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Re: Running i386 win32 bins
At least ARM and x86 are 32bit. It'd be even harder to do 64.
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Re: Running i386 win32 bins
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Re: Running i386 win32 bins
Compile what - talking about symbian900, symbianit, or how-it's-called. I've not decided yet
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Re: Running i386 win32 bins
Compile the kernel first then and then in a chroot compile the userland tools and build inside out from there?
Have you ever built an OS from scratch? It varies and it's not an easy thing, even if you are just porting. EDIT: That doesn't even make sense in a mobile environment. Scratch that. Kernel first still applies though |
Re: Running i386 win32 bins
any way of porting w32 apps? that aint open src
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Re: Running i386 win32 bins
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http://en.wikipedia.org/wiki/Porting |
Re: Running i386 win32 bins
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Please check this: http://www.abadiadelcrimen.com/ It's a remake of a very ancient game. The author did it by directly hacking the original x86 asm code disassembled by him. Then another guy "ported" it to C++ using a tool called VIGASOCO: http://www.abadiadelcrimen.com/vigasoco.html Nice, isn't it? |
Re: Running i386 win32 bins
You'd need a passion to convert something from x86 ASM. And I doubt it was written in a low level language like that game. Looking at a .net program through a decompiler is like staring into an abyss
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Re: Running i386 win32 bins
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