todo/hopefully features, isn't hard for the moment to create a sh script witch runs the applet u want
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