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Re: ioquake3 Engine Possibilities
You could also read some infos about possible prblems here:
http://thilo.kickchat.com/efport-progress/README-EF.txt |
Re: ioquake3 Engine Possibilities
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Tony |
Re: ioquake3 Engine Possibilities
Would it be possible to fix the lighting in Q3A as well. The settings show Lightmap but the lighting appears to be Vertex, thus giving us less detailed shadowing.
Thank you for your hard work. |
Re: ioquake3 Engine Possibilities
world of padman would be a good one.
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Re: ioquake3 Engine Possibilities
Well, it seems to me that Mr. McFadden is far more knowledgeable and skilled in game engine development/porting (at least with the Quake 3 engine). There is no doubt that he is already an incredible asset to the Maemo community and what I personally wish to see is more playable games on the N900 using ioquake3 (or a modified version). I believe he could do that rather simply (keyword: believe), he is the expert not I. As far as lighting goes on his previous work, there will always be men to stand on the shoulders of giants to fix the little things.
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Re: ioquake3 Engine Possibilities
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Re: ioquake3 Engine Possibilities
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Re: ioquake3 Engine Possibilities
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on my end it still crashes when loading a mod.. Also couldn't tweak the settings so it wil work... The tap on the screen is way of ... |
Re: ioquake3 Engine Possibilities
No go here for Alice; pak0.pk3, pak1_large.pk3, pak2.pk3, pak3.pk3, pak4_english.pk3 are all in /home/user/.q3a/baseq3/ and crash on start up.
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Re: ioquake3 Engine Possibilities
dang..................
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