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Re: [Request] Half-life 1 (quake engine)
id love to see HL on n900 myself, brings back some brilliant memories it does
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Re: [Request] Half-life 1 (quake engine)
From memory, they massively changed the engine and even provided a D3D/DX driver since most cards in the time had dodgy GL driver sets. I agree though.. will be awesome to see this game running on the phone.. haha
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Re: [Request] Half-life 1 (quake engine)
From a comment on the Youtube video:
Quote:
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Re: [Request] Half-life 1 (quake engine)
Quote:
All we need to do is grab his work and put it together with quake from maemo repository. I think this solution has more legal issuess that my original suggestion. :p But I don't care about that right now. I will buy the orange box right after they publish linux version anyway. OK, situation is clear. I dont know the status of PSP hl/quake port/whatever, I dont know exact differences between original GoldSrc and source, I don't know if the PSP port could run on unmodified quake engine. If you find out that it can be done, please share with us If you find out that it can't be done, also tell why. When I find more relevant info. I will post it here. Thanks to all... |
Re: [Request] Half-life 1 (quake engine)
counter-strike on the n900 would be so nice...
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Re: [Request] Half-life 1 (quake engine)
Hmm well if someone is a coder....and well i am kinda a quake animator...i can try to do some simple modding.....
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Re: [Request] Half-life 1 (quake engine)
1 Attachment(s)
I try to launch this on my n800 using sdlquake. When I try to start new game it crashed with error
Code:
Error: Hunk_Alloc: Failed on 4656 bytes |
Re: [Request] Half-life 1 (quake engine)
OID : do you think n900 can run it ?
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Re: [Request] Half-life 1 (quake engine)
Original fail.
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Re: [Request] Half-life 1 (quake engine)
Was half-life quake 2 engine, not quake 1? I know it is open the same..
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