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-   -   VGBA-Maemo 3.5 Now Officially Released (https://talk.maemo.org/showthread.php?t=18788)

Bundyo 2008-06-17 07:37

Re: VGBA-Maemo 3.5 Now Officially Released
 
Freeze state = save at any time.

fms 2008-06-17 08:26

Re: VGBA-Maemo 3.5 Now Officially Released
 
Quote:

Originally Posted by coleargol (Post 192772)
is it possible to rescale the screen ? I've try to lanch vgba in command line with -scale option, but no change...

-scale option does not apply to VGBA-Maemo as it is not running in a scalable window. It will work in VGBA-Unix though.

Quote:

- what's the use of freeze options in the menu ?
Freeze save current game state, Restore loads game state.

coleargol 2008-06-17 11:31

Re: VGBA-Maemo 3.5 Now Officially Released
 
For freeze / restore : I just tried, it's a great fonctionnality.

For the scale : the GBA resolution is 240 x 160. So I imagine you've made a x2 ratio for the N810 screen, to get 480 x 320. Is another zoom factor possible (like 2.5 => 600 x 400) without a huge load on CPU, and without too much interpolation artefacts ?

fms 2008-06-17 11:48

Re: VGBA-Maemo 3.5 Now Officially Released
 
Quote:

Originally Posted by coleargol (Post 192791)
the GBA resolution is 240 x 160. So I imagine you've made a x2 ratio for the N810 screen, to get 480 x 320. Is another zoom factor possible (like 2.5 => 600 x 400) without a huge load on CPU, and without too much interpolation artefacts ?

Another zoom factor is not possible, both due to scaling artifacts and the fact that the display library is assembly-optimized for several fixed zoom factors.

Bundyo 2008-06-17 11:55

Re: VGBA-Maemo 3.5 Now Officially Released
 
What about x3? :)

fms 2008-06-17 12:05

Re: VGBA-Maemo 3.5 Now Officially Released
 
Quote:

Originally Posted by Bundyo (Post 192793)
What about x3? :)

x3 is possible but only in full-screen mode (i.e. no decorations). At the moment, I am not switching scaling factor when toggling full-screen. Would like to try it but do not have time yet.

Bundyo 2008-06-17 12:41

Re: VGBA-Maemo 3.5 Now Officially Released
 
No rush, but will be nice touch :)

rohail1234 2008-06-30 10:10

Re: VGBA-Maemo 3.5 Now Officially Released
 
i wonder how the pokemon thing is coming along did u find out the problem?

fms 2008-07-02 16:28

Re: VGBA-Maemo 3.5 Now Officially Released
 
Quote:

Originally Posted by rohail1234 (Post 197611)
i wonder how the pokemon thing is coming along did u find out the problem?

Did not look at it yet. Very busy with other (life-related) things.

rohail1234 2008-07-02 17:35

Re: VGBA-Maemo 3.5 Now Officially Released
 
good luck with ur life relatd things i feel ya bro, ok just so you know (it might be related(also that didnt mean to sound demanding or nothing cuz i luv u)) once there is a background change like getting on a bike or it starts to rain it switches back to regular color untill another background change as occured so im not sure if that has to do with anything but yea

cutegelo 2008-07-12 01:57

Re: VGBA-Maemo 3.5 Now Officially Released
 
black and white stripes or just a black screen and some crappy sound (I don't mind the sound though) appear on every games I play.

btw, the games I'm talking about are 128bit or higher roms. 32bit roms run fine and 64bits have some problems like i runs so slow at some point.

So any advice for me?:confused:

fms 2008-08-04 08:16

Re: VGBA-Maemo 3.5 Now Officially Released
 
Quote:

Originally Posted by cutegelo (Post 202030)
black and white stripes or just a black screen and some crappy sound (I don't mind the sound though) appear on every games I play.

Can we please have a screenshot of that in this thread?

luca 2008-08-04 10:27

Re: VGBA-Maemo 3.5 Now Officially Released
 
I know this is a stupid question from an ignorant bystander, but I'm curious nevertheless: how is it possible that a psp can emulate the gba almost perfectly with sound while the tablet is such a lousy performer?
It cannot be raw processor performance alone, since the browser on the psp is a joke and it is slow as hell.

Bundyo 2008-08-04 11:40

Re: VGBA-Maemo 3.5 Now Officially Released
 
PSP has acceleration?

fms 2008-08-04 12:39

Re: VGBA-Maemo 3.5 Now Officially Released
 
Quote:

Originally Posted by luca (Post 210003)
I know this is a stupid question from an ignorant bystander, but I'm curious nevertheless: how is it possible that a psp can emulate the gba almost perfectly with sound while the tablet is such a lousy performer?

No idea, neither used nor programmed for PSP. It does seem to be more powerful than N8x0 though, based on the specs.

luca 2008-08-04 16:01

Re: VGBA-Maemo 3.5 Now Officially Released
 
Quote:

Originally Posted by Bundyo (Post 210012)
PSP has acceleration?

Probably, but I don't know to what extent homebrew software can use it, since homebrew development isn't exactly blessed by sony.

qwerty12 2008-08-04 16:07

Re: VGBA-Maemo 3.5 Now Officially Released
 
Maybe because Sony actually thought about the hardware that was going in the PSP. Granted, it was always meant to be used as a gaming device.

Still ******ed decisions from Nokia about the LCD Controller continue to annoy me every time I use mplayer. And the GPS chip in the N810 is another example of Nokia's brilliant decision over choice of hardware.

luca 2008-08-04 16:08

Re: VGBA-Maemo 3.5 Now Officially Released
 
Quote:

Originally Posted by fms (Post 210022)
No idea, neither used nor programmed for PSP. It does seem to be more powerful than N8x0 though, based on the specs.

It has a 333MHz mips R4000 cpu vs the N8x0 400MHz omap (arm), so, in addition to playing games, it has to emulate an arm cpu (which, supposedly, the N8x0 doesn't need to, and I think you said you hand optimized some arm assembly routines).
Again, when you use the browser the PSP doesn't really seem more powerful, on the contrary, it's really slow, the n800 is a speed demon in comparison.
Maybe it's just the video subsystem that s***s on the tablet.

fms 2008-08-04 17:19

Re: VGBA-Maemo 3.5 Now Officially Released
 
Quote:

Originally Posted by luca (Post 210063)
in addition to playing games, it has to emulate an arm cpu (which, supposedly, the N8x0 doesn't need to, and I think you said you hand optimized some arm assembly routines).

N8x0 does need to emulate GBA ARM CPU, although I did optimize it using ARM assembly. Same can be done in MIPS assembly on the PSP though.

Quote:

Again, when you use the browser the PSP doesn't really seem more powerful, on the contrary, it's really slow, the n800 is a speed demon in comparison.
You are comparing apples and oranges.

Techknowledgy 2008-08-10 16:12

Re: VGBA-Maemo 3.5 Now Officially Released
 
I'll say great work to you fms even though I've not even got my tablet yet :p but based on what other people have said it sounds like you are doing a sterling job :) I hope you can continue development and I hope we can all support you.

I have a question, has anyone started a reference yet of what games work, what their performance is like and if they have any issues/problems? We should start a thread or at least create some sort of a list?

st5150 2008-09-08 23:32

Re: VGBA-Maemo 3.5 Now Officially Released
 
Seems like v3.6.0-1 is out, but it needs libhildonfm2 => 1:20.0.6.1. I can't seem to find this dependency, 1:19 seems to be the newest out there. Anyone else have this problem?

qwerty12 2008-09-08 23:36

Re: VGBA-Maemo 3.5 Now Officially Released
 
I had the same problem, couldn't find a newer version so I grabbed the deb and modified the dependencies line and it installed and fine.

fms 2008-09-09 09:29

Re: VGBA-Maemo 3.5 Now Officially Released
 
Quote:

Originally Posted by qwerty12 (Post 222181)
I had the same problem, couldn't find a newer version so I grabbed the deb and modified the dependencies line and it installed and fine.

Mmmm? It has been compiled using standard SB2 setup. I will check this when I get home today.

gohan2091 2010-02-20 17:22

Re: VGBA-Maemo 3.5 Now Officially Released
 
Where do you get the roms from? I've downloaded several gba roms from various sites I Googled, I unzip them but when I tell vgba to open the rom via browsing, it cannot detect a file to open. I even renamed the rom files .gba but no luck.

Can someone help here or via pm?

thanks

lfcobra 2010-02-20 17:26

Re: VGBA-Maemo 3.5 Now Officially Released
 
Quote:

Originally Posted by gohan2091 (Post 538676)
Where do you get the roms from? I've downloaded several gba roms from various sites I Googled, I unzip them but when I tell vgba to open the rom via browsing, it cannot detect a file to open. I even renamed the rom files .gba but no luck.

Can someone help here or via pm?

thanks

Try using the maemo file browser. Click on the game and it will pop up an "open with" menu and select vgba.

gohan2091 2010-02-20 18:45

Re: VGBA-Maemo 3.5 Now Officially Released
 
Quote:

Originally Posted by lfcobra (Post 538679)
Try using the maemo file browser. Click on the game and it will pop up an "open with" menu and select vgba.

Excellent... that works fine, thanks! Must I do this with every rom? or is there a way to load roms directly from vgba?

lfcobra 2010-02-20 22:24

Re: VGBA-Maemo 3.5 Now Officially Released
 
Quote:

Originally Posted by gohan2091 (Post 538768)
Excellent... that works fine, thanks! Must I do this with every rom? or is there a way to load roms directly from vgba?

http://talk.maemo.org/showthread.php?t=40024

el3ctronick 2010-02-21 01:34

iNES and GBA emulators help
 
hello, i have installed both applications, copied some gba and NES files in my phone..i am opening either iNES or GBA emulators but i am not able to browse at all in the device to find the roms and load them..am i doing anything wrong?
thanks..

gohan2091 2010-02-24 20:44

Re: iNES and GBA emulators help
 
Quote:

Originally Posted by el3ctronick (Post 539165)
hello, i have installed both applications, copied some gba and NES files in my phone..i am opening either iNES or GBA emulators but i am not able to browse at all in the device to find the roms and load them..am i doing anything wrong?
thanks..

See post 66

Arif 2010-02-25 00:43

Re: VGBA-Maemo 3.5 Now Officially Released
 
The emulators work quite well :)
I noticed that the GBA emulator's sound is pretty bad on some games. Is there room for improvement later on?
I also noticed that there's an L and R button in the iNES and VGB emulator for some reason :D

nax3000 2010-02-25 12:02

Re: VGBA-Maemo 3.5 Now Officially Released
 
IMO the framerate needs to improve along with the sound. Right now it's kind of a bummer to play.. Especially games that need decent framerate like Sonic Advanced and Final Fantasy VI. This could be solved by simply adding a frameskip option and some more optimizing.
________
Creampie Girl

gohan2091 2010-02-25 18:50

Re: VGBA-Maemo 3.5 Now Officially Released
 
Quote:

Originally Posted by Arif (Post 545182)
The emulators work quite well :)
I noticed that the GBA emulator's sound is pretty bad on some games. Is there room for improvement later on?
I also noticed that there's an L and R button in the iNES and VGB emulator for some reason :D

You can go to the VGBA options and change sound quality from best to fast, this may improve things slightly but a lot of my roms sound really bad... too much stuttering and bad framerates.

I agree with the above poster...frameskip and some serious optimising is needed...

cjsegninir 2010-06-10 19:56

Re: VGBA-Maemo 3.5 Now Officially Released
 
Because of the crappy sound I'm trying to shut the sound, but I can't find the option. I guess it would also help with emulation, since you're eliminating the sound "load".

Also, for some reason, I can't find the option for fullscreen. Is it implemented?

Cheers

gowen 2010-06-11 18:31

Re: VGBA-Maemo 3.5 Now Officially Released
 
Quote:

Originally Posted by cjsegninir (Post 709366)
Because of the crappy sound I'm trying to shut the sound, but I can't find the option. I guess it would also help with emulation, since you're eliminating the sound "load".

Also, for some reason, I can't find the option for fullscreen. Is it implemented?

To turn off sound completely you need to lauch vgba from xtern with the -nosound option.
You can launch from a shortcut by creating a custom .desktop file in /usr/share/applications/hildon/

For instance here is the one I use to Launch the Yu-Gi-Oh game. It was created by copying vgba.desktop (as root) and editing the Exec line. The X-Osso-Type line had to be commented out with a # in order to make it work.

/usr/share/applications/hildon/yugioh.desktop
Code:

[Desktop Entry]
Encoding=UTF-8
Version=3.6
Type=Application
Name=Yu-Gi-Oh
Exec=/usr/bin/vgba -nosound /home/user/MyDocs/Games/Yu-Gi-Oh!-GX-DuelAca
Icon=vgba
X-Window-Icon=vgba
X-Window-Icon-Dimmed=vgba
X-HildonDesk-ShowInToolbar=true
#X-Osso-Service=com.fms.vgba
X-Osso-Type=application/x-executable
MimeType=application/x-gba;
Terminal=False


To get full screen hold down the Ctrl key and press enter.


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