![]() |
Re: How To: Nintendo 64 Emu for N900
@salawat
http://www.mediafire.com/?mmtnytqgatz Here's the blight_input.conf file. If I did anything wrong, just let me know and I'll change it. |
Re: How To: Nintendo 64 Emu for N900
here is the video
if anyone wants to request for me to do another video of another game i can, i will be doing perfect dark n64 aswell http://www.youtube.com/watch?v=L8Br1oYeO5c |
Re: How To: Nintendo 64 Emu for N900
@Reffyyyy where do i put the file?
|
Re: How To: Nintendo 64 Emu for N900
edit i put here dont i?
home/user/.mupen64plus |
Re: How To: Nintendo 64 Emu for N900
You put it in /home/user/.mupen64plus.
You can either use Midnight Commander or do it using Xterminal. The code is: mv /home/user/MyDocs/blight_input.conf /home/user/.mupen64plus Make sure you include the space. Also, make sure that the file is in the root directory on the N900. |
Re: How To: Nintendo 64 Emu for N900
@ Reffyyyy
there is 1 problem everything is good thanks, but it seems to be that up is down and down is up. or is that how the joystick is? |
Re: How To: Nintendo 64 Emu for N900
|
Re: How To: Nintendo 64 Emu for N900
Hello all,
I've tried to build for Maemo using the source code linked in the GP32 forum post (on the first page of this thread). Although there's a bit of a dependency on OpenGL for the OSD and screenshot capturing (which I have commented out), I've managed to get it compiled by fitting in some of javispedro's alterations for the gles2n64 plugin. Sadly, whilst the emulator runs, gles2 initialises, and a black screen opens, it seems to hang at this point. Does anyone who has a bit of experience with building this emulator have any ideas? Cheers, Ian |
Re: How To: Nintendo 64 Emu for N900
This is amazing. I am going to wait for more developments (if I knew anything about game development I would be working on it). But I am so happy that the Maemo community keeps pushing so hard for innovation. As soon as this hits repos I am downloading it - if there is anything I can do to support or help the project let me know.
|
Re: How To: Nintendo 64 Emu for N900
Quote:
I installed that Ren'Py too, but what should i do with it? Edit: ok lol HOW is a dating sim supposed to help me? |
Re: How To: Nintendo 64 Emu for N900
It installs libsdl2.0-0 which is needed by the N64 emulator.
Apparently, you can also get it by installing DrNokSnes. |
Re: How To: Nintendo 64 Emu for N900
Quote:
________ PORTABLE VAPORIZERS |
Re: How To: Nintendo 64 Emu for N900
Is it so hard to implement GPU acc ?
Would be so great with acc :/ |
Re: How To: Nintendo 64 Emu for N900
Alright... wow 5 pages of stuff in 6 hours..
Solved the issue as libsdl Try again (I really shouldn't type up from memory... should copy paste these things.) it should be libsdl-ttf2.0-0. Also a fair few other things in the guide that are wrong. Fixing them up now. Wrote the thing up at 1.30 am can you blame me? For anyone having issues with config.. I'd suggest re-reading the second post as I used an incorrect path x.x I'll try and answer some questions starting from the back: Quote:
This was the real aim for this thread.. so I can only hope you have some success. Quote:
Quote:
Hmmm.. does anyone know is youtube code on this form? Quote:
Quote:
The PS3 controller doesn't work through the keys its mapped to. It works as buttons, like a regular gamepad. This means the 2 sticks work much better as they have sensitivity. I've disabled keymaps for my PS3 controller so they don't interfere.. but you shouldn't need to as the second conf file will only pick up button presses. ... ... Appears to be all the un-answered ones. Just to clarify however, you NEED to navigate to where your rom files are for it to be able to pick them up. For example if they are in games folder: cd home/user/MyDocs/games mupen64plus mariokart.z64 To see what roms are in the directory you are in type 'ls' also if it is a long difficult name, type the first couple of letters then hit the onscreen Tab button.. it will autocomplete it. |
Re: How To: Nintendo 64 Emu for N900
Sorry about the duplicate thread, IzzehO. Just got a bit excited. :)
Here's the link for StarFox running full speed, full screen, and with sound: http://www.youtube.com/watch?v=sVT56BpUOkk And here's a new one of Goldeneye running full screen, but with sound disabled to help it run faster (my N900 is Overclocked to 950 Mhz): http://www.youtube.com/watch?v=7s7OV0RSjUg EDIT: Here it is with sound. Turns out Goldeneye runs just as fast with sound enabled. This video also contains some game play footage: http://www.youtube.com/watch?v=k1ogircgtu0 |
Re: How To: Nintendo 64 Emu for N900
any way this can be made into a .deb file instead of having to use lines of code and xterminal?
|
Re: How To: Nintendo 64 Emu for N900
Afraid not killerjay. However, installation with xterm is not difficult to do. Dive in.. nows as good a time to learn as any.
Quote:
|
Re: How To: Nintendo 64 Emu for N900
is there any plans of making this into a .deb with a gui like psx4all and such? i just dont feel safe using the xterm..... or would using a .deb lower the quality of gameplay?
|
Re: How To: Nintendo 64 Emu for N900
I think I already have libsdl installed how can I tell?
|
Re: How To: Nintendo 64 Emu for N900
Quote:
dpkg -l | grep libsdl-ttf2 |
Re: How To: Nintendo 64 Emu for N900
Quote:
Also I typed this in and it says I need to be a superuser? Also I did it with a 1 and it gives me a help info so I think its wrong, so is that a forwrd slash or a striaght line? -l | grep |
Re: How To: Nintendo 64 Emu for N900
Quote:
For all those that are worried about trying this, it doesn't require root access for any of the steps (other than installing) and I fail to see whats so scary about giving it a go. |
Re: How To: Nintendo 64 Emu for N900
Quote:
dpkg -l (lowercase L) | (pipe) grep libsdl-ttf2 Most dpkg commands need you to be root, but just doing a dpkg -l to list installed .deb files can be done as the default user. |
Re: How To: Nintendo 64 Emu for N900
Oh something else I was thinking about for anyone that cares. This program SHOULD support accelerometer, all you'll need is the accelemymote (I think thats the package name?) and then just set the axes in the blight_input config. I might look in to it later... but as it is I'm happy with PS3 Controller.
|
Re: How To: Nintendo 64 Emu for N900
can we save games?
|
Re: How To: Nintendo 64 Emu for N900
is there save states?
|
Re: How To: Nintendo 64 Emu for N900
Guys ive been trying to get this going all day i have done eveything its ask me even redone everything 3 times i keep getting the same error
when i type cd MyDocs/games it goes to the right directory then i type mupen64plus Mario.n64 i keep getting permission denied no matter what i do can anyone help? please |
Re: How To: Nintendo 64 Emu for N900
Quote:
First of all make sure you weren't log in as root for ANY of the process other than installing wget and libsdl. Ensure the first run ./mupen64plus worked fine. Delete the symlink by going sudo rm /usr/sbin/mupen64plus and try again. Try and run with the full path.. so in terminal: /home/user/.mupen64plus/mupen64plus /home/user/MyDocs/Mario.n64 Be sure to use the Tab button as much as possible.. to ensure it isn't a spelling error. If all else fails... paste the exact output of the emulator here. (Hint: 'mupen64plus Mario.n64 > temp.txt' and copy temp.txt to pastebin.com or something.) Quote:
If you want to try open up the blight_input.conf and add a key for Mempack switch to enable it. Also for save states there is a key you can set inside mupen64plus.conf... but I've not looked in to this at ALL |
Re: How To: Nintendo 64 Emu for N900
tried to play perfect dark, black screen popped up looking like it will start but then after like 3 seconds it closes.
|
Re: How To: Nintendo 64 Emu for N900
Wow, I'm clearly years behind the emulators on X scene, last time I played N64 on Linux was with a voodoo3000 with wine on UltraHLE using the glide support. This was wine version dependant, specific h/ware dependant, and a specially kludged X 3d drm voodoo3000 compiled .so dependant. When I switched gfx cards I gave up all hope of ever seeing this again. Nobody had done a linux glide->opengl support so the few glide only old games were abandoned for my nvidia.
Anyway, it seems n64 has been ported not only to opengl but to ES as well. **uck the n900 I'll try this on my desktop ;) heh |
Re: How To: Nintendo 64 Emu for N900
Quote:
|
Re: How To: Nintendo 64 Emu for N900
Any chance of a Mario Kart 64 vid with sound? :)
|
Re: How To: Nintendo 64 Emu for N900
any chance of it being in the repos soon?
|
Re: How To: Nintendo 64 Emu for N900
Thanks for this great work !! Are you by any chance going to make an APP for us Noobs who don't touch the xterminal......
|
Re: How To: Nintendo 64 Emu for N900
Quote:
Quote:
|
Re: How To: Nintendo 64 Emu for N900
guys im having trouble creating a directory and moving it.
get the error msg cannot create directory. however after i type the line tar zxf....... nothing happens i would of thought it would extract yes? |
Re: How To: Nintendo 64 Emu for N900
|
Re: How To: Nintendo 64 Emu for N900
Here's Zelda: Ocarina of Time playing (not just the opening cinema):
http://www.youtube.com/watch?v=h-FcmNzn4NU |
Re: How To: Nintendo 64 Emu for N900
Super Mario 64 works beautiful!
But it's a shame... StarCraft64 crashes and Command & Conquer doesn't start(it says in terminal it cannot open flashram file or something... ). Anyway thanks IzzehO(and sorry for disbelieve in the other thread :D ) for this "HOWTO". I'm crossing my fingers for graphical interface :) |
Re: How To: Nintendo 64 Emu for N900
Quote:
Quote:
Quote:
My list on the second post has grown.. all work full speed. |
All times are GMT. The time now is 04:58. |
vBulletin® Version 3.8.8