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Re: Quake 3 on N900
At least 2 cameras recorded the session.
EDIT: better than nothing http://www.flickr.com/photos/quimgil/3995942376/ |
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Re: Quake 3 on N900
I see some brutal N900 community fragfests on the horizon
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Demoing this without making video is like masturbating without hands (i.e somewhat stupid). |
Re: Quake 3 on N900
First Quake 3 on E90, now on N900, I am so glad I bought a BT pocket able mouse
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Second the video request! Video would be awesome. Even better would be TV output of the game in action.
It's bound to be blogged like mad, which is free publicity in a sea of iPhone/Android news. You can't buy that kind of publicity! }:^)~ |
Re: Quake 3 on N900
i'm curious for video of the auto footjob too..
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Videooooooo :)
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must...see...video...
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Vid... :Q_____
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if quake3 can be run does that mean stuff like return to castle wofenstine can also be run, Q3 was mostly about running about with a rocket launcher to my memory while RTCW was a true classic.
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demand the vi...deo ...
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Ewww. Anyone have a moist towelette ;)
Not jumping the gun here- but I wonder if the first Unreal Tournament will be possible? That would be pure bliss :) Ahh, probably too ambitious. I will be happy with a PSX emu so I can play Raiden 2 :) And MAME, and Turbografx and AMIGA....... |
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I play Unreal 2004 and UT3 now mainly, but something about the original that just clicks. Bots would probably eat too many clock cycles on a portable device, so online would likely be the only way. Wild to even be dreaming about such things working on a "phone". |
Re: Quake 3 on N900
How about "flying" in Descent, Descent II?, how cool would that be? Certainly this hardware would have no issues with that, using the accelerometers.... although I think there would be a lot of button pressing... hmmm.
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Yep, UT rocks!
Hope so about OMAP3 PSX emu should be no problem. Raiden 2 and Crash Racing would be a good thing. |
Re: Quake 3 on N900
Well, if you want to see performance, then http://www.youtube.com/watch?v=GsclXxxjxVg <- same hardware as n900.
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Re: Quake 3 on N900
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I'm the developer behind the Quake 3 demo at Maemo Summit yesterday. Currently there are no packages or sources online yet, but I am going to try to get the source onto Garage as soon as possible (takes ~72 hours to register a project.)
Quim already posted some information, and hopefully we'll get the video online soon. I've attached the slides, although they are nowhere near as interesting as the video. :) As far as performance goes, I usually cap it to 30 fps due to battery life, but the (currently not very optimized) code can hit between 30-60 fps in some places. I'm sure a lot of you are looking forward to getting the package and hopefully some of you hacking on the code, too. You do need to have a legal copy of the Quake 3 data files, however, as it would be illegal for me to distribute them. P.S. Thanks for all the positive comments. :D |
Re: Quake 3 on N900
Great! Video with TV out please!
}:^)~ |
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no, i think that many people have a legal quake 3 at home and if not, everyone knows how to find it on the net these days..
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Where is the video ??? :)
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Enemy Territory would be epic, but unfortunatly it seems that altough the game itself is freeware, only the source code to game logic has been opensourced. The game engine itself is modified Q3, but it hasn't been opensourced.
http://en.wikipedia.org/wiki/Wolfens...nemy_Territory |
Re: Quake 3 on N900
Will the demo content work with this? I never bought the game, but did enjoy an odd fragfest after a heinous test using the demo, because that's what the comp lab had.
Now, UT i do have on my shelf. Unreal, UT Gold and UT2004. :) BTW it blows my mind that Q3A can run 30-60 FPS on a PHONE. ROFL |
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Any chance of having the cap as an option, if i were playing it it would likely be near a power source such as on a long train. |
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In some games its best to have maxfps at a certain limit to increase bunny hopping/strafe jumping. I know the feature exists in Quake 3 engine and Quake 3 but am not aware of ideal maxfps setting. You're talking about long train. The ability to play Quake 3 multiplayer over 3G I question due to latency. |
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I don't have video either, but it was very interesting seeing good old q3a on a big screen, being controlled by a tiny device. Even weirder realizing that the controller was the computer, not just the controller.
You tilt to run, swipe to look, and tap the proxy sensor to fire. http://farm3.static.flickr.com/2643/...ff5d7a5a_o.jpg |
Re: Quake 3 on N900
Could the N900 be connected upto a keyboard and mouse with TV out to a TV or monitor (via VGA box) and played as it originally was ? and then disconnected from those parts and continued on the train or bus using the tilt controls etc?
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Re: Quake 3 on N900
@Thor: there are Bluetooth keyboard and mouse.
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Would love to see Quake 3 (or Q3 engine based FPS) demo with bluetooth mouse and/or bluetooth keyboard over WiFi multiplayer with PCs. And one with current input mehods. Both just to research the actual percetage of disadvantage.
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They should find the thinnest lcd\led screen out there, put it on a clean white table\platform and shows just 2 cables going out of the screen: A power cable and an AV cable that goes to the N900.
In front of it, a wireless bluetooth keyboard and a bluetooth mouse. That'd be a nice image to drive down the point that the future has arrived.. |
Re: Quake 3 on N900
Maybe.
Gamers traditionally prefer wired (e.g. PS/2, USB) input devices over wireless (IR, Bluetooth) because the former reduces latency. Same with ethernet versus WiFi. Even more with 3G. I also just wonder about the optimal hardware combination. I mean, judging from the demo it is pretty difficult to move (strafe) with free look on. |
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