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-   -   [Announce] Gigalomania (2D real time strategy game) on extras-devel (https://talk.maemo.org/showthread.php?t=82513)

AapoRantalainen 2012-04-09 22:30

Re: [Announce] Gigalomania (2D real time strategy game) on extras-devel
 
Version-0.24 on extras-devel.
Release Notes: http://freecode.com/projects/gigalom...eleases/343486

AapoRantalainen 2013-03-23 06:10

Re: [Announce] Gigalomania (2D real time strategy game) on extras-devel
 
1 Attachment(s)
Version-0.25 on extras-devel.
Release Notes: http://freecode.com/projects/gigalom...eleases/352337

Estel 2013-03-23 08:35

Re: [Announce] Gigalomania (2D real time strategy game) on extras-devel
 
Oh my, I can't belive I've missed it - I remember playing it on amiga to the oblivion :) Thanks, AapoRantalainen, for another gaming gem from you!

/Estel

//Edit

And really it *is* from Aapo - he is even listen in main-page's credits. Congratulations!

Feature request - instead of having one-button interface hardcoded, could we be able to select it from options? Some people have right and middle mouse buttons already, using xbindkeys and xdotool (for example, fn + tap = right click). It would be more conveinent to play this way.

Even if, for some reasons, xbindkeys and xdotool events wouldn't be caught by gigalomania, it shouldn't be too hard to bind fn + tap as right click, from inside program (HomeworldSDL does that, amongst many others, so code could be scavenged from other projects).

/Estel


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