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-   -   [Announce] Roguelike: cataclysm on extras-devel (https://talk.maemo.org/showthread.php?t=74863)

szopin 2011-11-22 11:53

Re: [Announce] Roguelike: cataclysm on extras-devel
 
In the menu right arrow works. During the actual gameplay CTRL+M should work as enter. Spoke with Whales, he had no idea what could be the cause as it worked ok in previous versions and nothing changed in regards to that according to him. Maybe Aapo will be able to pinpoint the cause of this.

tetsujin 2011-11-22 12:15

Re: [Announce] Roguelike: cataclysm on extras-devel
 
More on that:
I've tried connecting to my server with n900 and try playing via ssh and it happens again - enter is "shift+w"! If i connect from pc then enter works great. So the trouble is not in cataclysm itself, but is related to n900 xterm.
Quote:

During the actual gameplay CTRL+M should work as enter
Thanks a lot! It works.

tetsujin 2011-11-25 06:54

Re: [Announce] Roguelike: cataclysm on extras-devel
 
Hi !
After recent update Cataclysm crashes from main menu with no terminal output/error report.

tetsujin 2011-11-26 11:30

Re: [Announce] Roguelike: cataclysm on extras-devel
 
I'm not sure if it is the right thread to ask, but: how can I enter a symbol that looks like ">", but pointin up? I don't have in onscreen keybord. It is used in cataclysm to start waiting.

szopin 2011-11-26 14:09

Re: [Announce] Roguelike: cataclysm on extras-devel
 
Quote:

Originally Posted by tetsujin (Post 1129168)
I'm not sure if it is the right thread to ask, but: how can I enter a symbol that looks like ">", but pointin up? I don't have in onscreen keybord. It is used in cataclysm to start waiting.

Press Fn (the button above shift) and then Sym/CTRL. It is on the bottom row. After selecting it press space for it to show up.

As to Cataclysm not starting, seems you need to currently manually enter into /opt/cataclysm directory before starting it up. Segfaults if called from other dir. Edit /usr/bin/cataclysm.sh to call /opt/cataclysm/cataclysm.sh (instead of /opt/cataclysm/cataclysm) and in that one just put:

#!/bin/sh
cd /opt/cataclysm
./cataclysm

tetsujin 2011-11-27 06:29

Re: [Announce] Roguelike: cataclysm on extras-devel
 
Thanks, szopin!

It works now. But it only works when I start it from xterm. No luck with starting from menu.
I've also tried to change default cataclysm.sh to something like:
Code:

#!/bin/sh
osso-xterm -e "cd /opt/cataclysm; ./cataclysm"
exit 0

to be able to run it from menu - but window closes before I could see any error output.
Quote:

Press Fn (the button above shift) and then Sym/CTRL. It is on the bottom row. After selecting it press space for it to show up.
Seems that I have different set of characters on that virtual keyboard. Will look for solution in proper threads.

AapoRantalainen 2011-12-03 09:28

Re: [Announce] Roguelike: cataclysm on extras-devel
 
Quote:

Originally Posted by szopin (Post 1127301)
During the actual gameplay CTRL+M should work as enter. ... Maybe Aapo will be able to pinpoint the cause of this.

I tried to solve this, but I can't find working version (from version control system).

szopin 2011-12-03 20:08

Re: [Announce] Roguelike: cataclysm on extras-devel
 
The latest version works for me in osso-xterm (though not in mrxvt). Pre-CSSU, but with libvte fix mentioned here:
http://talk.maemo.org/showpost.php?p...5&postcount=12

Sadly this breaks enter in DCSS (recompiling with fixed libvte though helps).

szopin 2011-12-04 00:13

Re: [Announce] Roguelike: cataclysm on extras-devel
 
Quote:

Originally Posted by AapoRantalainen (Post 1132555)
I tried to solve this, but I can't find working version (from version control system).

Working version without the libvte fix: your first cataclysm port - http://maemo.org/packages/package_in.../0.0.1-maemo1/

Cleaned by the system as old so .deb link 404's, source is still there luckily (40+mb):
http://repository.maemo.org/extras-d...-maemo1.tar.gz

I uninstalled libvte fix from the thread I linked to previously and after opening new xterm cataclysm stopped accepting enter. Downloaded above source, compiled and it works.

Addison 2011-12-04 00:41

Re: [Announce] Roguelike: cataclysm on extras-devel
 
^ So you finally found a way to remove the one pixel border in Xterm? :)


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