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Re: ioquake3 Engine Possibilities
Most likely the bugs you're seeing in ioquake3-maemo6 are due to the QVM support, also the optimization flags changed and the input code was reworked (again to allow for QVM support, but I did this rather quickly.)
I'll try to take a look at it most probably over the weekend. Sorry if this is causing you guys problems, but for now, as mentioned, you can use maemo5. |
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set accel_sensitivity 0 Currently there is no button combo to toggle the accelerometer on/off. Is this a feature you'd like to have? |
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Also I though this was the regular quake 3 thread woops hehe.. ________ Design host |
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Is it possible you add mouse and joystick support? It would be good to play with Dualshock 3...
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On a final note, while you are checking, are you able to correct the lighting in Quake 3. It appears that it is showing as Vertex Lighting even though it is set to Lightmap. They ambience and shadows are missing. Even the N82 version has the correct lighting. Also, the game crashes if I change the graphical settings. The PC and other mobile versions close upon changing the settings and then they relaunch with the new settings. It appears that the N900 version forgets to relaunch. |
Re: ioquake3 Engine Possibilities
To me autoaim feels like cheating, can this game be updated we can aim with the accelerometer?
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I don't have the PS3 controller though so it's not currently on the immediate todo list. |
Re: ioquake3 Engine Possibilities
I am looking at improving the input, and fixing the issues discussed already (performance regression, input bugs, etc.) Actually I did a little work on it this morning, so maybe something this weekend. :)
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Thanks for working on Quake 3. I look forward to seeing the lighting updated. I have always wanted a PC quality Quake3 on my mobile.
Your development is one of the reasons I bought my N900. I have been a huge Quake fan since seeing Quake demoed on a Wal-Mart PC in 1996.... |
Re: ioquake3 Engine Possibilities
Can't download OpenArena and ioquake due 2 error concerning a missing gles file!
I am running RC 1.2 |
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http://talk.maemo.org/showthread.php...ht=brain+party |
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Any news on getting ps3 controllers (or mouse input) working with q3?
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Is it possible to map the tilting left and right of the accelerometer to strafing left and right instead of turning?
I've been playing beta 6 with one hand to shoot and change weapon, one to aim using stylus, and accelerometer to move about, and bot fragging ensues :) Having Q3 on your cellphone is awesome. |
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package not compatible.... |
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http://talk.maemo.org/showthread.php...n+party&page=3 Same thread, different file. One worked for me. It is posted by MohhamadAG as well. All I did was download both and install one that worked. |
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But thanks for the help... Stil a package not supported error after that libgles error |
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Thanks mate! |
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You will also be able to install Brain Party and any other application that depended on the GL deb. Enjoy :D |
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so if I do what Mohammad did and type
"root dpkg -i /home/user/MyDocs/libgles1-sgx-img_0.20091104.300m5_armel.deb" Then I can install quake 3 deb file? at the moment it says dependancies are missing, could this lead to errors in the future? |
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Enjoy |
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With the release of the new Alice game - do you think if we ask EA to open the source for the engine they will consider it?
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no i do not think they would consider it
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I'm still waiting for ZEQ2Lite for the N900/ARM-linux.
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