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-   -   [Announce] Mokomaze - great opensource Labirynth clone ported to N900 (https://talk.maemo.org/showthread.php?t=68066)

zehjotkah 2011-01-09 08:38

Re: [Announce] Mokomaze - great opensource Labirynth clone ported to N900
 
Thanks for porting!
Very nice game.
I just found a bug: the display illumination will turn off after some time.

Mentalist Traceur 2011-01-09 08:54

Re: [Announce] Mokomaze - great opensource Labirynth clone ported to N900
 
Quote:

Originally Posted by zehjotkah (Post 915566)
Thanks for porting!
Very nice game.
I just found a bug: the display illumination will turn off after some time.

I don't think that counts as a bug. That's normal Maemo behavior.

dwaradzyn: If you change it to force screen to stay on, please make that an option in the game settings, instead of the default unchangeable behavior. Most (I suspect) N900 users already have Simple Brightness Applet installed, which easily allows you to set whether the display turns off or not from the status menu.

dwaradzyn 2011-01-09 09:12

Re: [Announce] Mokomaze - great opensource Labirynth clone ported to N900
 
Quote:

Originally Posted by zehjotkah (Post 915566)
Thanks for porting!
Very nice game.
I just found a bug: the display illumination will turn off after some time.

I hope I will resolve this bug later today.

Quote:

Originally Posted by Mentalist Traceur (Post 915580)
I don't think that counts as a bug. That's normal Maemo behavior.

dwaradzyn: If you change it to force screen to stay on, please make that an option in the game settings, instead of the default unchangeable behavior. Most (I suspect) N900 users already have Simple Brightness Applet installed, which easily allows you to set whether the display turns off or not from the status menu.

Do not worry - it will only disable display going off during the game, not system wise. It is quite frustrating when display is dimming suddenly while playing, so I consider it a bug.

Megaltariak 2011-01-09 09:21

Re: [Announce] Mokomaze - great opensource Labirynth clone ported to N900
 
I have found a little bug: when you change volume during the game, graphics are messed up. Pause/Unpause resolve this issue so it is not a very big issue.

F2thaK 2011-01-09 09:22

Re: [Announce] Mokomaze - great opensource Labirynth clone ported to N900
 
Quote:

Originally Posted by zehjotkah (Post 915566)
I just found a bug: the display illumination will turn off after some time.

bet me to it.. great game BTW, thanks!

Mentalist Traceur 2011-01-09 09:28

Re: [Announce] Mokomaze - great opensource Labirynth clone ported to N900
 
Quote:

Do not worry - it will only disable display going off during the game, not system wise. It is quite frustrating when display is dimming suddenly while playing, so I consider it a bug.
I understand it's not system wide, and I agree with making it not dim, but I still ask that you leave an option in a settings menu somewhere to disable/enable the non-dimming - it's always a good idea to leave as many choices as possible to the end users. I might want the screen to stay on while I play, and you might want the same thing, and 99% of the people may prefer the same thing, but there's always going to be that one odd rare fella who prefers to let the screen auto-dim. Now, if it's difficult to implement making it a choice, then I agree, not-dimming gets priority.

Anyway, my WiFi started working better, so installing now. (It's showing up in FApMan btw, just not with an icon, if you intended it to have one.)

dwaradzyn 2011-01-09 09:40

Re: [Announce] Mokomaze - great opensource Labirynth clone ported to N900
 
Quote:

Originally Posted by Megaltariak (Post 915601)
I have found a little bug: when you change volume during the game, graphics are messed up. Pause/Unpause resolve this issue so it is not a very big issue.

Yes I have noticed it - when those yellow messages disappear the contents of screen is shifted left.

When a level is finished I wanted to display next level's number and description using yellow notification but due to this bug I could not do that.

This is however an SDL bug, not Mokomaze's one. Mokomaze refreshes only the areas that have changed since last frame. It could refresh the whole screen every frame but that would be quite an overhead and performance penalty and this glitch would be still visible during one frame.

This is a minor issue and I am not planning to correct it.

dwaradzyn 2011-01-09 09:46

Re: [Announce] Mokomaze - great opensource Labirynth clone ported to N900
 
Quote:

Originally Posted by Mentalist Traceur (Post 915605)
I understand it's not system wide, and I agree with making it not dim, but I still ask that you leave an option in a settings menu somewhere to disable/enable the non-dimming - it's always a good idea to leave as many choices as possible to the end users. I might want the screen to stay on while I play, and you might want the same thing, and 99% of the people may prefer the same thing, but there's always going to be that one odd rare fella who prefers to let the screen auto-dim. Now, if it's difficult to implement making it a choice, then I agree, not-dimming gets priority.

Preventing screen dim will be enabled by default and there will be config file entry to disable it.

Quote:

Originally Posted by Mentalist Traceur (Post 915605)
Anyway, my WiFi started working better, so installing now. (It's showing up in FApMan btw, just not with an icon, if you intended it to have one.)

It should have an icon. Again I used exactly the same procedure as with CloudGPS which does have an icon. Maybe it will show up after a while with no apparent reason :)

F2thaK 2011-01-09 09:55

Re: [Announce] Mokomaze - great opensource Labirynth clone ported to N900
 
hey, are you able to use the whole screen? just an idea..

dwaradzyn 2011-01-09 11:00

Re: [Announce] Mokomaze - great opensource Labirynth clone ported to N900
 
Quote:

Originally Posted by f2thak (Post 915635)
hey, are you able to use the whole screen? just an idea..

That would require levels redesign. Anyone willing to do that?


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