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Re: [Maemo 5] Regarding Blender 3D
I have them enabled all the time but still cannot install libopenal1. Do you have a .deb package of that?
The command to run the blender should look like: "exec [path to blender] -correct? When I do this, xterm closes instantly...like a crash or sth. What am I doing wrong? Cheers, Ralph |
Re: [Maemo 5] Regarding Blender 3D
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you don't need the "exec" to run it. if you extracted it in /opt then run "/opt/blender-armel-n900/blender".
enclosed you will find the deb package that i used. |
Re: [Maemo 5] Regarding Blender 3D
i agree with Qole that this wrapper will be useful more generally, but i'm still hoping for Blender on my phone.
thank you for the hard work. |
Re: [Maemo 5] Regarding Blender 3D
Yes, its me again :P Thanks for the .deb file, but I cannot install it successfully - neither in app manager nor through x terminal. In app manager I get something like- cannot install libopenal1 whereas in x terminal the installation fails with sth like "dependancy problems prevent configuration of libopenal1".
And what is even more running "/opt/blender...." gets me "permission denied" message. Well it seems that Im a creature with lots of issues... Any clues? Cheers, Ralph |
Re: [Maemo 5] Regarding Blender 3D
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RafaLL92: no problem. the dependancy problem was expected. in xterminal, what are the dependancies openal requires?
these are the dependancies my openal1 needed. first I installed gcc-4.3-base_4.3.2-1.1_armel.deb by dpkg and then i installed libc6 and libgcc1 together ("dpkg -i libgcc1_4.3.2-1.1_armel.deb libc6_2.7-18lenny2_armel.deb") libgcc1_4.3.2-1.1_armel.deb libc6_2.7-18lenny2_armel.deb downloaded from debian.org(search in google) |
Re: [Maemo 5] Regarding Blender 3D
This is what I get, the info you need is there:
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Ralph |
Re: [Maemo 5] Regarding Blender 3D
RafaLL92: did it work?
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Re: [Maemo 5] Regarding Blender 3D
Well I think not unfortunately... it seems that I have messed up my system after installing libc6 etc. :(
In app manager it says that Maemo 5 is damaged and i have to use NSU to repair it, which means reflashing really. Im suffering from a constant notification box saying: "internal error. calendar app closed" even if im not trying to run calendar and even after rebooting.... It also means that my battery drains out quite quickly and I cannot access the calendar app (it closes as soon as I launch it). What is even more, after installation of those .deb packages from debian.org my system time got reverted by 1 hour and my system no longer seems to recognize time zones at all. That is probably causing the calendar problem... Well, im waiting fot the new system update for maemo. I hope it will get released soon, but a reflash is inevitable. So I think I will wait until an end-user version of blender for maemo5 will get (if ever)ready and released before I start to mess with stuff I do not really understand ;) But big thanks for your help! Cheers, Ralph |
Re: [Maemo 5] Regarding Blender 3D
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i took a more hackish approach:
first i tried in easy debian - the libc dependency would've been a breeze, unfortunately the furthest i got was: Code:
[user@deb-m5v3b: /opt/blender-armel-n900]./blender putting aside the bad image of "--force-depends" ( ;) ), i then decided to try this sledgehammer-approach: Code:
# apt-get install libgl1 libopenal should be installed last, for it will upset apt-get (running "apt-get -f install" will remove libopenal1 again if you run into trouble) and, lo and behold, it works! Attachment 8048 it takes some time to load, it isn't actually useable yet (opening the file menu took a while...), and for some reason, pulseaudio went crazy and fought with blender over the cpu cycles... also, blender wouldn't quit gracefully, forcing me to kill it, but after that everything went calm again. but it's nice to see what might be possible! now, some source code (especially that openGLes wrapper) would be totally awesome :D |
Re: [Maemo 5] Regarding Blender 3D
SubCore: From your mention of libgl1, the sledgehammer approach was done in Maemo.
I'm curious, now. I wonder if we could hack Maemo's libgl1 into Easy Debian to replace one of the libgl1-mesa-xxx packages and get HW acellerated OpenGL? Probably not. But I wonder... |
Re: [Maemo 5] Regarding Blender 3D
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not just for blender but other applications inside easy debian could profit from that as well... |
Re: [Maemo 5] Regarding Blender 3D
lol, Im not sure when this took a turn for the worst. I see you guys are trying to run this in the easy deb environment. I'm not the type to stifle another man's creativity, but I don't see the point. I believe I provided all the deps in the original libs archive, a simple addition to your dynlib config path would have you running a relatively quick version of blender natively in maemo with no overhead, and my latest build with a few tweaks is actually usably fast. I posted a new video on my youtube page and my blog. Still working on the wrapper, but its a very slow process, as Im learning opengl in order to figure out why the "remapped" functions and variables aren't working.
Right now the source is a total hackjob, but if I get anywhere Ill post what i've got. I noticed someone mentionied the gles lib that incorporates a lot of the missing opengl func that was stripped out of gles. Anyone give that a shot with the blender source? My scratchbox environment is too customized to even attempt a new build without cleaning it up and losing my progress. If someone has the time to try it and let me see the build output logs, that could be a huge help. |
Re: [Maemo 5] Regarding Blender 3D
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Re: [Maemo 5] Regarding Blender 3D
Any news on Blender for maemo? Long time no info...
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Re: [Maemo 5] Regarding Blender 3D
Haven't really been working on it, though I will report that with the N900 running at 900mhz with my tweaks to blender, Im seeing usable fps, even just with the software renderer. I will bundle up the source for both my blender build, and the gl library headers and source that have been modified, but this is a ***** ton of work for anyone who wants to try and make use of it. Will post some new links in the next few days when I get a chance.
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Re: [Maemo 5] Regarding Blender 3D
Thats great news! It should be even more stable after PR1.2 gets released (if only it will) The future seems promising. Good luck, hope to hear from you soon!
Cheers, Ralph |
Re: [Maemo 5] Regarding Blender 3D
Question: What is the purpose of this?
Let me just explain my own hopes before I give my critique. I do modeling and animation with blender, and I have a high end desktop that can not only render rather complex scenes and animations rather quickly, but runs blender much more smoothly than the N900 ever could. I don't really understand why you'd want to run Blender solely on the N900, just using it appears to crawl. A render would take forever, eat battery, and isn't this thing supposed to take and make phone calls? A cheaper desktop would do all of the work faster. Which brings me to my point. Why not just use X11 forwarding? I doubt many people interested in using Blender don't already use it on a desktop connected to the internet. If you're not familiar with X11 forwarding with ssh, it essentially allows one computer to run a program, but for another computer to simply display the output (similar to VNC, but just a single application, rather than the desktop). Here is a quick example I made using GIMP on the N900: http://www.youtube.com/watch?v=QLR9z2kuR1E Running is through ssh would get rid of a lot of the library dependency issues (since blender would be running on a separated system, like my desktop powerhouse), and then the sole issue is the OpenGL wrapper. Mind you, that isn't an easy task, but at least it's straightforward, compared to attempting to cross compile various libraries. The only downside I see this way, is the Original Poster can't fufill his want of using the Game Engine to develop for the n900 (although I doubt it would have worked out well even with the armel version). TL;DR: Running a 3D graphics suite on a phone is silly, SSH is a better solution. |
Blender 3D on n900 usefull
I would like very much to have blender on my n900.
MyPaint is working very fine on n900 too and I like it very much. Blender on n900 is not meant to replace a complete production system. But you could arrange some interesting moving sceneries in free nature. You have everything in your hand. You don't hear the noise of big computers. You can work where you want. There is no necessity that blender works in the highest framerates. After the work you can transfer your artistic creation to a big computer. The n900 has hardware 3d graphic accelearation. This should allow to render simple blender sceneries. The big arrangement of all the little sceneries can be done on a big computer. But before a big computer I don't have as much phantasy as I have with my little n900 sitting next to a litte river under a tree. Another advantage of blender on n900 could be the simple presentation of scenaries on the TV of my neighbour. |
Re: [Maemo 5] Regarding Blender 3D
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Re: [Maemo 5] Regarding Blender 3D
I think the original goal was developing and playing Blender games on the N900; being able to use Blender for general 3d work is just a very welcome bonus (the video editor part would also be an awesome resource to have)
Btw, regarding the wrapper, do you got a roadmap of what you already acomplished and what you still need to work on? |
Re: [Maemo 5] Regarding Blender 3D
Hello,
sorry to up this very old post, but it's the closest to what I search: I'm a big blender fan and use it daily. For me it's important to use it on my n900, one part is for fun, one is just to be able to test small things anywhere. But noway to find a blender build. I googled a lot, the links of this post are dead, projetc-neptune seems dead too (and there is no download there). Is there a download somewhere ? please :) Does anybody who downloaded it some time ago want tu put it on the internet ? |
Re: [Maemo 5] Regarding Blender 3D
i still have the binaries from post #24, PM me if you want them. i'm not gonna put them anywhere public though, as i have no idea about the license :)
but i doubt this will be of much use to you, it runs _very_ slow. too bad we didn't get to see that opengl-wrapper ;) |
Re: [Maemo 5] Regarding Blender 3D
Thank you Subcore, but I don't manage to send you pm. Maybe because my account i too new ?
For the license, I have no idea either. Blender is under gpl, but how exactly ? I will look into it because I'm sur more people would be interested on this Blender on n900. Even if it's slow... |
Re: [Maemo 5] Regarding Blender 3D
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he didn't say if it's okay to redistribute, so i'm taking the safe route :) |
Re: [Maemo 5] Regarding Blender 3D
So I have to post 3 useless posts :-D
I tried the ssh x forwarding as explainedby somebody, it worked for the gimp, bit didnt for blender because of openGL. And any way, I wont ssh to my home computer through the internet... So I still need this Blender build. Too bad we have no news, as Blender is evolving so fast this time around. |
Re: [Maemo 5] Regarding Blender 3D
Thank you subcore, I received everything. No luck for getting it to work for the moment. Always dependency problem, the libc6 number is not the same as the one given on this thread, so I don"t manage to instal libopenal. I will try again later on.
For the license problem, the binary made by shinkamui is based on blender which is GPL, does'nt that mean that it makes it gpl too? Though I would prefer ask him directly how he wants to release it, he just disapeared, so I would like to post somewhere a tutorial step by step on how to make it work. But I don't want to make it the wrong way as I'm not a lawier. |
Re: [Maemo 5] Regarding Blender 3D
I'm stuck on installing libgl1
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Re: [Maemo 5] Regarding Blender 3D
So here I am:
Blender doesn't launch without libgl1, If I remove libglu1, i can install libgl1, blender sort of launch, a window open but with nothing in it (I see the last app, generaly the x-term). I start to wonder if it would'nt be easier to learn how to compile blender for arm, and to include in it the opengl wrapper described here: http://forum.openhandhelds.org/viewtopic.php?f=14&t=884 But there isn't much activity in this post.... |
Re: [Maemo 5] Regarding Blender 3D
Shame that this project hasnt received much publicity... It can be considered dead now, I guess...
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Re: [Maemo 5] Regarding Blender 3D
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Re: [Maemo 5] Regarding Blender 3D
Blender 3d on N900....when?....please soon.:confused::(:mad:
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Re: [Maemo 5] Regarding Blender 3D
Can someone who has it reupload it? The links are down.
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Re: [Maemo 5] Regarding Blender 3D
Someone please help to find a workable Blender.deb
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