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-   -   Quake 3 on N900 (https://talk.maemo.org/showthread.php?t=31658)

qgil 2009-10-09 17:47

Re: Quake 3 on N900
 
At least 2 cameras recorded the session.

EDIT: better than nothing http://www.flickr.com/photos/quimgil/3995942376/

zerojay 2009-10-09 17:47

Re: Quake 3 on N900
 
Quote:

Originally Posted by qgil (Post 342731)
The demo was made an hour ago and people were impressed. Oliver said that he will try to upload the packages this weekend before the Summit finishes.

You are ALL going DOWN.

Hogwash 2009-10-09 17:57

Re: Quake 3 on N900
 
I see some brutal N900 community fragfests on the horizon

Rauha 2009-10-09 18:02

Re: Quake 3 on N900
 
Quote:

Originally Posted by quingu (Post 342749)
omg video, pleeease!

This is so very relevant to my interests...

+1

Demoing this without making video is like masturbating without hands (i.e somewhat stupid).

nashith 2009-10-09 18:18

Re: Quake 3 on N900
 
First Quake 3 on E90, now on N900, I am so glad I bought a BT pocket able mouse

Hogwash 2009-10-09 18:19

Re: Quake 3 on N900
 
Quote:

Originally Posted by Rauha (Post 342761)
+1

Demoing this without making video is like masturbating without hands (i.e somewhat stupid).

Clearly you've never had a foot job.

Rauha 2009-10-09 18:20

Re: Quake 3 on N900
 
Quote:

Originally Posted by Hogwash (Post 342777)
Clearly you've never had a foot job.

The term masturbation usuallly refers to solo efforts...

Hogwash 2009-10-09 18:27

Re: Quake 3 on N900
 
Quote:

Originally Posted by Rauha (Post 342781)
The term masturbation usuallly refers to solo efforts...

You don't know how to party

Capt'n Corrupt 2009-10-09 19:11

Re: Quake 3 on N900
 
Second the video request! Video would be awesome. Even better would be TV output of the game in action.

It's bound to be blogged like mad, which is free publicity in a sea of iPhone/Android news. You can't buy that kind of publicity!

}:^)~

ysss 2009-10-09 19:15

Re: Quake 3 on N900
 
i'm curious for video of the auto footjob too..

tangs 2009-10-09 20:46

Re: Quake 3 on N900
 
Videooooooo :)

Jack6428 2009-10-09 21:09

Re: Quake 3 on N900
 
must...see...video...

thecursedfly 2009-10-09 21:14

Re: Quake 3 on N900
 
Vid... :Q_____

epz 2009-10-10 02:18

Re: Quake 3 on N900
 
if quake3 can be run does that mean stuff like return to castle wofenstine can also be run, Q3 was mostly about running about with a rocket launcher to my memory while RTCW was a true classic.

bbns 2009-10-10 02:33

Re: Quake 3 on N900
 
demand the vi...deo ...

Rushmore 2009-10-10 02:34

Re: Quake 3 on N900
 
Ewww. Anyone have a moist towelette ;)

Not jumping the gun here- but I wonder if the first Unreal Tournament will be possible? That would be pure bliss :)

Ahh, probably too ambitious. I will be happy with a PSX emu so I can play Raiden 2 :)

And MAME, and Turbografx and AMIGA.......

GeneralAntilles 2009-10-10 02:36

Re: Quake 3 on N900
 
Quote:

Originally Posted by Rushmore (Post 343053)
Not jumping the gun here- but I wonder if the first Unreal Tournament will be possible? That would be pure bliss :)

Sure, if you can convince Epic to open source it. ;)

Rushmore 2009-10-10 02:38

Re: Quake 3 on N900
 
Quote:

Originally Posted by GeneralAntilles (Post 343054)
Sure, if you can convince Epic to open source it. ;)

I would pay for that (even though I own the PC version, Dreamcast and PS2 version as well).

I play Unreal 2004 and UT3 now mainly, but something about the original that just clicks. Bots would probably eat too many clock cycles on a portable device, so online would likely be the only way.

Wild to even be dreaming about such things working on a "phone".

thorbo 2009-10-10 04:28

Re: Quake 3 on N900
 
How about "flying" in Descent, Descent II?, how cool would that be? Certainly this hardware would have no issues with that, using the accelerometers.... although I think there would be a lot of button pressing... hmmm.

GeneralAntilles 2009-10-10 06:04

Re: Quake 3 on N900
 
Quote:

Originally Posted by Rushmore (Post 343055)
I play Unreal 2004 and UT3 now mainly, but something about the original that just clicks.

Two things: a redeemer that actually feels like a super weapon and dual Enforcers!

Quote:

Originally Posted by Rushmore (Post 343055)
Bots would probably eat too many clock cycles on a portable device, so online would likely be the only way.

Honestly, the OMAP3 would have very little trouble with Pentium III-era stuff.

Rushmore 2009-10-10 06:14

Re: Quake 3 on N900
 
Yep, UT rocks!

Hope so about OMAP3

PSX emu should be no problem. Raiden 2 and Crash Racing would be a good thing.

wazd 2009-10-10 07:56

Re: Quake 3 on N900
 
Well, if you want to see performance, then http://www.youtube.com/watch?v=GsclXxxjxVg <- same hardware as n900.

omcfadde 2009-10-10 09:57

Re: Quake 3 on N900
 
1 Attachment(s)
I'm the developer behind the Quake 3 demo at Maemo Summit yesterday. Currently there are no packages or sources online yet, but I am going to try to get the source onto Garage as soon as possible (takes ~72 hours to register a project.)

Quim already posted some information, and hopefully we'll get the video online soon. I've attached the slides, although they are nowhere near as interesting as the video. :)

As far as performance goes, I usually cap it to 30 fps due to battery life, but the (currently not very optimized) code can hit between 30-60 fps in some places.

I'm sure a lot of you are looking forward to getting the package and hopefully some of you hacking on the code, too. You do need to have a legal copy of the Quake 3 data files, however, as it would be illegal for me to distribute them.

P.S. Thanks for all the positive comments. :D

Capt'n Corrupt 2009-10-10 12:33

Re: Quake 3 on N900
 
Great! Video with TV out please!

}:^)~

Ape 2009-10-10 13:03

Re: Quake 3 on N900
 
Quote:

Originally Posted by omcfadde (Post 343178)
You do need to have a legal copy of the Quake 3 data files, however, as it would be illegal for me to distribute them.

Shouldn't we prefer OpenArena since it's fully free.

Jack6428 2009-10-10 13:11

Re: Quake 3 on N900
 
no, i think that many people have a legal quake 3 at home and if not, everyone knows how to find it on the net these days..

omcfadde 2009-10-10 13:39

Re: Quake 3 on N900
 
Quote:

Originally Posted by Capt'n Corrupt (Post 343212)
Great! Video with TV out please!

The video shows two devices connected via wlan running on two TVs, but as far as I know the TV signal was not recorded.

tangs 2009-10-10 20:11

Re: Quake 3 on N900
 
Where is the video ??? :)

allnameswereout 2009-10-10 20:24

Re: Quake 3 on N900
 
Quote:

Originally Posted by epz (Post 343045)
if quake3 can be run does that mean stuff like return to castle wofenstine can also be run, Q3 was mostly about running about with a rocket launcher to my memory while RTCW was a true classic.

Enemy Territory. More/better classes, and 100% gratis.

DeeGee 2009-10-10 21:03

Re: Quake 3 on N900
 
Enemy Territory would be epic, but unfortunatly it seems that altough the game itself is freeware, only the source code to game logic has been opensourced. The game engine itself is modified Q3, but it hasn't been opensourced.
http://en.wikipedia.org/wiki/Wolfens...nemy_Territory

Flandry 2009-10-10 21:14

Re: Quake 3 on N900
 
Will the demo content work with this? I never bought the game, but did enjoy an odd fragfest after a heinous test using the demo, because that's what the comp lab had.

Now, UT i do have on my shelf. Unreal, UT Gold and UT2004. :)

BTW it blows my mind that Q3A can run 30-60 FPS on a PHONE. ROFL

allnameswereout 2009-10-10 21:26

Re: Quake 3 on N900
 
Quote:

Originally Posted by omcfadde (Post 343178)
I'm the developer behind the Quake 3 demo at Maemo Summit yesterday. Currently there are no packages or sources online yet, but I am going to try to get the source onto Garage as soon as possible (takes ~72 hours to register a project.)

I'm more worried about the usability. Do you have any plans or ideas to make the controls easier, so it gets on par with PC game which utilizes keyboard & mouse?

epz 2009-10-10 22:41

Re: Quake 3 on N900
 
Quote:

Originally Posted by omcfadde (Post 343178)
I'm the developer behind the Quake 3 demo at Maemo Summit yesterday. Currently there are no packages or sources online yet, but I am going to try to get the source onto Garage as soon as possible (takes ~72 hours to register a project.)

Quim already posted some information, and hopefully we'll get the video online soon. I've attached the slides, although they are nowhere near as interesting as the video. :)

As far as performance goes, I usually cap it to 30 fps due to battery life, but the (currently not very optimized) code can hit between 30-60 fps in some places.

I'm sure a lot of you are looking forward to getting the package and hopefully some of you hacking on the code, too. You do need to have a legal copy of the Quake 3 data files, however, as it would be illegal for me to distribute them.

P.S. Thanks for all the positive comments. :D


Any chance of having the cap as an option, if i were playing it it would likely be near a power source such as on a long train.

allnameswereout 2009-10-10 22:53

Re: Quake 3 on N900
 
Quote:

Originally Posted by epz (Post 343491)
Any chance of having the cap as an option, if i were playing it it would likely be near a power source such as on a long train.

Something like /cg_maxfps which he set default to 30 in the config file.

In some games its best to have maxfps at a certain limit to increase bunny hopping/strafe jumping. I know the feature exists in Quake 3 engine and Quake 3 but am not aware of ideal maxfps setting.

You're talking about long train. The ability to play Quake 3 multiplayer over 3G I question due to latency.

qole 2009-10-11 05:58

Re: Quake 3 on N900
 
I don't have video either, but it was very interesting seeing good old q3a on a big screen, being controlled by a tiny device. Even weirder realizing that the controller was the computer, not just the controller.

You tilt to run, swipe to look, and tap the proxy sensor to fire.

http://farm3.static.flickr.com/2643/...ff5d7a5a_o.jpg

Thor 2009-10-11 06:24

Re: Quake 3 on N900
 
Could the N900 be connected upto a keyboard and mouse with TV out to a TV or monitor (via VGA box) and played as it originally was ? and then disconnected from those parts and continued on the train or bus using the tilt controls etc?

ysss 2009-10-11 06:49

Re: Quake 3 on N900
 
@Thor: there are Bluetooth keyboard and mouse.

allnameswereout 2009-10-11 07:39

Re: Quake 3 on N900
 
Would love to see Quake 3 (or Q3 engine based FPS) demo with bluetooth mouse and/or bluetooth keyboard over WiFi multiplayer with PCs. And one with current input mehods. Both just to research the actual percetage of disadvantage.

ysss 2009-10-11 07:46

Re: Quake 3 on N900
 
They should find the thinnest lcd\led screen out there, put it on a clean white table\platform and shows just 2 cables going out of the screen: A power cable and an AV cable that goes to the N900.

In front of it, a wireless bluetooth keyboard and a bluetooth mouse.

That'd be a nice image to drive down the point that the future has arrived..

allnameswereout 2009-10-11 07:51

Re: Quake 3 on N900
 
Maybe.

Gamers traditionally prefer wired (e.g. PS/2, USB) input devices over wireless (IR, Bluetooth) because the former reduces latency. Same with ethernet versus WiFi. Even more with 3G.

I also just wonder about the optimal hardware combination. I mean, judging from the demo it is pretty difficult to move (strafe) with free look on.


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