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Re: ScummVM on N900
Great work just a quick question ive been playing these games on m nokia n97 will the same game work on the Nokia n900
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Re: ScummVM on N900
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Re: ScummVM on N900
You mention you applied Maemo specific patches... you mean fanoush' ones?
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Re: ScummVM on N900
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Re: ScummVM on N900
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Re: ScummVM on N900
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What I'm missing in your TODO list is - release source diff together with the binary - let the current maintainer know ;) Quote:
ScummVM 1.0.0 had a delay and is currently planned as "November 6: tagging, November 15: release". Since this thread proves there appears to be some interest :) it would be nice to have basic N900 fixes in official 1.0.0 and perhaps have 1.0 testing version in Fremantle extras-testing ASAP. toninikkanen, can you post source diff for your changes here? |
Re: ScummVM on N900
and BTW what is the best to check in debian source package building scripts for determining current maemo SDK version? I'd like to build all binaries (OS2006,7,8,fremantle) from same source.
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Re: ScummVM on N900
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Re: ScummVM on N900
I'm going to bed right now so here's just an ugly megadiff against 1.0.0rc1 sources, it has the supplied backend/platform/maemo/scummvm-1.0.0-maemo.patch applied in it as well.
http://www.tuug.fi/~toni/blogitems/p...mmvm_n900.diff Í have the stuff in a locat git repo and can make you a better diff tomorrow if needed. |
Re: ScummVM on N900
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But there are some other issues, SDL_UpdateRects is dead slow and SDL_Quit is somewhat unsafe :) https://bugs.maemo.org/show_bug.cgi?id=5524. SDL_SetIcon breaks keyboard input. I think that some basic power saving features would be useful. For example stop when backgrounded and stop when in front and screen blanks. Perfect powersaving is not possible with SDL library unless the whole program is killed though ;). |
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