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Re: First discussion topic for co-creation project: MOBILE CREATIVITY
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I lurked on this site for a long time without posting but this one made me want to respond. Beautiful thought and well said. My response would be similar: mobile creativity is what I do with my device (I'd love to be able to have a more heightened interaction with my surrounds, or use the combination of accelerometer/mic/video/sensors to create a new art or music form), what I do on my device (being able to do media mashups/cross-format editing would be amazing), and what I do to my device (hacknmodding to do novel things like control a toy robot or Wii). |
Re: First discussion topic for co-creation project: MOBILE CREATIVITY
to me mobile creativity has two levels. 1st is the industry level that produces the devices that they can use to be creative. The second on is user level where I can use the device for creative purposes. I can communicate with others with it, I can write notes, draw scetches, calcule, write applicication and so on. so basicly the user level creativity is the same deal as with cumputers, only in smaller scale and you can put the device in your pocket. mobile creativity doesn't bind you. the first level makes the second one possible.
dunno if that makes any sense but that's what came into my mind. |
Re: First discussion topic for co-creation project: MOBILE CREATIVITY
I was working on a program for sharing drawings in real time (after every mouse up event) before get stucked on rewriting an mp3 decoder to compile under maemo and free the mediaplayers from any bulky dependencies. I think a discussion on mobile creativity is still a bit premature; what we need IMO are some solid reliable bases and easy tools to let creatives and marketters do their duties.
the devices should have an unique identity easily accesible to the developers and my home wireless network, my workplace infrastructure and my cars should always recognize my device and keep my datastreams update: the car gps and mantenaince data should always be update automaticaly on the mobile device; the devices should have a peer to peer network (two or more devices should be able to talk each other without the need of any other infrastructure) and let programmers being creative with chats, playlists/image/file/position/mood/moan share...The entire mobile scene really need a form of micropayments system: the cellphone infrastructure is so reliable and ubiquitois that seem impossible to believe that I cant use my phone for buy a coke or a metro ticket. Enough for the evening rant :) |
Re: First discussion topic for co-creation project: MOBILE CREATIVITY
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Re: First discussion topic for co-creation project: MOBILE CREATIVITY
In addition to other things I enjoy fiction writing, songwriting and graphic arts. Ideas occur at the craziest times and places and I need to capture them... so voice recording (and best of all recognition) is a big one for me, as well as the ability to capture and annotate images as well as create them on the fly from scratch. As qole noted liqbase is growing into an extremely useful app so that's a start... but I'm seeing potential with Maemo devices as handheld creativity boxes for writers and artists.
Then there are applications such as the OSM2Go for editing OpenStreetMaps. The ability to update, refine and add value to a commons mapping solution is powerful, and could be one of the killer apps that creates buzz around the platform. In fact it's that on-the-go heavy computing power in your hand that makes the devices so compelling in the first place-- all potential users need are hard, clear use cases such as we are discussing. And then there's augmented reality... |
Re: First discussion topic for co-creation project: MOBILE CREATIVITY
Mobile creativity to me is a user interface that's one part canvas, another part servant.
Mobile creativity is the understanding of restraints (physics, screen size, input mechanisms) and the outright defiance by some developers to turn those restraints into tracks of innovation. Mobile creativity is being ahead of the curve - doing Star Trek-like actions now - while teaching people how to paint a canvas like Fred and Barney with what they have. Mobile creativity is motion while sitting, contentment in action, the poetry of technical design and the grammar of engineering playing to a tune all its own, with an ear to a future that many in the world will one day embrace. (yes, I know this came off poetic, but I've been writing poetry for 20+ years, I can't help it) |
Re: First discussion topic for co-creation project: MOBILE CREATIVITY
I envision a new sort of music making app. Imagine one that combines the mike and accellerometer inputs to generate sounds, and then semi-randomized algorithms to mold that into music. The mike picks up ambient waveforms, the accellerometer captures your sweeping hand gestures (think: orchestra conductor) and intervals between peaks or pause points (all easily configurable) for the notation. Or you could ignore the mike and select from a waveform library. The touchscreen could even come into play. Think Band-in-a-Box for mobile touch devices.
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Re: First discussion topic for co-creation project: MOBILE CREATIVITY
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Personally I think it is never too early to discuss this sort of subject... especially for a 4-year-old product line. ;) |
Re: First discussion topic for co-creation project: MOBILE CREATIVITY
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http://samoff.com/random/samoff-maemo_ideas_01.png http://samoff.com/random/samoff-maemo_ideas_02.png Of course, these ideas need to be better fleshed-out, but it's the beginning of complete integration. Tim |
Re: First discussion topic for co-creation project: MOBILE CREATIVITY
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I should be able to easily create any type of media, even combining more than one type, and then distribute it freely, and as quickly as possible, and having at my disposition numerous channels I can access to distribute it, while I am in the move. |
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