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-   -   [Maemo 5] Lode Runner-like game options (Scavenger, pyRunner, etc.) (https://talk.maemo.org/showthread.php?t=48543)

buurmas 2010-03-31 17:28

Re: [Maemo 5] Lode Runner-like game options (Scavenger, pyRunner, etc.)
 
Quote:

Originally Posted by Flandry (Post 589998)
Sorry buurmas that's a warez site and while much of it is freeware, much of it is not.

My apologies. I guess I should have erred on the safe side.

Quote:

Originally Posted by Flandry (Post 589998)
I haven't played the pyRunner version, but scavenger has a level editor (which should be functional once i remap the keys). What does it lack that pyRunner has? If pyRunner is better i can help with that instead of spending more time fixing up scavenger. One of the planned improvements in scavenger is to make the accelerometer control work properly (it already supports joystick input, it just needs to be fixed up).

No clue about PyRunner vs. scavenger, but PyRunner is pretty rudimentary. It was just easy for me to poke around in PyRunner since there was already a Diablo port & it was Python. Are you considering a Diablo version of scavenger?

Flandry 2010-03-31 22:20

Re: [Maemo 5] Lode Runner-like game options (Scavenger, pyRunner, etc.)
 
Quote:

Originally Posted by buurmas (Post 590150)
No clue about PyRunner vs. scavenger, but PyRunner is pretty rudimentary. It was just easy for me to poke around in PyRunner since there was already a Diablo port & it was Python. Are you considering a Diablo version of scavenger?

Scavenger is not shiny at all but it seems to run well and is, after all, a clone of an '80s game. Oh and hey, it's FOSS. ;)

I have no way to test a diablo build, but i'll try pushing the source to the diablo autobuilder tonight and see what falls out.

Edit: It passed autobuilder. Let me know what's broken about it, please. :)

buurmas 2010-04-06 04:12

Re: [Maemo 5] Lode Runner-like game options (Scavenger, pyRunner, etc.)
 
Quote:

Originally Posted by Flandry (Post 590489)
I have no way to test a diablo build, but i'll try pushing the source to the diablo autobuilder tonight and see what falls out.

Edit: It passed autobuilder. Let me know what's broken about it, please. :)

Thank you! I installed it fine from Extras-Devel using the Application Manager. The graphics are a little nicer than PyRunner's, actually. The options are a step up as well as PyRunner has no options menu. And Scavenger allows you to map your movement keys, which is crucial to playability. IIRC, the N800 has a D-Pad to the left of the screen, the N810 has a D-Pad to the left of its hardware keyboard, and the N900 has arrow keys on the right side of its keyboard. So comfortable keys for digging might be in a different place for each device!

The main problem I discovered is that, when I run it, no icon is created for the game in the area where icons for running programs are displayed. When I press the swap button to change between apps or view the desktop, the game just disappears and there is no apparent way to switch back to it. I can see it in the list of processes, though (and kill it, so it doesn't just drain down the battery).

Flandry 2010-04-09 15:00

Re: [Maemo 5] Lode Runner-like game options (Scavenger, pyRunner, etc.)
 
Quote:

Originally Posted by buurmas (Post 597246)
Thank you! I installed it fine from Extras-Devel using the Application Manager. The graphics are a little nicer than PyRunner's, actually. The options are a step up as well as PyRunner has no options menu. And Scavenger allows you to map your movement keys, which is crucial to playability. IIRC, the N800 has a D-Pad to the left of the screen, the N810 has a D-Pad to the left of its hardware keyboard, and the N900 has arrow keys on the right side of its keyboard. So comfortable keys for digging might be in a different place for each device!

The main problem I discovered is that, when I run it, no icon is created for the game in the area where icons for running programs are displayed. When I press the swap button to change between apps or view the desktop, the game just disappears and there is no apparent way to switch back to it. I can see it in the list of processes, though (and kill it, so it doesn't just drain down the battery).

But, it didn't set your device on fire, right?




;)

The icon issue is probably just a difference in the location/nature of the desktop file between Diablo and Fremantle. However, the disappearing act i have no ideas. :/ Do you know what key code that button sends? Maybe it's still mapped to something in the game.

buurmas 2010-05-28 03:41

Re: [Maemo 5] Lode Runner-like game options (Scavenger, pyRunner, etc.)
 
I was reading this OpenTTD thread, which apparently is SDL like Scavenger. I saw from the homepage this known "issue":
Quote:

There are no window-icon when game is running, so you can't activate it aymore if you minimize it.
So it looks like Scavenger is not alone in having this behavior in Diablo! And if javispedro can't fix it, I'd better get used to it. :)


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