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Re: Pokémon GO not working on 2.0.2.45 :(
@pichlo you nailed it exactly on the spot!
I only regret I cannot give more than one thanks to your post! :D |
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So to you everyone who uses Android support because they might actually want their phone to cover their needs is comparable to a housefly that likes $hit? Oookay.... :rolleyes: Everyone else please feel free to return to the original topic if there's anything else to be said.. No need for more offtopic... |
Re: Pokémon GO not working on 2.0.2.45 :(
I would not put it as succinctly as juiceme, but I definitely consider Android support a double-edged sword and the decision to include it short-sighted. Yes, it may have attracted a few more users in the short term, but has caused an unspeakable damage in the long term. One obvious reason is that there is very little incentive to develop native applications. But there is another, even more serious reason. Keep in mind that if your sales tactic is, "it is not really a goose, look, it can quack like a duck", then you may attract a lot of buyers who do not really want a goose but a duck. This very thread is proof that those users will sooner or later become disillusioned when they realize that they have purchased a goose dressed as a duck.
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Re: Pokémon GO not working on 2.0.2.45 :(
You make some good points.. .On the other hand without Android support there might not even be a user base to develop apps for in the first place.. Who knows.
I see this as the equivalent of Wine in Linux distros.. It might help someone make the switch from Windows to Linux, at first one will possibly want at least some of their familiar applications around.. then, as they learn about the wealth of free software available they slowly stop using Windows applications completely. |
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The anti-android zealots continue to astonish me.
Without android support Jolla would not exist, basically. Vastly fewer people would have bought the J1 and thus even if they weren't financially dependent on the sales of that at the start, the pitches to licensing partners and venture capitalists would have had some seriously disappointing numbers in them. And ok sure, everyone using android apps is a housefly willingly eating faecal matter, but approx. zero percent of important third-party app providers would ever write native versions for Sailfish. So there's no organic non-faecal alternative. The only thing Android support has discouraged is a few core people in this community writing native versions of things (which as we saw with N9 isn't a vast array of software) - it has absolutely not discouraged official versions of things because they were never going to happen anyway. Now you may say ah I don't need this nonsense - screw social networks, I am happy with usenet - screw twitter I have some federated commandline fiasco - screw these pokémangoes I don't need it - just realise that you are in the VAST minority and Jolla cannot survive on ubergeeks alone, you have to be able to entice other people onto the boat too or you're sailing nowhere fast. |
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Jolla does have the consistent styling of native apps as a big plus however; it is instantly clear whether an app is a native Sailfish app or an Android app, and that does provide some incentive to provide Sailfish versions of apps. (That, and the ability to use Python, which is one of the most popular languages these days.) |
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Also, if you have a pretty native app that does 20% of the functionality versus an ugly alien one doing 100%, which one would you choose? We see the answers on TJC: the most common suggestion for the best browser is... Firefox on Android :( |
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That last part didn't exactly work out as planned though. The devs have avoided app creation for the masses, only seeded their own wants/needs instead it seems. |
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Yes, as a temporary fix I accept that there was/is need for android support, but it has backfired badly IMO.
As @gerbick says it was meant to smooth the way to full native application environment which has not materialized as planned. The current problem is that the support is dated which means that such people who want to use Android applications cannot get the latest versions to work, which again pisses them off badly and generates bad feelings to all. The Android layer also seems to generate most bug reports on TJC, which leads people to believe that SFOS is in worse shape than it actually is. |
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Can we strip the UI completely and boot straight to bash, would fit me ;) |
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I have Arch Linux running in terminal-only mode on my n900, and it sure is snappy. |
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As you'd of course have console phone application running in one screen instance for example. |
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If that's the case, why not actually target what you really want. It's not an UI, but a general purpose device that's terminal based mostly and has a keyboard. And then try to sell that to a niche within a niche. Good luck with that. Sorry, even as a prior life server administrator, being in the command line 100% of my day, even trying to answer an incoming phone call via terminal, no thanks. |
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http://thenochill.com/teen-killed-wh...ng-pokemon-go/ (not really: http://www.inquisitr.com/3300730/pok...-rare-pokemon/) |
Re: Pokémon GO not working on 2.0.2.45 :(
Pokemon Go not working on Sailfish has turned into a feature very quick!
We are saved from being part of the zombie apocalypse. :eek: |
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I mean Jolla1 is dated. Yes I know many still has Jolla I as mainphone, including myself, but mostly cause there is no SFOS alternatives. But if SFOS was fully supported on Fairphone II some more would probably switch to never device. Btw. Ontopic what is this all hype around pokemon latelly? Just today swedish news radio talked about this "new thing" :eek: |
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There is a modified version of Pokemon GO that supports Android 4.0+ here that apparently at least sort of works on Jolla. I haven't tried it myself.
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Blame android, and sadly complain about their apps, pathetic.
Look there's a getalifemon on your backyard, pppffffttt. |
Re: Pokémon GO not working on 2.0.2.45 :(
I just tried the modified version I linked in my post above. It indeed works as stated by user _kassiopeia_ - the game seems to work fine except the GPS always fails to be detected, which unfortunately makes it unplayable. The GPS does seem to become active, but the app isn't seeing it.
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I've seen it suggested that with Google Play Services installed, the GPS may work.
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Maybe it will also work without gapps since I had to restart my Jolla1 and the App once to make the GPS work. I also increased my SWAP volume since the game is using up to 40% RAM and is a preferred target of the OOM Killer (https://together.jolla.com/question/...#post-id-96653 -> adjusted value to 20). Happy gaming :D Edit: I also made a trainer account and didn't sign in with the Google mail, so maybe this is also needed to work properly. :) |
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Re: Pokémon GO not working on 2.0.2.45 :(
for the gps to work,install google maps,launch it before launching the game,gps then will work fine in pokemon ,and then turn off maps.however sometimes maps should be opened again while in game if any error occurs again.
thats what I have been doing with any android app that works on gps, since i got my jolla |
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I got Pokemon Go working on Jolla C without Google’s proprietary software. I used MicroG to make GPS to work:)
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Apparently, there is a x86 version available now.
My daughter found it yesterday and i am in between being proud of her for mastering basic hacking skills (trail and error i guess) and sad for loosing her to join the zombie army... Look for "Pokémon GO_v0.29.2_apkpure.com.apk" if you want to test on Jolla Tablet. |
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