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-   -   (Announce) FLAPPY BIRD, DOODLE JUMP, FIGHT 2048,CLASSIC SNAKE for N900 (available in application manager now) (https://talk.maemo.org/showthread.php?t=92937)

nokiabot 2014-04-05 03:02

Re: (Announce) FLAPPY BIRD and DOODLE JUMP for n900 .
 
Quote:

Originally Posted by ade (Post 1419929)
Okay, I created a deb package: fight2048_1.0.0-1_armel.deb
If you already untar'ed the initial tar file: remove /opt/Fight2048 and install this package. Highscores will not be lost ;) Please let me know if there are issues.
@nokiabot: can you update your openingspost?

updated it :)

andil 2014-04-05 16:47

Re: (Announce) FLAPPY BIRD , DOODLE JUMP , FIGHT 2048 for n900 .
 
silly questions.....whats the command line to run doodlejump,please?

ade 2014-04-05 22:02

Re: (Announce) FLAPPY BIRD , DOODLE JUMP , FIGHT 2048 for n900 .
 
Never mind the silly questions...

I uploaded fight2048 and doodle jump to extras-devel.
Planning to upload flappybird on short notice.

chorvaqueen 2014-04-06 00:18

Re: (Announce) FLAPPY BIRD , DOODLE JUMP , FIGHT 2048 for n900 .
 
i finally got around the libqtm install errors but i'm faced with a new problem:

i just get a black screen if i start 2048

yaliang 2014-04-06 03:01

Re: (Announce) FLAPPY BIRD , DOODLE JUMP , FIGHT 2048 for n900 .
 
i am worry about the game quitting in the background.are there all apps with qml will close automatically in the background?

phapsubongtoi 2014-04-06 07:51

Re: (Announce) FLAPPY BIRD , DOODLE JUMP , FIGHT 2048 for n900 .
 
i installed fight2048 from extras-devel but there is a problem that the game doesn't save high score. What can i do to fix this problem ?

update: fixed : high score only shows after touching PLAY button :)

ade 2014-04-06 08:06

Re: (Announce) FLAPPY BIRD , DOODLE JUMP , FIGHT 2048 for n900 .
 
Quote:

Originally Posted by chorvaqueen (Post 1420046)
i finally got around the libqtm install errors but i'm faced with a new problem:

i just get a black screen if i start 2048

Did you check the posts in this thread for issues? Please do so first.

@yaliang: no issues with qml programs quitting in the background here.

@phapsubongtoi: at startup fight2048 shows a highscore of 0. When you start a game, it will display the actual highscore (or at least should).

nokiabot 2014-04-06 08:18

Re: (Announce) FLAPPY BIRD , DOODLE JUMP , FIGHT 2048 for n900 .
 
Quote:

Originally Posted by ade (Post 1420043)
Never mind the silly questions...
I uploaded fight2048 and doodle jump to extras-devel.
Planning to upload flappybird on short notice.

any instructions before installing from the repos for those who have used the version from this thread.:)

ade 2014-04-06 08:34

Re: (Announce) FLAPPY BIRD , DOODLE JUMP , FIGHT 2048 for n900 .
 
Quote:

Originally Posted by nokiabot (Post 1420062)
any instructions before installing from the repos for those who have used the version from this thread.:)

Nope.
For fight2048 it will just be higher version that will be installed.

Doodlejump should be overwritten if the files where placed in the same location by hand before.

chorvaqueen 2014-04-06 09:14

Re: (Announce) FLAPPY BIRD , DOODLE JUMP , FIGHT 2048 for n900 .
 
Quote:

Originally Posted by ade (Post 1420058)
Did you check the posts in this thread for issues? Please do so first.

uhm i don't think anyone else posted about a blackscreen problem for 2048 except that one for flappy bird--if you mean this, then i followed the instructions for that one (installing qt-components)

i already have libqtm-11 installed

this is strange.

it does go to portrait mode but it's just a blank black screen.

yaliang 2014-04-06 09:25

Re: (Announce) FLAPPY BIRD , DOODLE JUMP , FIGHT 2048 for n900 .
 
Quote:

Originally Posted by ade (Post 1420058)
@yaliang: no issues with qml programs quitting in the background here.

you mean there is no problem with qml programs or i should not put the question here? I just ask , without complain

elros34 2014-04-06 10:09

Re: (Announce) FLAPPY BIRD , DOODLE JUMP , FIGHT 2048 for n900 .
 
There is a problem with doodlejump. It use much cpu when is minimized. to avoid it you need to change
Code:

RotationSensor{
  id: rs
  active: true
}

to
Code:

RotationSensor {
  id: rs
  active: mTimer.running
}

in /opt/doodlejump/qml/MainPage.qml file. It should help.

ade, there is a segmentation fault when you minimize fight2048. I think meego components in Dialog.qml make this issue.
btw can I ask you why qtm11 instead of 12? Is there any special reason?

Quote:

Originally Posted by Scorpius (Post 1419921)
I tried DoodleJump and it's great but I have no sound I wonder if that's the way it is supposed to be?

Yes it's normal. Maybe 蝉曦m will add sounds in the future.

蝉曦m 2014-04-06 10:36

Re: (Announce) FLAPPY BIRD , DOODLE JUMP , FIGHT 2048 for n900 .
 
Quote:

Originally Posted by elros34 (Post 1420072)
There is a problem with doodlejump. It use much cpu when is minimized. to avoid it you need to change
Code:

RotationSensor{
  id: rs
  active: true
}

to
Code:

RotationSensor {
  id: rs
  active: mTimer.running
}

in /opt/doodlejump/qml/MainPage.qml file. It should help.

ade, there is a segmentation fault when you minimize fight2048. I think meego components in Dialog.qml make this issue.
btw can I ask you why qtm11 instead of 12? Is there any special reason?


Yes it's normal. Maybe 蝉曦m will add sounds in the future.

the plan of doodlejump was delayed,not enough downloads keep it to update,and the version of Symbain is perfect,so....

ade 2014-04-06 10:38

Re: (Announce) FLAPPY BIRD , DOODLE JUMP , FIGHT 2048 for n900 .
 
Quote:

Originally Posted by elros34 (Post 1420072)
There is a problem with doodlejump. It use much cpu when is minimized. to avoid it you need to change
Code:

RotationSensor{
  id: rs
  active: true
}

to
Code:

RotationSensor {
  id: rs
  active: mTimer.running
}

in /opt/doodlejump/qml/MainPage.qml file. It should help.

I don't think I changed you code there, but I will change it.

Quote:

ade, there is a segmentation fault when you minimize fight2048. I think meego components in Dialog.qml make this issue.
btw can I ask you why qtm11 instead of 12? Is there any special reason?
I missed meego components there, although I do not have the segfaults.
No reason in particular why I refer to qtm11 (it was mentioned in this thread). It is better to switch to qtm12 then?

Thanks for the remarks.

nokiabot 2014-04-06 10:50

Re: (Announce) FLAPPY BIRD , DOODLE JUMP , FIGHT 2048 for n900 .
 
Quote:

Originally Posted by 蝉曦m (Post 1420074)
the plan of doodlejump was delayed,not enough downloads keep it to update,and the version of Symbain is perfect,so....

i think you will have enough downloads on maemo and megoo now to keep it up to date:)

elros34 2014-04-06 10:56

Re: (Announce) FLAPPY BIRD , DOODLE JUMP , FIGHT 2048 for n900 .
 
Quote:

Originally Posted by ade (Post 1420075)
I don't think I changed you code there, but I will change it.

I forgot to add it.
Quote:

Originally Posted by ade (Post 1420075)
I missed meego components there, although I do not have the segfaults.

Thats's interesting. I have problem with meego component's crash in various applications. No immediately after minimizing but it happen very often for me.

ade 2014-04-06 14:05

Re: (Announce) FLAPPY BIRD , DOODLE JUMP , FIGHT 2048 for n900 .(available in application manager now)
 
@chorvaqueen:
What's the output of
Code:

/opt/fight2048/bin/fight2048
from the terminal if you still have issues?

@nokiabot
Please start referring to extras-devel in the first post

@all
- New versions of Doodle Jump and Fight2048 are uploaded addressing the findings of elros34.
- And the latest version of FlappyBird is now also uploaded to extras-devel.

It might take a few hours before it is visible in the repos (in the old days, it took about 10 minutes :)).

Mir57 2014-04-06 15:30

Re: (Announce) FLAPPY BIRD , DOODLE JUMP , FIGHT 2048 for n900 .(available in application manager now)
 
Do you have MeeGo version of doodle jump in .deb?

chorvaqueen 2014-04-06 15:37

Re: (Announce) FLAPPY BIRD , DOODLE JUMP , FIGHT 2048 for n900 .(available in application manager now)
 
Quote:

Originally Posted by ade (Post 1420102)
@chorvaqueen:
What's the output of
Code:

/opt/fight2048/bin/fight2048
from the terminal if you still have issues?

welp, it's now telling me I'm missing this:
http://i.imgur.com/0KNFzt7.jpg

ade 2014-04-06 15:52

Re: (Announce) FLAPPY BIRD , DOODLE JUMP , FIGHT 2048 for n900 .(available in application manager now)
 
I assume you need to install "qtquickcompat".

If so, I should add it to the dependencies.

chorvaqueen 2014-04-06 16:16

Re: (Announce) FLAPPY BIRD , DOODLE JUMP , FIGHT 2048 for n900 .(available in application manager now)
 
Quote:

Originally Posted by ade (Post 1420117)
I assume you need to install "qtquickcompat".

If so, I should add it to the dependencies.

just installed it then tried running it.
http://i.imgur.com/45O9nMX.jpg

it's looking for assets?

goodnews: it's not a blackscreen anymore.

badnews: it's not playable.
http://i.imgur.com/7PnJ4uN.jpg

I tried tapping play or anything, nothing happens.

panjgoori 2014-04-06 18:45

Re: (Announce) FLAPPY BIRD , DOODLE JUMP , FIGHT 2048 for n900 .(available in application manager now)
 
@ade thanks for the doodlejump deb file. a request. can you make doodlejump to automatically rotate screen in portrait mode like flappybird does despite of locking screen in landscape mode (orientation lock applet).

for doodle jump to rotate in portrait mode i have to disable orientation lock and also close the keyboard but thats no the case with flappy bird.

ade 2014-04-06 19:05

Re: (Announce) FLAPPY BIRD , DOODLE JUMP , FIGHT 2048 for n900 .(available in application manager now)
 
Quote:

Originally Posted by panjgoori (Post 1420136)
@ade thanks for the doodlejump deb file. a request. can you make doodlejump to automatically rotate screen in portrait mode like flappybird does despite of locking screen in landscape mode (orientation lock applet).

for doodle jump to rotate in portrait mode i have to disable orientation lock and also close the keyboard but thats no the case with flappy bird.

Doodle jump switches to portrait in all my testcases (landscape/auto/portrait lock with the applet), so I can't acknowledge this. It will switch to landscape when the keyboard is open (flappybird does not), but that's not how you play the game in normal circumstances.

Scorpius 2014-04-06 19:47

Re: (Announce) FLAPPY BIRD , DOODLE JUMP , FIGHT 2048 for n900 .(available in application manager now)
 
Quote:

Originally Posted by panjgoori (Post 1420136)
@ade thanks for the doodlejump deb file. a request. can you make doodlejump to automatically rotate screen in portrait mode like flappybird does despite of locking screen in landscape mode (orientation lock applet).

for doodle jump to rotate in portrait mode i have to disable orientation lock and also close the keyboard but thats no the case with flappy bird.

That will defeat the purpose of the game. I'm assuming you have never played this game before in an iPhone/Android phone?

The game has to be played in portrait.

biketool 2014-04-09 11:49

Re: (Announce) FLAPPY BIRD , DOODLE JUMP , FIGHT 2048 for n900 .(available in application manager now )extras devel(
 
)ust updated flappybird, went from nearly unplayable to a full fun playable game with sound; great work!

biketool 2014-04-09 12:01

Re: (Announce) FLAPPY BIRD , DOODLE JUMP , FIGHT 2048 for n900 .(available in application manager now )extras devel(
 
Since we actually have hardware buttons on N900 vs iCrap/Undroid could we perhaps flap using the shutter or volume buttons?
Not sure how hard that would be but it would get fingers and stylus off of the screen while playing.

hardy_magnus 2014-04-09 13:18

Re: (Announce) FLAPPY BIRD , DOODLE JUMP , FIGHT 2048 for n900 .(available in application manager now )extras devel(
 
Just installed these games from the fam , both fb and f2048 are awesome games. But i had a hard time playing doodle jump becoz frankly i dont know how to play it. By the way thanx to the developers for this dank stuff.

ade 2014-04-09 20:12

Re: (Announce) FLAPPY BIRD , DOODLE JUMP , FIGHT 2048 for n900 .(available in application manager now )extras devel(
 
If someone is interested in this (not me) and wants to try himself, here are two more simple N9 boardgames that could be made usable for Fremantle in the same way:
- PegSolitaire (http://122.226.111.101/thread-16892822-1-464-1.html)
- daDouDou (http://122.226.111.101/thread-16892795-1-464-1.html)

marxian 2014-04-09 21:12

Re: (Announce) FLAPPY BIRD , DOODLE JUMP , FIGHT 2048 for n900 .(available in application manager now )extras devel(
 
Quote:

Originally Posted by biketool (Post 1420518)
Since we actually have hardware buttons on N900 vs iCrap/Undroid could we perhaps flap using the shutter or volume buttons?
Not sure how hard that would be but it would get fingers and stylus off of the screen while playing.

I've added code to grab the volume keys for flappybird. Now any key can (hopefully) be used be used to flap. Not tested, as I'm getting the com.nokia.meego error even though I have qt-components-10 and qtquickcompat installed.

Debian package: http://ubuntuone.com/222dP4K4J5PKVr5reEeEYU
Source: http://ubuntuone.com/2KYFaonga0DAGLJZAa4zFy

Shadwblade2652 2014-04-10 00:09

Re: (Announce) FLAPPY BIRD , DOODLE JUMP , FIGHT 2048 for n900 .(available in application manager now )extras devel(
 
where can I get these for the N9?

marxian 2014-04-10 00:17

Re: (Announce) FLAPPY BIRD , DOODLE JUMP , FIGHT 2048 for n900 .(available in application manager now )extras devel(
 
Quote:

Originally Posted by Shadwblade2652 (Post 1420619)
where can I get these for the N9?

Flappy Bird is on OpenRepos: https://openrepos.net/content/htheb/flappy-bird

Shadwblade2652 2014-04-10 00:29

Re: (Announce) FLAPPY BIRD , DOODLE JUMP , FIGHT 2048 for n900 .(available in application manager now )extras devel(
 
Quote:

Originally Posted by marxian (Post 1420622)

what about 2048?

raandoom 2014-04-10 09:00

Re: (Announce) FLAPPY BIRD , DOODLE JUMP , FIGHT 2048 for n900 .(available in application manager now )extras devel(
 
I have my version of 2048. I made it for myself, because web version has bugs :)
At this moment there is no highscore, no game saving, no checks for game over, it can only merging tiles with swipe gesture.
When i add one more thing for beautify i can upload it somewhere :)
And one more thing just for fun: square board can be resized from 2x2 to 10x10 :)
https://dl.dropboxusercontent.com/u/...0_12-51-26.png

https://dl.dropboxusercontent.com/u/...0_12-51-51.png

Shadwblade2652 2014-04-11 00:45

Re: (Announce) FLAPPY BIRD , DOODLE JUMP , FIGHT 2048 for n900 .(available in application manager now )extras devel(
 
Quote:

Originally Posted by raandoom (Post 1420667)
I have my version of 2048. I made it for myself, because web version has bugs :)
At this moment there is no highscore, no game saving, no checks for game over, it can only merging tiles with swipe gesture.
When i add one more thing for beautify i can upload it somewhere :)
And one more thing just for fun: square board can be resized from 2x2 to 10x10 :)
https://dl.dropboxusercontent.com/u/...0_12-51-26.png

https://dl.dropboxusercontent.com/u/...0_12-51-51.png

It looks good so far. Awaiting its completion :)

Shadwblade2652 2014-04-11 00:48

Re: (Announce) FLAPPY BIRD , DOODLE JUMP , FIGHT 2048 for n900 .(available in application manager now )extras devel(
 
Quote:

Originally Posted by marxian (Post 1420622)

and,
That's an old version. I know the developer (M), has updated it several times after the current version on ORepos

olaolala3 2014-04-12 06:19

Re: (Announce) FLAPPY BIRD , DOODLE JUMP , FIGHT 2048 for n900 .(available in application manager now )extras devel(
 
flappy bird ver 0.0.3 http://www.mediafire.com/download/ze....0.3_armel.deb

hard version

Scorpius 2014-04-16 18:26

Re: (Announce) FLAPPY BIRD , DOODLE JUMP , FIGHT 2048 for n900 .(available in application manager now )extras devel(
 
Quote:

Originally Posted by olaolala3 (Post 1421027)

Flappy bird doesn't work for me. It's just a black screen. If I start it from the console it says module "com.nokia.meego" is not installed.

What am I missing? And the DEB in the repository should have this dependence defined.

king Ralphred 2014-04-17 15:11

Re: (Announce) FLAPPY BIRD , DOODLE JUMP , FIGHT 2048 for n900 .(available in application manager now )extras devel(
 
Same problem. Just get a black screen.

setter 2014-04-17 16:01

Re: (Announce) FLAPPY BIRD , DOODLE JUMP , FIGHT 2048 for n900 .(available in application manager now )extras devel(
 
Maybe that's why he hasn't uploaded it at openrepos ;)

Scorpius 2014-04-17 17:19

Re: (Announce) FLAPPY BIRD , DOODLE JUMP , FIGHT 2048 for n900 .(available in application manager now )extras devel(
 
I have a suspicion that they uploaded the N9 version of Flappy Bird to the N900 repositories...


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