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Re: Artists and designers - I need help: sheep!
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Herding lemmings off a cliff for a very basic game :p |
Re: Artists and designers - I need help: sheep!
New Angle on field also added color variations in the grass.
Vector Version http://dl.dropbox.com/u/2240466/Maemo/FieldNew.png |
Re: Artists and designers - I need help: sheep!
Lovely! It even has little flowers to distract our sheep from being herded!
So we have a playground (pasture) to keep our sheep in. :) |
Re: Artists and designers - I need help: sheep!
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Re: Artists and designers - I need help: sheep!
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Re: Artists and designers - I need help: sheep!
floral graphics!
what are sheep afraid of? tractors and people and obviously dogs might need trees too transparent pngs? |
Re: Artists and designers - I need help: sheep!
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Wolves, foxes, dogs. People jumping up and down waving at them. Actually, if you've ever got close up, sheep can turn and be quite scary - especially if you threaten their baby sheep. |
Re: Artists and designers - I need help: sheep!
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Re: Artists and designers - I need help: sheep!
I love it AndrewfBlack. :D They are perfect! Can we have a few moveable sheep pens - little fences on three side and I think we have the basic components! that's just how I imagined it. (And they're very cute sheep!)
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Re: Artists and designers - I need help: sheep!
I know that this thread is mostly about graphics, but I put some basic life in that:
http://www.youtube.com/watch?v=bgIftzagadI Sheep get bored (white dots), you need to excite them (I know how it sounds, but it just stuck in my mind :) ) to be able to move them. |
Re: Artists and designers - I need help: sheep!
Here is my feild, my sheep and my fences what do you think? Its cartoon like but I think this game should be.
http://dl.dropbox.com/u/2240466/Maemo/FieldComplete.png |
Re: Artists and designers - I need help: sheep!
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Re: Artists and designers - I need help: sheep!
Time out for a second.
Does the Maemo spec support hardware sprites? Does the hardware? Because if not, maybe it makes more sense to step back and start thinking about a gaming API, a la DirectX... something that could support a variety of games... |
Re: Artists and designers - I need help: sheep!
Andrew, that's exactly what I see in my head. Which is actually rather scary! (You can't see what else is in there, can you?)
Now we just put the sheep on the accelerometer and make them move when the device tips. - then adjust the numbers of sheep and pens according to grade and the basic game is there... of course i say 'just'... not being a coder. :p |
Re: Artists and designers - I need help: sheep!
Let me know what format to export everything to or i can just post all the svgs. also anyother animals to start work on?
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Re: Artists and designers - I need help: sheep!
I have no idea about format. Coders??
The other animal in the original idea was a little black wolf to chase the sheep. And some sort of game icon with a sheepdog face - don't mind what sort of sheepdog - lassie, collie, old english... |
Re: Artists and designers - I need help: sheep!
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- crazy ants - monitor lizards - porcupines - cave salamanders - fish |
Re: Artists and designers - I need help: sheep!
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I'm really curios about animation framework in Qt 4.6, maybe it's worth giving a try? |
Re: Artists and designers - I need help: sheep!
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Decades ago the simple little Commodore 64 had hardware sprites and made game development sooo easy. On one hand I'm wondering if Maemo devices have or will have that, as well as wondering if there's at least decent support in software for gaming needs. |
Re: Artists and designers - I need help: sheep!
Well, for such casual, 2D things it may be a problem. I would say that for this particular game, it should be doable with Qt (without actually killing the CPU), but any more advanced stuff means OpenGL. And, as we don't have the fixed pipe, it may be difficult at some points.
It seems that there are some graphical engines ported, which should solve (partly at least) this issue. I need to take a look into that. |
Re: Artists and designers - I need help: sheep!
getting off work now ill try and get wolf and icon done tonight. cant wait to see my work running around screen
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Re: Artists and designers - I need help: sheep!
Nor me! :D
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Re: Artists and designers - I need help: sheep!
@andrewfblack, SVGs are fine, could you send me/post one sheep so I could check how it works?
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Re: Artists and designers - I need help: sheep!
If you have some time to wait, I'll try to help you, but only on the next week, too much current projects to help :)
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Re: Artists and designers - I need help: sheep!
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Re: Artists and designers - I need help: sheep!
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Re: Artists and designers - I need help: sheep!
Guys (and gals). Please read up a bit on QGraphicsView before getting carried away. It does exactly want you want (2D sprites) and can use hardware OpenGL acceleration for it. And even without it, it is quite snappy - I was moving around dozens of high-res sprites (=images) even on an N810. I would especially like to recommend taking a good look at the Colliding Mice example.
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Re: Artists and designers - I need help: sheep!
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Re: Artists and designers - I need help: sheep!
Maybe someone can get a recording of some sheep going "baa", and the program could just play that randomly. :D
-jkq |
Re: Artists and designers - I need help: sheep!
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overhead will work better for a simple style game. if you could remove the gate however and have that as simple transparent pngs or svgs then they can be laid down as required. level 1 1 sheep, 1 gate, 1 dog 1 sly fox randomly appearing level 2 2 sheep, 2 gates, 1 dog 1 sly fox randomly appearing level 3 3 sheep, 2 gates, 1 dog 1 sly fox randomly appearing etc also, does it specifically need the accelerometer - i know it will be good, but could something similar to this be played on the n8x0? would be nice to see if there is a playable variation for all devices |
Re: Artists and designers - I need help: sheep!
Wow wazd - what do you come up with when you're not busy? That's great!
I understand too little about software and hardware to know what's needed from here. The base idea was to move the sheep around by tipping the device (like Bounce) to get then to go where you want. will that work on earlier models? (theres' also something similar in my head now about Finding Maemo...err Nemo by swimming round obstacles and past sharks.. My head is a strange place to be sometimes!) |
Re: Artists and designers - I need help: sheep!
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Re: Artists and designers - I need help: sheep!
@lcuk, we could have a regular: touch-to-scare-them-away control. Works on everything with touch, but is sooo common.
I'm thinking about jiggle-the-screen-to-attract-them. Force needed depends on the character of a sheep. Then, we have a regular shepherd dog approach, that can be controlled with keyboard/screen control. In this case I have been playing with a new idea of on-screen control buttons for a while, it could be a nice test-field ( :) ). The cons is that it is not so casual as using accelerometers or even touch screen. Maybe a hybrid solution? |
Re: Artists and designers - I need help: sheep!
I like the idea of a hybrid.
The original plan was to use the acceleromoter and simply 'tip' the sheep into the pens (like those old games with ball-bearings). I'm reluctant to lose that idea: part of me knows that as a non-gamer, that's something very accessible to people like me. It is also useful for developing delicate sensory-motor skills, whereas conventional games are good for developing fast reaction times. Could a hybrid use different forms of input, different ways to chase/pen your sheep, in different levels? So the first task of each level would be to work out how to chase your sheep? Then the maemo4 version of the game would simply leave out the accelerometer levels. If say, level 1 and level 4 were dependent on tipping the device, level 2 used a dog to round up your sheep level 3 did something different again... each time with more sheep... Am I getting too complex here? (Oh, and I'm working out how to get some random 'baas' recorded.) |
Re: Artists and designers - I need help: sheep!
the none accelerometer part was just a suggestion.
different levels could have different capabilities - variety is the spice of life |
Re: Artists and designers - I need help: sheep!
Here's my take on the graphics :) A bit cartoon like.
http://pixelpipe.com/item/15a55fc7-2...9-4dbc63e16394 |
Re: Artists and designers - I need help: sheep!
@markusm, nice ones, I like the pens.
Could someone of the designers post some single elements (sheep, pen) so we could see how they work in motion? |
Re: Artists and designers - I need help: sheep!
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Re: Artists and designers - I need help: sheep!
Need to pick a style for the game Cartoonish the way I'm doing it or more the way wazd is doing. The graphics wont match unless we have a set style.
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