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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
wow majora mask works PERFECTLY WITH SOUND @ 900mhz
damn it feels good to own a n900! |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
why do you have zelda games fast? i have mine slow....... anyway, i'll look for other versions of roms..
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
izzeho any update on the update with the teaser you gave earlier that promises a 2-3fps increase and smash bros working? ;)
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
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Are there going to be any updates through the App Manager? I haven't seen any come through. If not, how can I update the plugins? I used to use the xterm version but now I have the GUI version and I haven't seen any App Manager updates since I first installed Mupen. Are there certain commands for xterm to update the plugins? Thank you |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
Hmmm not sure if I should ask this here, but the proximity sensor when running Accelememote used to be the A button but now I can't get that to work, it just does nothing..that I'm aware of. I do have shortcutd installed, so that might be interfering with it. A few days ago it was fine, not sure if it was the update of Accelemymote or mupen64plus that broke it. Anyone with this problem?
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
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Off topic: Best control configuration i've found so far for Ikari Warriors in MAME is using accelerometer for movement, two keys to rotate, etc. I was hoping that using the accelerometer to rotate would work well but with default settings it wasn't very good. :/ |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
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and FUUUUUUUUU at the incorrectly labeled ROM's (PAL labeled as NTSC) on the internet. Not that I download them or anything :confused: so this doesn't affect me http://www.icecaves.net/community/smilies/shifty.gif |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
The new GUI version is here! Thank you!
I tested with some Roms and works better! Good work. |
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
Sorry, but where do you get those?
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
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:confused:, Haven't the slightest clue what ur talking about??? Moving on... |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
I wanted to try OoT with the European and USA Rom. First I had the European, working pretty good. Then I put the USA version on the device and run it. Everything was working untill I started a new game. It gave me an error:
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
I need help from someone nice. I've been trying to compile the latest build for my phone for the last 4 hours and it's getting more than frustrating.
I've followed this guide http://wiki.maemo.org/Mupen64plus Now I have all the necessary files at /home/user/.mupen64plus But what now? How do I get a link to launch the app? Doing the stuff on the guide doesnt work. I'm trying this because I have no idea how new the version is from the app manager. I could really use a noobs guide right now. :( |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
Use the Version from the app manager, its the newest and works the best. The wiki guide is old.
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
Can someone put me the correct configurations, so the emu can work faster?
I think i've put the customconfig file somewhere else :p, cause my roms run kinda slow! |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
So few things I've noticed about the new version:
1. Anti-aliasing seems to be enabled. 2. Lots of graphical bug fixes 3. Slight increase in speed with pa64 audio plugin. Tested with SM64. ________ YAMAHA SW396 SPECIFICATIONS |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
Been lurking here for last couple weeks watching the all the fast progress mupen has made.
Just want to say thanks to all involved for this great emulator. Have now even overclocked my N900 just so i can test it out! IMO the pa64 plugin for audio is the most usable so far. I did noticed though that when playing banjo kazooie the music was actually ahead of the cut scene in the opening sequence. Banjo and co were still playing when the music had finished...by at least 4-5 seconds! lol :eek: Keep up the great work guys. Looking forward to this being truly running near full speed. :) |
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
New version it's awesome. sm64,sm kart, fzero, formula 1 gran prix works withut problem 90-100 percent full speed (without sound).
Zelda oot crashes with sigsegw problem, there a way to solve it? There's a way to close the emulator with a button? Thanx for this version! |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
I'd like to add my thanks and praise for the developers of this emu. It's one of the things I had looked forward to ever since first laying eyes on that Bounce demo!
Allow me to say that the games look amazing, and run extremely well. I can't wait to show it off to my friends. I've played Wave Race and gotten good looks and acceptable speed. Cruisin' World also looks and plays exceptionally well. Is there a best/so-so/worst gamelist going anywhere? I'd like to read it, and also add my two cents. Thanks again to all involved, another HUGE step forward for the N900! The end is nowhere in sight! |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
Hmm is current release revision 21 or 22?
... No matter I'll play 1080 and see if it bugs out. I'll also update the custom config soon as it has a couple deprecated commands in it now :S EDIT: New custom config is up.... should work a charm to speed up some of the games. Quote:
https://spreadsheets.google.com/pub?...GB&output=html I'll say myself though: 1080 Snowboarding, F-Zero X, Banjo Kazooie, Super Mario 64, Lylat Wars, Dual Heroes and Zelda (NTSC version) run fantastic as of the moment. |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
the new version stops orcarina of time from working :( it gives the sigsegw problem every time
paper mario is playable now, can actually see where you are going altought the graphics are still messed snowboard kids still has no visible characters/landscape mk trilogy is a bit better top gear overdrive still has messed up menus |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
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I'm happy to concede I don't have the knowledge you do about the quality of roms and best places to obtain them but there is no need to be aggressive about it. My testing: Vigilante 8 - menus messed up, slow motion gameplay Mario 64 with sound - game play is almost 100%, sound is about 80% with glitches every 15 - 20 seconds (more often when there is more going on the screen). Mario Kart 64 - Just about full speed without sound Majoras Mask - Just about full speed with sound! |
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
Given the jocular nature of my post it wasn't a particularly welcoming or friendly reply.
Whatever. Back to topic -------> |
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
With new version intro in SC64 looks way better :) Now you can even see what is happening(with glitches but...).
Sad thing that when the game gets into menu it displays following error: "The core thread recieved s SIGSEGV signal. This means it tried to acces protected memory. Maybe you have set a wrong ucode for one of the plugins!" |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
I get the Same error everytime I try to play Ocarina of time. Any way to fix it?
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
How do you add the pa64 audio plugin and the gles2n64 graphics plugin to the deb version?
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
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As for the rest of problems, please read the first post. Zelda OoT works here, has always worked, and probably will never break considering it's popularity. |
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
Yeah looked at that and i do see them, but when i select the pa64 audio plugin no games work (just black screen) and it crashes the emulator and sometimes the phone and i need to take the battery out.
any ideas? |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
Mario Kart has become FANTASTIC in the latest version! (Fast and with acceleromiter it's amazing!)
Thanks to the developer of the emu and the Port for N900 |
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For me this plugin works perfectly with Super Mario 64. |
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this will open up the emulator now try and run a game, it works everytime i get that error :D |
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And that goes for all other games i have tried. But i will try more to make sure. :( |
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