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Re: scummvm 1.0rc1
Thanks for placing the Diablo version in Extras!
I downloaded the 1.0 and it seems to run fine on myh N810. Any idea if Broken Sword 2.5 will be able to run on it? |
Re: scummvm 1.0rc1
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Re: scummvm 1.0rc1
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Re: scummvm 1.0rc1
Wow, didn't know that Discworld was run on the SCUMM engine. I guess I need to dust off my CD of it...
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Re: scummvm 1.0rc1
Will ScummVM be put into the fremantle repository? I tried installing in X-terminal but couldn't get it working so uninstalled it.
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Re: scummvm 1.0rc1
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i need few days, current code is quite messy and scattered over more places and mapping ctrl+something to another key without ctrl is not trivial (i.e. faking that ctrl or other modifier is not pressed). Quote:
See also http://talk.maemo.org/showthread.php?t=33126 |
Re: scummvm 1.0rc1
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I'm off on holiday early Saturday morning, and hoping to re-visit Day of the Tentacle, Indiana Jones, Sam & Max, Monkey Island etc :) I'm using dpkg -i *.deb to install the deb file (where * is file name) but I don;t know where it installs. I'm new to this :) Thanks for all the help! |
Re: scummvm 1.0rc1
I've managed to get ScummVM working from your link - thanks!
Any ideas how I can navigate to .documents? It appears hidden and not coming up in the ScummVM load game dialogue box. I've put the freeware Beneath A Steel Sky in there (I actually own the CD anyway) but cannot point to it. I wonder if Gabriel Knight will be emulated as well ? I have the original CDs of those somewhere too. |
Re: scummvm 1.0rc1
any plans for Grim Fandango to run on scummvm?
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Re: scummvm 1.0rc1
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