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Re: [Announce] Fceu-gui (including fceu) for N900
thanks for your efforts!
didnt recognize the fixed keys for save/load, as your reply, it would be nice to configure them, becouse im using the emulator and your gui with an gamegripper. |
Re: [Announce] Fceu-gui (including fceu) for N900
Added support for the options of "TV blur effect" and use of the Game Genie. For more info see the first post.
No luck with stretching the screen so far and had no time look at the control keys any further :( Edit: little mistake so blur option did not work. Should be fixed in the now uploaded 0.0.1-3 version. |
Re: [Announce] Fceu-gui (including fceu) for N900
this EMU is much better than iNES. but it needs a gui that support der-menu, or else the roms are too many, we can't find quickly.
even we can use keyboard to choose the first word, but when I need to play nsf files, the .zip file will be the same name as the game itself, so we have to set rompath oncemore |
Re: [Announce] Fceu-gui (including fceu) for N900
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Nsf files are Nes Sound Files, right? I just filter zip and nes files. But if FCE Ultra can play then and it conflicts with the game zip name, I could define a second rompath... |
Re: [Announce] Fceu-gui (including fceu) for N900
FCEU supports .nes .fds .nsf and .zip format, so if we compress the .nsf file to .zip format, it will be the same name as the game itself, such as Contra (j).zip, so that we must put them in different rompath. Yeh, wish the second rompath can be used easily
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Re: [Announce] Fceu-gui (including fceu) for N900
@fft750731:
I added the option for a second rom path. Switching can be done on the fly via the drop down menu. When the save button is pressed in the config menu, it will save the currently selected rompath as default at startup. @all: It will now also show all supported file extensions. I have given up on the following two points:
There might be some other options left like alternative controllers and netplay, but they are not tested by me and consequently not incorporated in the gui. For now, I am also not interested in those options. |
Re: [Announce] Fceu-gui (including fceu) for N900
That's PERFECT, thx.
Now our N900 only need one tg16 emu |
Re: [Announce] Fceu-gui (including fceu) for N900
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Re: [Announce] Fceu-gui (including fceu) for N900
would it be possible to implement onscreen gamepad (i don't know, if onscreen gamepad is handled outside the emulator)?
if yes, it would be awesome to have the option to use some kind of fake multitouch (it's like when you press on the left sceen side and the right screen side it recognizes the touch in the middle of the screen -> eg. if i press left and a the touch is recognized somewhere in the middle of the screen and there it says as keyconfig left+a) this would really be awesome and this would be the first emulator to support that |
Re: [Announce] Fceu-gui (including fceu) for N900
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But I can't adapt fceu itself (I only have the binary), and even if I had the code, I would out of my league to make such changes (at least with my current knowledge). |
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