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-   -   [Debian] Xomap with OpenGL and USB mouse support? (https://talk.maemo.org/showthread.php?t=23086)

fatalsaint 2008-08-27 17:31

Re: Xomap with OpenGL and USB mouse support?
 
Quote:

Originally Posted by qole (Post 218155)
No, seriously, OpenGL should work with the Mesa software renderer, just slowly. Simple shapes should be fine, however. Maybe install an OpenGL game (I installed Armagetron) and let it pull in all of the right dependencies for you. If the game ... erm, ... "runs" (if you can call 2 fps "running" :D ), then you've got things set up right.

We'll go with "crawl"... or "trudges".. maybe "waddles".... Or...

:D

Capn_Fish 2008-08-28 04:44

Re: Xomap with OpenGL and USB mouse support?
 
I installed mesa-utils and armagetron, but glxgears says that "the extention "GLX" is missing from display :0.0"

Perhaps I have a package installed that's overriding the Mesa usage?

lardman 2008-08-28 07:46

Re: Xomap with OpenGL and USB mouse support?
 
Hmm, are you sure you don't need to recompile some part of the Xserver? Extension GLX sounds awfully like you do.

qwerty12 2008-08-28 07:52

Re: Xomap with OpenGL and USB mouse support?
 
From the debian/rules of the diablo xserver:
--disable-xgl ... \
--disable-glx --disable-dri

I think I can safely rule that the xserver doesn't ship with opengl support :P.

Capn_Fish 2008-08-28 16:29

Re: Xomap with OpenGL and USB mouse support?
 
Which brings back my original question: Would somebody be willing to compile one with OpenGL support?

qole 2008-08-28 19:35

Re: Xomap with OpenGL and USB mouse support?
 
OK, if that's true, then it works on mine because I have the rotation-enabled xserver. It must also have the glx extension. That's what you wanna grab.

mikkov 2008-08-28 20:06

Re: Xomap with OpenGL and USB mouse support?
 
glx is not needed. You need libgl1-mesa-swx11, libosmesa6 pure software renderer. glxgears runs at 10 fps, one game which I tried run at <1 fps.


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