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Re: ApkEnv support module development
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Anyway thanks for your help. Bruno |
Re: ApkEnv support module development
For those looking for a holiday challenge, check out commit 0960ba0b, where you will find two partially-working support modules.
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Re: ApkEnv support module development
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Re: ApkEnv support module development
Hey guys,
Sorry asked this many times but until now couldn't figure out how to build my own apkenv or simply compile my own module :( So at the moment I have apkenv-master folder under this directory. Code:
/scratchbox/users/bruno/targets/FREMANTLE_ARMEL/apkenv-master What can I do from here? Once again sorry for be such I noob but I just want learn since we have I very patient and friendlily community I'm just kindly ask for your help Regards to all. |
Re: ApkEnv support module development
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But that multithreading GL issue seems to really be pain in the ***. I am currently trying to work simple timing mechanism that doesn't call nativeRender until few seconds have passed since last call to that getAssetFileOffset function. This of course disables loading screen completely but how cares about that :D There seems to be still some random segfaults but if I ever get this to work ill make some new pull requests :) Quote:
But what comes to compiling: 1. Log into scratchbox ( /scratchbox/login ) 2. cd into folder that contains source 3. compile with (for N900 debuging enabled): FREMANTLE=1 DEBUG=1 make 4. profit :D |
Re: ApkEnv support module development
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For full application/games we would have to port whole Android framework in order to get something to work and that would require an army of devs and sadly there just aren't that many of us :( |
Re: ApkEnv support module development
Thank you very much for your reply Art-O this make allot of sense now.
Although I'm missing something here this is the output: Code:
[sbox-FREMANTLE_ARMEL: /scratchbox/users/bruno/targets/FREMANTLE_ARMEL/apkenv-master] > FREMANTLE=1 DEBUG=1 make |
Re: ApkEnv support module development
Do WoG and CtR actually start right now with the new modules?
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Re: ApkEnv support module development
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- That Rabbit Game 2 - Angry Birds Space (some other versions & Amazing Alex might work) - Fruit Ninja - World of Goo (still early alpha. no sounds, no loading screen and randomly crashes) (And it takes long time to load so be patient) Sorry, I can't make binaries for N900 for I don't have one... I am going to take little holiday break for a while so Happy Christmas for everyone :) Art-O |
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Code:
apt-get install libsdl1.2 libsdl-mixer1.2 libgles1-sgx-img libsdl-gles1.2-1 |
Re: ApkEnv support module development
please stay this thread for developing info only, keep releases away from it. it can be ppublished in main apkenv thread. please!
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jni/jnienv.h:295: warning: 'pcs' attribute directive ignored |
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very Thanks !!! But in level 2 : Segmentation fault Code:
[t=69.41] preparing images: done. |
Re: ApkEnv support module development
how about wechat,whatsapp,line,etc...
is possible? @thp @Art-O |
Re: ApkEnv support module development
@colakang go to MAIN APKENV THREAD and read it!
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Re: ApkEnv support module development
Btw, the Angry Birds Space module works for Amazing Alex too (as mentioned before in the thread), but only if apkenv was compiled with GLES1 - doesn't work with 2.
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gles1 apps cant be run under gles2 same for gles2 in gles1.
you should have two apkenv for gles1 and gles2 |
Re: ApkEnv support module development
So this is written in C? Does it convert the Java in the .apk to C?
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Re: ApkEnv support module development
can you read topic before writing in it?
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Re: ApkEnv support module development
Merry Christmas everybody!!!!
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Re: ApkEnv support module development
Hello i was trying to build my own apkenv too. I got this:
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Re: ApkEnv support module development
You need the -dev packages of the dependencies listed on apkenv's site.
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Re: ApkEnv support module development
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Re: ApkEnv support module development
I tried to install the dependences and i got this:
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Now when i try FREMANTLE=1 DEBUG=1 make, i get an endless output of errors, this is the end of it: Quote:
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Re: ApkEnv support module development
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I have just built the latest apkenv snapshot with all the new modules for fremantle... (here attached)
All is working except WOG that does not starts at all giving segfault.. Thanks to all and... Happy Christmas!!! :) |
Re: ApkEnv support module development
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Re: ApkEnv support module development
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2. try fakeroot apt-get install libsdl-gles1.2-dev again you can read these page ref: http://www.developer.nokia.com/Commu...h_Qt_for_Maemo ref: http://wiki.maemo.org/User:Javispedro/SDL-GLES |
Re: ApkEnv support module development
These are all my sources:
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Re: ApkEnv support module development
Run:
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sb-conf select FREMANTLE_ARMEL |
Re: ApkEnv support module development
Now i did everything on fremantle. I added the sources and i run apt-get update. But when i try to install the libs, i get this:
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When i run apt-get -f install: Quote:
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Re: ApkEnv support module development
If I were you I would remove extras-devel from your repository.
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Re: ApkEnv support module development
You need to remove/purge all those broken packages pulled in from extras-devel. try to dpkg --remove --purge them and reinstall them. All else fails, you can reinstall the FREMANTLE_ARMEL toolchain and try again.
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Re: ApkEnv support module development
Hello to all,
When ever I try to compile apkenv with GLES=2 I get this error Code:
apkenv.c: In function 'apk_basename': Does anyone have any idea what I'm missing :confused: |
Re: ApkEnv support module development
in harmattan we should install libgles2-dev for this
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Re: ApkEnv support module development
You should be able to build apkenv in Scratchbox (for Harmattan) using:
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dpkg-buildpackage -rfakeroot -b |
Re: ApkEnv support module development
Seems that libgles2-dev is only available Fremantle_x86 not Armel
Package Link I believe that is the reason because I cannot compile with OpenGL ES 2.0 or Am I wrong? :confused: |
Re: ApkEnv support module development
For armel the package is named libgles2-sgx-img-dev
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Regards |
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