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-   -   VGBA Ported to Maemo (https://talk.maemo.org/showthread.php?t=17765)

fms 2008-03-11 12:27

Re: VGBA Ported to Maemo
 
Quote:

Originally Posted by unique311 (Post 153343)
strange, remember the post on this saying no sound. I get sound from pac-man world.

I left sound enabled in the beta version. It still sucks though - there just isn't enough CPU time to render it properly, I'm afraid.

Quote:

cant wait for controls.
Controls are all there. Enable "Stylus Cues" from the menu to see how the screen is divided into control areas.

Quote:

When can we expect a skin with buttons.
I won't do a skin like that - I think they are garish and interfere with the gaming experience. Just enable the cue grid and learn where buttons are - it isn't labeled but I guess you won't need the labels ;)

fms 2008-03-11 12:29

Re: VGBA Ported to Maemo
 
Quote:

Originally Posted by yabbas (Post 153401)
Unfortunately emulator is rather slow on my N810.

It is pretty fast on mine (as far as GBA emulators go of course). You may be running something else.

Quote:

VGBA fails to remember the last roms directory I selected.
This stuff isn't there yet - it is a beta.

Quote:

Would be nice to have zipped roms support.
It supports GZIPped ROMs. Just get a copy of gzip, go into your ROMs directory, and do gzip *.gba. VGBA doesn't support .ZIP because .ZIP is clumsy.

unique311 2008-03-11 12:35

Re: VGBA Ported to Maemo
 
Possible the A and B button could be move.
being right in the center doesn't play well with some games.

maybe a different stylus cue layout.
where the AB buttons are not in the middle.
Not sure but the directional pad Hotspots on the screen are not needed, IMO.

enjoying lots of GBA games not.
thanks again for this awesome port.



Quote:

Originally Posted by fms (Post 153435)
I left sound enabled in the beta version. It still sucks though - there just isn't enough CPU time to render it properly, I'm afraid.


Controls are all there. Enable "Stylus Cues" from the menu to see how the screen is divided into control areas.


I won't do a skin like that - I think they are garish and interfere with the gaming experience. Just enable the cue grid and learn where buttons are - it isn't labeled but I guess you won't need the labels ;)


fms 2008-03-11 12:49

Re: VGBA Ported to Maemo
 
Quote:

Originally Posted by unique311 (Post 153440)
Possible the A and B button could be move.
being right in the center doesn't play well with some games. maybe a different stylus cue layout. where the AB buttons are not in the middle.

Well, suggest a different layout then - I am not happy with them at the middle myself, but where to move them?

Quote:

Not sure but the directional pad Hotspots on the screen are not needed, IMO.
Maybe for your N800, but not for my N810 which has the physical directional pad hidden most of the time, and not very usable anyway (the directional rim is tiny).

eetimm 2008-03-11 12:58

Re: VGBA Ported to Maemo
 
I am curious as to how you get the games off the GBA cartridges and into another format...

unique311 2008-03-11 13:01

Re: VGBA Ported to Maemo
 
1 Attachment(s)
here is what i was thinking....but i don't know how hard it would be to make this happen, so be easy on me.

unique311 2008-03-11 13:05

Re: VGBA Ported to Maemo
 
Quote:

Originally Posted by eetimm (Post 153448)
I am curious as to how you get the games off the GBA cartridges and into another format...

http://www.gameboy-advance.net/
this links show a couple of things you can use to do so.

fms 2008-03-11 13:11

Re: VGBA Ported to Maemo
 
Quote:

Originally Posted by unique311 (Post 153449)
here is what i was thinking....but i don't know how hard it would be to make this happen, so be easy on me.

It is not hard to make this happen, but I do not see the directional keys in this picture.

unique311 2008-03-11 13:18

Re: VGBA Ported to Maemo
 
n810 users...I forgot.
Let me see if i can do another quick layout

Quote:

Originally Posted by fms (Post 153453)
It is not hard to make this happen, but I do not see the directional keys in this picture.


unique311 2008-03-11 13:35

Re: VGBA Ported to Maemo
 
1 Attachment(s)
Maybe 2...


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