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-   -   scummvm 1.0rc1 (https://talk.maemo.org/showthread.php?t=31174)

Tintin 2009-12-01 21:30

Re: scummvm 1.0rc1
 
Thanks for placing the Diablo version in Extras!

I downloaded the 1.0 and it seems to run fine on myh N810.

Any idea if Broken Sword 2.5 will be able to run on it?

fanoush 2009-12-01 21:52

Re: scummvm 1.0rc1
 
Quote:

Originally Posted by Tintin (Post 403584)
Thanks for placing the Diablo version in Extras!

It is not there yet but source is uploaded and building.
Quote:

Originally Posted by Tintin (Post 403584)
Any idea if Broken Sword 2.5 will be able to run on it?

No, it won't work.

Tintin 2009-12-01 21:58

Re: scummvm 1.0rc1
 
Quote:

Originally Posted by fanoush (Post 403626)
It is not there yet but source is uploaded and building.

No, it won't work.

Bummer. Well, I'll try getting BS 1 and 2 running through Scumm again. Tried some time ago but got lost in cutscene-files, audio-files and data-files in separate downloads. I wish there was one install/download per game.

TheLongshot 2009-12-01 22:01

Re: scummvm 1.0rc1
 
Wow, didn't know that Discworld was run on the SCUMM engine. I guess I need to dust off my CD of it...

Thor 2009-12-06 23:04

Re: scummvm 1.0rc1
 
Will ScummVM be put into the fremantle repository? I tried installing in X-terminal but couldn't get it working so uninstalled it.

fanoush 2009-12-06 23:40

Re: scummvm 1.0rc1
 
Quote:

Originally Posted by Thor (Post 413585)
Will ScummVM be put into the fremantle repository?

Yes once I have missing N900 HW keys mapped.

i need few days, current code is quite messy and scattered over more places and mapping ctrl+something to another key without ctrl is not trivial (i.e. faking that ctrl or other modifier is not pressed).
Quote:

Originally Posted by Thor (Post 413585)
I tried installing in X-terminal but couldn't get it working so uninstalled it.

The one in Diablo repository won't work, get the one from ScummVM site or from here, it has most libraries statically linked (libmad, tremor, FLAC) so there are less dependencies. However there is no escape key, menu key and right mouse click so some games are hard to play.

See also http://talk.maemo.org/showthread.php?t=33126

Thor 2009-12-07 00:16

Re: scummvm 1.0rc1
 
Quote:

Originally Posted by fanoush (Post 413639)
Yes once I have missing N900 HW keys mapped.

i need few days, current code is quite messy and scattered over more places and mapping ctrl+something to another key without ctrl is not trivial (i.e. faking that ctrl or other modifier is not pressed).

The one in Diablo repository won't work, get the one from ScummVM site or from here, it has most libraries statically linked (libmad, tremor, FLAC) so there are less dependencies. However there is no escape key, menu key and right mouse click so some games are hard to play.

See also http://talk.maemo.org/showthread.php?t=33126

Thanks, I'll try that.
I'm off on holiday early Saturday morning, and hoping to re-visit Day of the Tentacle, Indiana Jones, Sam & Max, Monkey Island etc :)

I'm using dpkg -i *.deb to install the deb file (where * is file name) but I don;t know where it installs. I'm new to this :)
Thanks for all the help!

Thor 2009-12-07 05:31

Re: scummvm 1.0rc1
 
I've managed to get ScummVM working from your link - thanks!
Any ideas how I can navigate to .documents? It appears hidden and not coming up in the ScummVM load game dialogue box. I've put the freeware Beneath A Steel Sky in there (I actually own the CD anyway) but cannot point to it.

I wonder if Gabriel Knight will be emulated as well ? I have the original CDs of those somewhere too.

REMFwhoopitydo 2009-12-07 13:59

Re: scummvm 1.0rc1
 
any plans for Grim Fandango to run on scummvm?

twaelti 2009-12-07 14:08

Re: scummvm 1.0rc1
 
Quote:

Originally Posted by REMFwhoopitydo (Post 414543)
any plans for Grim Fandango to run on scummvm?

I'd say not: "Grim Fandango was the first LucasArts adventure game to not use the SCUMM scripting language." (ScummVM wiki)


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