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Re: [Announce] Mokomaze - great opensource Labirynth clone ported to N900
Thanks for porting!
Very nice game. I just found a bug: the display illumination will turn off after some time. |
Re: [Announce] Mokomaze - great opensource Labirynth clone ported to N900
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dwaradzyn: If you change it to force screen to stay on, please make that an option in the game settings, instead of the default unchangeable behavior. Most (I suspect) N900 users already have Simple Brightness Applet installed, which easily allows you to set whether the display turns off or not from the status menu. |
Re: [Announce] Mokomaze - great opensource Labirynth clone ported to N900
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Re: [Announce] Mokomaze - great opensource Labirynth clone ported to N900
I have found a little bug: when you change volume during the game, graphics are messed up. Pause/Unpause resolve this issue so it is not a very big issue.
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Re: [Announce] Mokomaze - great opensource Labirynth clone ported to N900
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Re: [Announce] Mokomaze - great opensource Labirynth clone ported to N900
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Anyway, my WiFi started working better, so installing now. (It's showing up in FApMan btw, just not with an icon, if you intended it to have one.) |
Re: [Announce] Mokomaze - great opensource Labirynth clone ported to N900
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When a level is finished I wanted to display next level's number and description using yellow notification but due to this bug I could not do that. This is however an SDL bug, not Mokomaze's one. Mokomaze refreshes only the areas that have changed since last frame. It could refresh the whole screen every frame but that would be quite an overhead and performance penalty and this glitch would be still visible during one frame. This is a minor issue and I am not planning to correct it. |
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Re: [Announce] Mokomaze - great opensource Labirynth clone ported to N900
hey, are you able to use the whole screen? just an idea..
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