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Re: Possible Risk Clone Port?
Hi josiahg777!
Wow thank you for that fast and outstanding response. That was what I wanted to know. It seems that for some reason Nokia isnt really interested in supporting the NIT in all cases. Im a bit dissappointet. I had ran the KDE of penguinbait a while ago until my N800 crashed. Is it possible tu run such a JAVA Program under this platform? P.S. please excuse my bad spelling... german... ;-) greetings Tybalt |
Re: Possible Risk Clone Port?
Well, i had a go at compiling the 3 year old trunk and it runs except it wants to use xserver fonts that don't exist. i aint hot on them so I wont bother trying to find out the font name and changing it in the source, especially if ukki has working one.
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Re: Possible Risk Clone Port?
Java, no I don't believe so, as Penguinbait's KDE is essentially a replacement window manager, and therefore is subject to the exact same Java issues as the stock Matchbox WM
However, the KDE based risk clone I pointed to *might* run under the KDE version on the tablets if re-compiled correctly. :) I'm by no means an expert in compiling for the tablets, but It might work (especially if we used an older build targeted towards KDE 3.5.x, the current release is targeted towards KDE 4.1) |
Re: Possible Risk Clone Port?
Here's a version of XFrisk. I'm not at all sure it's very playable, but please report if it is.
Changes made: Added startup script that launches server and connects 3 ai players to it Forced fullscreen mode to get more space Bundled xvkbd with the game, should launch automatically on start with n800 Known problems: Missing 2nd and 3rd mouse buttons Sometimes crashes when registering players Map doesn't fit the screen completely, but all countries are accessible. Tried making it smaller but it would require a lot of repositioning Dialogs are bit weird Looks pretty ugly XFrisk |
Re: Possible Risk Clone Port?
So, I finally noticed that last month there was an update to this thread. I installed it, and tried to play, and first thing I noticed was unfortunately, not all countries are usable like you mentioned. The bottom two in Australia aren't accessible.
Even more importantly though, is that it just doesn't work (at least in Diablo). The first game I got to place armies on territories at the beginning, and the computer player did as well, and then the computer player started its turn and nothing happened. I quit out of it and started again. First of all, this second time, when I hit the "add player" button it repeates the 3 types of bots in the "Species" section a second time. Then, after adding players and starting the game, nothing happens. It doesn't even randomly place territories this time like it did the last time. |
Re: Possible Risk Clone Port?
Hi, I looked for TEG and found it at http://sourceforge.net/project/showf...?group_id=2459, apparently it is open source. So, if someone can port it and send me the txt with all the dialogs I volunteer to translate. I might make some mistakes, as English is not my first language (Spanish is ;) ), but it should be quite understandable.
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Re: Possible Risk Clone Port?
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Re: Possible Risk Clone Port?
Hmm... I tried compiling TEG but it depends on libgnomeui which we don't seem to have.
I took a look at trying to compile libgnomeui but it requires about 40 megs of space and depends on some other gnome libraries :/ |
Re: Possible Risk Clone Port?
Josiahg777 I know nothing about linux but would it be possible to compile TEG without libgnomeui?, is there any workaround?, I´m dying to have this game on my n800. Thanks
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Re: Possible Risk Clone Port?
Not that I know of... I can look through the TEG page again, but i can't seem to find any really solid documentation on compiling options. I'll also try emailing the maintainer.
Hmmm there's also a java version of TEG called "JTEG" I'm going to try and see if I can run that :) |
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