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Re: Nintendo 64 n900 , nintendo 64 maemo emulator
I cant wait to play a n64 game on this phone!!
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Re: Nintendo 64 n900 , nintendo 64 maemo emulator
hi i downloaded d file but dont know which program to read it can u help me please
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...in this thread. |
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I haven't seen it before maybe missed it... |
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Re: Nintendo 64 n900 , nintendo 64 maemo emulator
Ahhh! ok
really nice nevertheless :) |
Re: Nintendo 64 n900 , nintendo 64 maemo emulator
please waiting for the n64
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Re: Nintendo 64 n900 , nintendo 64 maemo emulator
Has anyone with this installed tried overclocking their N900? Seems promising..
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How far is the n64 emulator away from being playable?
This is the only emulator apart from the psx one i really want, does anyone know how far away it is or if it is even being made or finished?
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Re: How far is the n64 emulator away from being playable?
guess its just a waiting game bud, patience is a virtue :)
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Re: How far is the n64 emulator away from being playable?
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http://pandorapress.net/tag/mupen64/ |
Re: Nintendo 64 n900 , nintendo 64 maemo emulator
Will this ever happen?
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Re: Nintendo 64 n900 , nintendo 64 maemo emulator
Thread "How far is the n64 emulator away from being playable?" with 3 posts merged.
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Re: Nintendo 64 n900 , nintendo 64 maemo emulator
I managed to compile mupen64plus-arm-20100402 with current SVN gles2n64.
Run log: http://pastebin.com/d1wjFwSn Unfortunately all I see after starting the game from the GUI is a black screen :( Any ideas? |
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Your best bet may be to contact the developers on the google code page. |
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Re: Nintendo 64 n900 , nintendo 64 maemo emulator
Smoku, does the emu freeze or is the game still running just with black screen?
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I may push my modified sources to gihub if you like. |
Re: Nintendo 64 n900 , nintendo 64 maemo emulator
Maybe it is the problem? I ported mesa libgl1 and libglu to armel, because this version is little messy and a piece of OGL is in main program. In 2.0 version is this removed.
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Re: Nintendo 64 n900 , nintendo 64 maemo emulator
There is no point in porting libgl and libglu because N900 does not support OpenGL.
OpenGL ES 2 plugin should be enough. Unfortunately the code was tightly bound to screenshot and OSD features in OpenGL plugin (how is it a _plugin_ then?) so I needed to comment them out. The source is here: http://github.com/smokku/maen64 It may be a bit hard to select plugins in a too small config dialog, but if you click those few pixels under the config/test/about buttons the selector pops-up. :) |
Re: Nintendo 64 n900 , nintendo 64 maemo emulator
Yes you are right. Code is little depended on opengl. It was reason to port libgl libaries. I have it done and compiled to armel with qtgui(in this case imho better) now i am trying funcionality.
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Re: Nintendo 64 n900 , nintendo 64 maemo emulator
Just a few things Google has given me while you guys are looking into it:
1. Anywho... it may be worth noting.. the guy who wrote this also wrote a ogles2 wrapper: http://code.google.com/p/gl-wes-v2/ I don't know if you've seen that, but it could come in handy, for this, or other projects. 2. mupen64plus developer pages are here: http://www.gp32x.com/board/index.php...3-mupen64plus/ and older/dead one in the developer corner: http://www.gp32x.com/board/index.php...6&#entry831256 Seems like a lot of people are still struggling to get it to run on the Pandora for a lot of games... but Zelda OOT and Mario 64 seem to consistently work. Looks like if your want to ask them some questions the people to pm are ari64 and Pickle. Also an off topic question, someone said in the other N64 thread that you could port libpnd to simply be able to run most Pandora applications... is there any truth to this whatsoever? |
Re: Nintendo 64 n900 , nintendo 64 maemo emulator
Thanks. We know these threads. I am in touch with developers. Sorry guys. but i am not at home now. Finally test and result will be after lunch.
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Re: Nintendo 64 n900 , nintendo 64 maemo emulator
Oh please one time god let me play n64 on the n900 soon
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Re: Nintendo 64 n900 , nintendo 64 maemo emulator
I end on same result as smoku. There is error and we have to kill it :)
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Re: Nintendo 64 n900 , nintendo 64 maemo emulator
any idea when a beta may be available in the repo's? thanks
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Re: Nintendo 64 n900 , nintendo 64 maemo emulator
common guys it will never happen.the open gl es rendering on n900 is just a myth.they would made a n64 emu but it will work like ps4all only with software rendering and running at 5fps.so stop dreaming.........
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Re: Nintendo 64 n900 , nintendo 64 maemo emulator
You donīt know what are you saying. Ogles rendering has done, so stop boy
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.... that said.. if it's reverse psychology... yeah this is definitely not gonna work! (They said we couldn't overclock: we did, they said we couldn't have USB host mode: we do, said we couldn't run PSX games at full speed: we did <for some>, they said we wouldn't get PR1.2: we did... there are much better examples.. I just forgot them all :P) Pandora is running most games with full speed and a fair few of those run flawlessly - It can definitely happen. Anyhow.. Figa you said you were in contact with the developers, has that helped at all? (I know full well it's only been a day... but just curious as 'in contact' means you've already communicated with them) |
Re: Nintendo 64 n900 , nintendo 64 maemo emulator
I am communicating with them, but it isnīt so fast...
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Ah well.. hopefully something comes of it. I'll certainly buy you a beer if it does!
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Re: Nintendo 64 n900 , nintendo 64 maemo emulator
It's not necessary to drag in the same spirit of negativity and arguing from the other thread. If that was useful or wanted here i would have just merged it instead of closing it.
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