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Re: Palm Pre gets SDL! native gaming
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Re: Palm Pre gets SDL! native gaming
What about Flash 10.1 from the WebOS 2.0? Should it be possible to copy libflashplayer.so from it into th N900 and have it working?
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Re: Palm Pre gets SDL! native gaming
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Btw. The Pre got Flash 10.1 in a quite old version, 1.4.0 iirc. (Unlike Nokia :D:D:D). |
Re: Palm Pre gets SDL! native gaming
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Re: Palm Pre gets SDL! native gaming
@anwar71839
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I not have palm pre, it's possible to install a games on N900? You have one example for launch a game? EDITE: I have Buy a Palm pre for 150CHE! :D |
Re: Palm Pre gets SDL! native gaming
quick question, do i just transfer the whole usr/palm/application folder and sub-folders to my n900??
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Re: Palm Pre gets SDL! native gaming
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$ cd game_dir $ ./game :) |
Re: Palm Pre gets SDL! native gaming
Thanks,
With $./game I have "Permission denied" With $ desktopgen appinfo.json I have "is not executable" :confused: |
Re: Palm Pre gets SDL! native gaming
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Keep the good work :) |
Re: Palm Pre gets SDL! native gaming
affirmative, i'm getting permission denied as well..
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Re: Palm Pre gets SDL! native gaming
javispedro we need you! :P
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Re: Palm Pre gets SDL! native gaming
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Do you have a plan when to upload the latest git to extras-devel? I'm getting the segmetation fault while trying to launch NFSU... @all you have to chmod +rwx the executeable first. edit: and also on Sims I get an Segmentation fault. |
Re: Palm Pre gets SDL! native gaming
works awesome!!!!, managed to get it working WooHooo
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Re: Palm Pre gets SDL! native gaming
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Re: Palm Pre gets SDL! native gaming
First of all, thanks for this package. I would love to see some Palm Pre games running on the N900 :)
I've installed preenv and copied a game to /home/user. After making the game executable, it gives me an error when I try to run it: error while loading shared libraries: libGLES_CM.so: cannot open shared object file: No such file or directory. A quick "find / -name libGLES_CM" didn't find libGLES_CM.so anywhere in my filesystem. I am running PR 1.2 and have got opengles-sgx-img-common installed (if that matters, I found a reference to it while googling for libGLES_CM). Thanks in advance and keep up the good work -iDont |
Re: Palm Pre gets SDL! native gaming
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You need to keep the files' permissions while copying stuff from the Pre. This might be difficult if you use Windows or MyDocs for the transfer, but hopefully chmoding the executable as per zehjotkah's post will be enough. |
Re: Palm Pre gets SDL! native gaming
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(I guess I should make the package depend on common libraries used by Pre games... :P) |
Re: Palm Pre gets SDL! native gaming
Thank you Javispedro, EA games are working. However games written specifically for Palm Pre require bindings to their PDL SDL extensions. Do we have the source for these or can we reverse engeneer them (looks like there are only several calls)?
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Re: Palm Pre gets SDL! native gaming
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Re: Palm Pre gets SDL! native gaming
PDL_GetCallingPath and PDL_GetScreenMetrics are two that I'm getting, they sure look trivial. :)
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Re: Palm Pre gets SDL! native gaming
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NFSU runs great, but Asphalt 5 crashes (probably same thing as Bunyo said about specific Palm libraries). Nonetheless, every game that does run is a neat plus for the N900 :) -iDont |
Re: Palm Pre gets SDL! native gaming
I've SSH'd into my N900 copied the files again, and now it's running! Great!
Some graphics are even in native 800x480 resolution! And it's really fast! |
Re: Palm Pre gets SDL! native gaming
Yep! niccccce! good work! very thanks javispedro!
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Re: Palm Pre gets SDL! native gaming
Wooo! Javi you're the boss :D
ps Shouldn't this thread be in games subforum? :> |
Re: Palm Pre gets SDL! native gaming
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Re: Palm Pre gets SDL! native gaming
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Re: Palm Pre gets SDL! native gaming
I'll try and upload one shortly.
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Re: Palm Pre gets SDL! native gaming
Video recorded. I'm compressing the file and then going to upload to Youtube.
Pardon the quality, I used my laptop Webcam. Also, if I put the phone too close, it would begin lagging. EDIT: It appears that my microphone decided to break. Pretty much, the sound works great anyway. |
Re: Palm Pre gets SDL! native gaming
any chance of having a tutorial on how to install palm applications? :)
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Re: Palm Pre gets SDL! native gaming
Hm, here's another: undefined symbol: glGenFramebuffersOES, probably more complicated by the looks of it.
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Re: Palm Pre gets SDL! native gaming
Here's the video:
http://www.youtube.com/watch?v=k-zIzA9UjqY Pardon the lack of sound. Microphone decided not to work today. |
Re: Palm Pre gets SDL! native gaming
I have successfully run EA's NFSUC, Sims 3 and GameLoft's letsgoft.
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Re: Palm Pre gets SDL! native gaming
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Re: Palm Pre gets SDL! native gaming
I have tested Gangstar and assassin's creed not work...
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Re: Palm Pre gets SDL! native gaming
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yes, the same with me. Code:
Nokia-N900:/home/user/com.gameloft.app.gangstar/Gangstar# ./Gangstar |
Re: Palm Pre gets SDL! native gaming
Well, I'm with 0.1.1 from git and still get it...
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Re: Palm Pre gets SDL! native gaming
ah i finally got it :) heres a noob friendly tutorial:
firstly, youll need the applications folder which is found in your palm pre /user/ directory. if you do not own any palm, youll have to download the ipk legally and open it with 7z.. if you have the ipk file, open it and extract the applications folder and put it in the /home/user on your n900. this can easily be done by openssh. now just follow the following steps: 1. sudo gainroot 2. preenv 3. cd /home/user/applications/'name of game folder'. 4. chmod +rwx 'name of the game' (for example, need for speed would be nfsuc) 5. To create a desktop icon, just type: desktopgen appinfo.json enjoy :) special thanks go to airtux, javispedro and all those involved in the project |
Re: Palm Pre gets SDL! native gaming
I just tried Super KO boxing and it fails with an undefined symbol:
Nokia-N900:/home/user/com.glu.app.skob2/skob2# ./skob2.exe SDLGL: called sdl_init with flags = 0x100231 PDL: Init: Service name is com.javispedro.preenv.skob2.exe PDL: Screen dimming prevention ON ACCEL: Opening accelerometer SDLGL: Requested GL major version 1 SDLGL: SDL_GLES initialized (res=0) SDLGL: Application asks for unknown GL attribute 5, value 1 SDLGL: Requested GL minor version 1 SDLGL: Requested depth buffer size 16 SDLGL: Application asks for unknown GL attribute 0, value 8 SDLGL: Application asks for unknown GL attribute 1, value 8 SDLGL: Application asks for unknown GL attribute 2, value 8 SDLGL: Application asks for unknown GL attribute 3, value 8 SDLGL: Called SetVideoMode(2, 2, 32, 0x2) SDLGL: Requested OpenGL video mode SDLGL: This orientation is not handled yet SDLGL: Application asks for unknown GL attribute 5, value 1 SDLGL: Requested GL minor version 1 SDLGL: Requested depth buffer size 16 SDLGL: Application asks for unknown GL attribute 0, value 8 SDLGL: Application asks for unknown GL attribute 1, value 8 SDLGL: Application asks for unknown GL attribute 2, value 8 SDLGL: Application asks for unknown GL attribute 3, value 8 ./skob2.exe: symbol lookup error: ./skob2.exe: undefined symbol: glBindFramebufferOES |
Re: Palm Pre gets SDL! native gaming
Thank you very much, javispedro.You solve our game problem.
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Re: Palm Pre gets SDL! native gaming
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Btw, there's no way I am buying every Pre game in existence (in fact, at this point I own just three and one of them is not native), so if your game crashes in mysterious ways you will have to debug &document it (strace is a good start). |
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