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-   -   [Announce] Puzzle Master - a jigsaw puzzle game (https://talk.maemo.org/showthread.php?t=67139)

jstokes 2011-02-18 11:30

Re: [Announce] Puzzle Master - a jigsaw puzzle game
 
Quote:

Originally Posted by Venemo (Post 949638)
- Some logic to select which piece do you want to move (which I have no idea for, without a mouse or touchscreen) - your idea wanted

Maybe just pressing the arrow keys could highlight a piece which you could then select with the center key? (Return on the N800, KP_Enter on the N810 and N900 [or vice versa, I can't remember :)])

Anyway, my question was to see if you had already implemented such a feature. Please don't bother on my account - the real solution would be for me to source a replacement N800 touchscreen from somewhere...

Thanks for the great program and for taking the time to backport it. :) Maybe I'll be able to run this program on my Windows desktop using Qt's cross-platform abilities

Venemo 2011-02-18 11:53

Re: [Announce] Puzzle Master - a jigsaw puzzle game
 
Quote:

Originally Posted by jstokes (Post 949640)
Anyway, my question was to see if you had already implemented such a feature.

Not yet.

Quote:

Originally Posted by jstokes (Post 949640)
Please don't bother on my account

I was thinking about a possibility for this anyway.

Quote:

Originally Posted by jstokes (Post 949640)
Thanks for the great program and for taking the time to backport it. :) Maybe I'll be able to run this program on my Windows desktop using Qt's cross-platform abilities

It is not as exciting to play it on a desktop computer as on a touchscreen device, but you can of course get the source here. Compiling and running takes one click with Qt Creator, and it should work on Windows.

Brian_7 2011-02-18 18:29

Re: [Announce] Puzzle Master - a jigsaw puzzle game
 
Thanks for fixing the timer, and i like the new icons and the option to pause the game.

But the drop shadow effect is a little slower than before.


Thanks for this great game.

Venemo 2011-02-19 11:35

Re: [Announce] Puzzle Master - a jigsaw puzzle game
 
Quote:

Originally Posted by Brian_7 (Post 949936)
i like the new icons and the option to pause the game.

I'm happy you like them. :)

Quote:

Originally Posted by Brian_7 (Post 949936)
But the drop shadow effect is a little slower than before.

Nothing has changed about the effect. You can turn it off if you experience slowness. This is mostly due to the N900 graphics chip performing very poorly with alpha blending. (And will usually occour when you have bigger puzzles.)

Quote:

Originally Posted by Brian_7 (Post 949936)
Thanks for this great game.

You are welcome! I'm glad you like it.

Andy1210 2011-02-19 15:42

Re: [Announce] Puzzle Master - a jigsaw puzzle game
 
Quote:

Originally Posted by Brian_7 (Post 949936)
Thanks for fixing the timer, and i like the new icons and the option to pause the game.

But the drop shadow effect is a little slower than before.


Thanks for this great game.

Try in fullscreen ;)
very smooth :P

Brian_7 2011-02-19 19:20

Re: [Announce] Puzzle Master - a jigsaw puzzle game
 
I always play in fullscreen.

Well i turn the drop shadow effect off and now is so much better, thanks.

Venemo 2011-02-19 22:33

Re: [Announce] Puzzle Master - a jigsaw puzzle game
 
Quote:

Originally Posted by Brian_7 (Post 950624)
I always play in fullscreen.

Well i turn the drop shadow effect off and now is so much better, thanks.

See this site's 24 february 2010 entry - there is a table which compares OpenGL ES hardware rendering with software rendering. As it turns out, there are things for which the N900's hardware is actually slower than software. On that site, look for "Image Data ARGB", "Image Blend", etc. Seems that alpha blending (what the drop shadow effect is all about) is rather slow on it.

Brian_7 2011-02-20 01:11

Re: [Announce] Puzzle Master - a jigsaw puzzle game
 
Quote:

Image Data ARGB 121.94 27.85 (-77.2%)
Image Data ARGB Alpha 33.01 19.57 (-40.7%)
Image Data YCbCr 601 Pointer List 61.12 33.08 (-45.9%)
Image Data YCbCr 601 Pointer List Wide Stride 48.79 53.40 (+9.4%)
Why OpenGL-ES2.0 is slower than the software in this case?

Venemo 2011-02-20 07:33

Re: [Announce] Puzzle Master - a jigsaw puzzle game
 
Quote:

Originally Posted by Brian_7 (Post 950781)
Why OpenGL-ES2.0 is slower than the software in this case?

No idea.
Maybe a design shortcoming or defect in the graphics chip?

Kroll 2011-02-20 15:21

Re: [Announce] Puzzle Master - a jigsaw puzzle game
 
Quote:

Originally Posted by Venemo (Post 951040)
Go to settings and set "snap difficulty" to "difficult". This should make it harder.

The real solution should be discussed in the main Puzzle Master thread (found in my signature), because many people have mentioned this problem. (So it's not Diablo-specific.)

If you have an idea about this, you are more than welcome to elaborate in that thread. :)

Actually you can make a real puzzle branch pieces on the sides (just to make it looks not so square) and if you want to merge two pieces in one you should place it near each other and press pop up merge button.

Venemo 2011-02-21 22:27

Re: [Announce] Puzzle Master - a jigsaw puzzle game
 
Quote:

Originally Posted by Kroll (Post 951081)
Actually you can make a real puzzle branch pieces on the sides (just to make it looks not so square) and if you want to merge two pieces in one you should place it near each other and press pop up merge button.

It was recommended earlier in this thread that a wait timer should be introduced, so you can't accidentally match the pieces you don't want to match.

What do you think about this one?

Brian_7 2011-02-21 23:03

Re: [Announce] Puzzle Master - a jigsaw puzzle game
 
If you add that, add it like an option. So we can disable it if we want.

Venemo 2011-02-22 08:20

Re: [Announce] Puzzle Master - a jigsaw puzzle game
 
Quote:

Originally Posted by Brian_7 (Post 952232)
If you add that, add it like an option. So we can disable it if we want.

Of course. :)

Kroll 2011-02-23 23:03

Re: [Announce] Puzzle Master - a jigsaw puzzle game
 
Quote:

What do you think about this one?
Quote:

If you add that, add it like an option. So we can disable it if we want.
+1
Yep, but delay should be no longer then 1 sec.

infected69 2011-02-27 18:48

Re: [Announce] Puzzle Master - a jigsaw puzzle game
 
when will this be ready for the extra repo?

Brian_7 2011-02-27 20:13

Re: [Announce] Puzzle Master - a jigsaw puzzle game
 
Thanks for the new version. The new fullscreen mod is great.

Venemo 2011-03-01 18:13

Re: [Announce] Puzzle Master - a jigsaw puzzle game
 
Quote:

Originally Posted by infected69 (Post 956730)
when will this be ready for the extra repo?

That'll happen when I consider it ready.
You can use the application already, it is stable and everything, but I haven't done all the features I wanted. You can expect it in Extras soon. :)

Quote:

Originally Posted by Brian_7 (Post 956801)
Thanks for the new version. The new fullscreen mod is great.

Thanks!
Yes, there is a new version in the repo, it's mostly about performance improvements and bug fixes.
And also the new fullscreen mode. :)

infected69 2011-03-01 19:03

Re: [Announce] Puzzle Master - a jigsaw puzzle game
 
Quote:

Originally Posted by Venemo (Post 958259)
That'll happen when I consider it ready.
You can use the application already, it is stable and everything, but I haven't done all the features I wanted. You can expect it in Extras soon. :)

okay thx i will look for it :)

Venemo 2011-05-02 23:29

Re: [Announce] Puzzle Master - a jigsaw puzzle game
 
A new version of puzzle-master has just been uploaded to extras-devel.

Changelog:

* New Game dialog added
* Ability to start in fullscreen
* Ability to enable/disable OpenGL
* Fixed a bug with the timer
* Symbian is now an officially supported platform

As always, feedback is welcome. :)

Cheers,
Venemo

Andy1210 2011-05-03 10:25

Re: [Announce] Puzzle Master - a jigsaw puzzle game
 
smoother without opengl in windowed mode, but in fullscreen better with opengl :D

Venemo 2011-05-09 13:33

Re: [Announce] Puzzle Master - a jigsaw puzzle game
 
Quote:

Originally Posted by Andy1210 (Post 999319)
smoother without opengl in windowed mode, but in fullscreen better with opengl :D

Indeed, however the drop shadow effect is not working well without OpenGL.

noname711 2012-01-21 16:55

Re: [Announce] Puzzle Master - a jigsaw puzzle game
 
Thanks, runs pretty good, I like the fullscreen mode, also difficulty settings are nicely done, one thing though, is it possible to autamtically load all images present in device or choose a directory and it will find all images in?

pumbonis 2012-03-25 12:00

Re: [Announce] Puzzle Master - a jigsaw puzzle game
 
Quote:

Originally Posted by noname711 (Post 1153699)
Thanks, runs pretty good, I like the fullscreen mode, also difficulty settings are nicely done, one thing though, is it possible to autamtically load all images present in device or choose a directory and it will find all images in?

That would be great. I´m playing Puzzle Master almost every day, so automatic load could add more fun.

Venemo 2012-06-10 14:08

Re: [Announce] Puzzle Master - a jigsaw puzzle game
 
Hey guys!

Somehow, in some mysterious way, I've found some time to make Puzzle Master 2 work on Maemo 5 too. :) It's been working on MeeGo 1.2 Harmattan for some time now, but now it works on Maemo 5 once again. The improvements may not be so big for Maemo 5 (new UI + multitouch support when applicable, which it isn't on the N900), but I think I still would like to upload it to Extras.

However, I need a few testers to make sure everything's OK with the new version.
Could someone who has an N900 give me a hand and test a .deb for me?

Thanks in advance!

Venemo 2012-06-10 14:11

Re: [Announce] Puzzle Master - a jigsaw puzzle game
 
Quote:

Originally Posted by noname711 (Post 1153699)
Thanks, runs pretty good, I like the fullscreen mode, also difficulty settings are nicely done, one thing though, is it possible to autamtically load all images present in device or choose a directory and it will find all images in?

The new version does have something like that instead of the traditional file dialog, but the necessary Qt mobility packages are not present on Maemo 5.

Quote:

Originally Posted by pumbonis (Post 1183882)
That would be great. I´m playing Puzzle Master almost every day, so automatic load could add more fun.

Hey, that is so nice to hear! :)

In any case, adding new images and starting a new game are both more easy and more fun with Puzzle Master 2. :)


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