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Re: [$ Paid request] Porting Love2D to maemo
Any progress yet? There is a bunch of great games (Mari0, Ortho Robot, Ludum Dare Games), made with Love2D, could at least try running with low perfomance.
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Re: [$ Paid request] Porting Love2D to maemo
@Android_808 What happened? Were you able to compile SDL2 for thumb?
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Re: [$ Paid request] Porting Love2D to maemo
SDL2 is built. Can be either GLES1 support only, GLES2 only OR with a little patching of GLES headers both. It spews out a series of issues regarding keyboard layout.
Love2D still fails with same error as before, I sent a link to freemangordon. I have managed to build libretro with libretro-prboom but performance is not great. Low frame rate, lagging audio. Any suggestions of SDL2 apps to test, especially for glTexture2D functionality for my header fixes would be appreciated. |
Re: [$ Paid request] Porting Love2D to maemo
Quote:
EDIT: Does that also mean that the keyboard may now work with SDL games? |
Re: [$ Paid request] Porting Love2D to maemo
Found something that may interest you. Claims that it is for testing features of SDL2 and C++11
sdl2-platformer |
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