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-   -   Pokémon GO not working on 2.0.2.45 :( (https://talk.maemo.org/showthread.php?t=96930)

juiceme 2016-07-12 15:21

Re: Pokémon GO not working on 2.0.2.45 :(
 
@pichlo you nailed it exactly on the spot!
I only regret I cannot give more than one thanks to your post! :D

243kof 2016-07-12 15:29

Re: Pokémon GO not working on 2.0.2.45 :(
 
Quote:

Originally Posted by pichlo (Post 1509481)
in a misguided attempt to attract more customers.

Misguided attempt? Android support is the top app in Jolla store with 50000+ downloads. Can you guess how much less people would buy Jolla without Android support?

juiceme 2016-07-12 15:41

Re: Pokémon GO not working on 2.0.2.45 :(
 
Quote:

Originally Posted by 243kof (Post 1509497)
Misguided attempt? Android support is the top app in Jolla store with 50000+ downloads. Can you guess how much less people would buy Jolla without Android support?

Yes, hundred billion houseflies cannot be wrong; $hit is tasty indeed.

243kof 2016-07-12 16:03

Re: Pokémon GO not working on 2.0.2.45 :(
 
Quote:

Originally Posted by juiceme (Post 1509498)
Yes, hundred billion houseflies cannot be wrong; $hit is tasty indeed.


So to you everyone who uses Android support because they might actually want their phone to cover their needs is comparable to a housefly that likes $hit? Oookay.... :rolleyes:

Everyone else please feel free to return to the original topic if there's anything else to be said.. No need for more offtopic...

pichlo 2016-07-12 16:07

Re: Pokémon GO not working on 2.0.2.45 :(
 
I would not put it as succinctly as juiceme, but I definitely consider Android support a double-edged sword and the decision to include it short-sighted. Yes, it may have attracted a few more users in the short term, but has caused an unspeakable damage in the long term. One obvious reason is that there is very little incentive to develop native applications. But there is another, even more serious reason. Keep in mind that if your sales tactic is, "it is not really a goose, look, it can quack like a duck", then you may attract a lot of buyers who do not really want a goose but a duck. This very thread is proof that those users will sooner or later become disillusioned when they realize that they have purchased a goose dressed as a duck.

243kof 2016-07-12 16:17

Re: Pokémon GO not working on 2.0.2.45 :(
 
You make some good points.. .On the other hand without Android support there might not even be a user base to develop apps for in the first place.. Who knows.
I see this as the equivalent of Wine in Linux distros.. It might help someone make the switch from Windows to Linux, at first one will possibly want at least some of their familiar applications around.. then, as they learn about the wealth of free software available they slowly stop using Windows applications completely.

vitaminj 2016-07-12 16:22

Re: Pokémon GO not working on 2.0.2.45 :(
 
The anti-android zealots continue to astonish me.

Without android support Jolla would not exist, basically. Vastly fewer people would have bought the J1 and thus even if they weren't financially dependent on the sales of that at the start, the pitches to licensing partners and venture capitalists would have had some seriously disappointing numbers in them.

And ok sure, everyone using android apps is a housefly willingly eating faecal matter, but approx. zero percent of important third-party app providers would ever write native versions for Sailfish. So there's no organic non-faecal alternative.
The only thing Android support has discouraged is a few core people in this community writing native versions of things (which as we saw with N9 isn't a vast array of software) - it has absolutely not discouraged official versions of things because they were never going to happen anyway.
Now you may say ah I don't need this nonsense - screw social networks, I am happy with usenet - screw twitter I have some federated commandline fiasco - screw these pokémangoes I don't need it - just realise that you are in the VAST minority and Jolla cannot survive on ubergeeks alone, you have to be able to entice other people onto the boat too or you're sailing nowhere fast.

taixzo 2016-07-12 16:33

Re: Pokémon GO not working on 2.0.2.45 :(
 
Quote:

Originally Posted by pichlo (Post 1509503)
I would not put it as succinctly as juiceme, but I definitely consider Android support a double-edged sword and the decision to include it short-sighted. Yes, it may have attracted a few more users in the short term, but has caused an unspeakable damage in the long term. One obvious reason is that there is very little incentive to develop native applications. But there is another, even more serious reason. Keep in mind that if your sales tactic is, "it is not really a goose, look, it can quack like a duck", then you may attract a lot of buyers who do not really want a goose but a duck. This very thread is proof that those users will sooner or later become disillusioned when they realize that they have purchased a goose dressed as a duck.

This reminds me of what happened with OS/2; one of its major selling points was that it could run Windows applications very well. With that in mind, few developers made native OS/2 applications, preferring to create Windows programs which would run cross-platform. OS/2 ended up with no ecosystem.

Jolla does have the consistent styling of native apps as a big plus however; it is instantly clear whether an app is a native Sailfish app or an Android app, and that does provide some incentive to provide Sailfish versions of apps. (That, and the ability to use Python, which is one of the most popular languages these days.)

pichlo 2016-07-12 17:04

Re: Pokémon GO not working on 2.0.2.45 :(
 
Quote:

Originally Posted by taixzo (Post 1509507)
Jolla does have the consistent styling of native apps as a big plus however; it is instantly clear whether an app is a native Sailfish app or an Android app, and that does provide some incentive to provide Sailfish versions of apps.

It is an incentive to use native apps in preference to alien ones, but is it really an incentive to develop native ones? I am not quite sure and would not argue either way.

Also, if you have a pretty native app that does 20% of the functionality versus an ugly alien one doing 100%, which one would you choose? We see the answers on TJC: the most common suggestion for the best browser is... Firefox on Android :(

gerbick 2016-07-12 22:34

Re: Pokémon GO not working on 2.0.2.45 :(
 
Quote:

Originally Posted by nthn (Post 1509482)
No, because the support for Android applications has been one of the big selling points of Sailfish OS since the very beginning.

I always thought it was a way to immediately get some users to cross over, while giving the developers time to get options up and running.

That last part didn't exactly work out as planned though. The devs have avoided app creation for the masses, only seeded their own wants/needs instead it seems.

juiceme 2016-07-13 10:34

Re: Pokémon GO not working on 2.0.2.45 :(
 
Yes, as a temporary fix I accept that there was/is need for android support, but it has backfired badly IMO.

As @gerbick says it was meant to smooth the way to full native application environment which has not materialized as planned.

The current problem is that the support is dated which means that such people who want to use Android applications cannot get the latest versions to work, which again pisses them off badly and generates bad feelings to all.

The Android layer also seems to generate most bug reports on TJC, which leads people to believe that SFOS is in worse shape than it actually is.

nthn 2016-07-13 11:52

Re: Pokémon GO not working on 2.0.2.45 :(
 
Quote:

Originally Posted by juiceme (Post 1509498)
Yes, hundred billion houseflies cannot be wrong; $hit is tasty indeed.

That's a nice reverse fallacy.

nieldk 2016-07-13 14:27

Re: Pokémon GO not working on 2.0.2.45 :(
 
Quote:

Originally Posted by juiceme (Post 1509563)
Yes, as a temporary fix I accept that there was/is need for android support, but it has backfired badly IMO.

As @gerbick says it was meant to smooth the way to full native application environment which has not materialized as planned.

The current problem is that the support is dated which means that such people who want to use Android applications cannot get the latest versions to work, which again pisses them off badly and generates bad feelings to all.

The Android layer also seems to generate most bug reports on TJC, which leads people to believe that SFOS is in worse shape than it actually is.

Actually

Can we strip the UI completely and boot straight to bash, would fit me ;)

taixzo 2016-07-13 14:39

Re: Pokémon GO not working on 2.0.2.45 :(
 
Quote:

Originally Posted by nieldk (Post 1509578)
Actually

Can we strip the UI completely and boot straight to bash, would fit me ;)

You'll need some sort of UI unless you have a hardware keyboard.

I have Arch Linux running in terminal-only mode on my n900, and it sure is snappy.

gerbick 2016-07-13 15:45

Re: Pokémon GO not working on 2.0.2.45 :(
 
Quote:

Originally Posted by nieldk (Post 1509578)
Can we strip the UI completely and boot straight to bash, would fit me

On a phone? Or on a device that you'd use differently?

juiceme 2016-07-13 17:39

Re: Pokémon GO not working on 2.0.2.45 :(
 
Quote:

Originally Posted by gerbick (Post 1509581)
On a phone? Or on a device that you'd use differently?

Why not, hm?
As you'd of course have console phone application running in one screen instance for example.

reinob 2016-07-13 19:09

Re: Pokémon GO not working on 2.0.2.45 :(
 
Quote:

Originally Posted by juiceme (Post 1509585)
Why not, hm?
As you'd of course have console phone application running in one screen instance for example.

Hey people get out of my dream! it's getting too crowded here :)

gerbick 2016-07-13 19:17

Re: Pokémon GO not working on 2.0.2.45 :(
 
Quote:

Originally Posted by juiceme (Post 1509585)
Why not, hm?
As you'd of course have console phone application running in one screen instance for example.

That's how I know that many people actually don't use smartphones as a phone, but as a replacement pocket computer and would rather communicate in other ways that the terminal would suffice.

If that's the case, why not actually target what you really want. It's not an UI, but a general purpose device that's terminal based mostly and has a keyboard. And then try to sell that to a niche within a niche.

Good luck with that.

Sorry, even as a prior life server administrator, being in the command line 100% of my day, even trying to answer an incoming phone call via terminal, no thanks.

Fuzzillogic 2016-07-13 20:18

Re: Pokémon GO not working on 2.0.2.45 :(
 
Quote:

Originally Posted by gerbick (Post 1509595)
Sorry, even as a prior life server administrator, being in the command line 100% of my day, even trying to answer an incoming phone call via terminal, no thanks.

It would be nice to use SIGHUP and nohup with relevant meaning for once ;)

szopin 2016-07-14 08:57

Re: Pokémon GO not working on 2.0.2.45 :(
 
Quote:

Originally Posted by jellyroll (Post 1509379)
They robbed two people yesterday for hunting down Pokemon on their cellphones.

Well, that was quick:
http://thenochill.com/teen-killed-wh...ng-pokemon-go/

(not really: http://www.inquisitr.com/3300730/pok...-rare-pokemon/)

mosen 2016-07-14 10:13

Re: Pokémon GO not working on 2.0.2.45 :(
 
Pokemon Go not working on Sailfish has turned into a feature very quick!
We are saved from being part of the zombie apocalypse. :eek:

mikecomputing 2016-07-14 20:34

Re: Pokémon GO not working on 2.0.2.45 :(
 
Quote:

Originally Posted by Stskeeps (Post 1509405)
Added poll here:

https://twitter.com/stskeeps/status/752467395097292800

Seems if you wipe existing Android app data a lot of things work, but not camera and possibly video acceleration is broken and some issues to solve.

I personally do think It would be better if we could get SFOS + Dalvik fully supported on Fairphone II. It would probably be easier task?

I mean Jolla1 is dated. Yes I know many still has Jolla I as mainphone, including myself, but mostly cause there is no SFOS alternatives.

But if SFOS was fully supported on Fairphone II some more would probably switch to never device.

Btw. Ontopic what is this all hype around pokemon latelly? Just today swedish news radio talked about this "new thing" :eek:

szopin 2016-07-14 20:45

Re: Pokémon GO not working on 2.0.2.45 :(
 
Quote:

Originally Posted by mikecomputing (Post 1509667)
I personally do think It would be better if we could get SFOS + Dalvik fully supported on Fairphone II. It would probably be easier task?

I mean Jolla1 is dated. Yes I know many still has Jolla I as mainphone, including myself, but mostly cause there is no SFOS alternatives.

But if SFOS was fully supported on Fairphone II some more would probably switch to never device.

Btw. Ontopic what is this all hype around pokemon latelly? Just today swedish news radio talked about this "new thing" :eek:

That does not depend on Jolla only, but also at Fairphone willingness to sign the contract. As to the hype... yeah, thought we were past the 'killer app' era, most thought so (we had one every month or two, been a year since, how many ppl still play flappy bird or whatever was its name), sadly the pattern repeats, next killer app and again is not supported by any linux phone (officially released, internal builds of AD for fairphone/turing do not count)

Nition 2016-07-14 23:48

Re: Pokémon GO not working on 2.0.2.45 :(
 
There is a modified version of Pokemon GO that supports Android 4.0+ here that apparently at least sort of works on Jolla. I haven't tried it myself.

ibrakalifa 2016-07-15 02:17

Re: Pokémon GO not working on 2.0.2.45 :(
 
Blame android, and sadly complain about their apps, pathetic.
Look there's a getalifemon on your backyard, pppffffttt.

Nition 2016-07-15 02:26

Re: Pokémon GO not working on 2.0.2.45 :(
 
I just tried the modified version I linked in my post above. It indeed works as stated by user _kassiopeia_ - the game seems to work fine except the GPS always fails to be detected, which unfortunately makes it unplayable. The GPS does seem to become active, but the app isn't seeing it.

eekkelund 2016-07-15 06:21

Re: Pokémon GO not working on 2.0.2.45 :(
 
Quote:

Originally Posted by Nition (Post 1509685)
I just tried the modified version I linked in my post above. It indeed works as stated by user _kassiopeia_ - the game seems to work fine except the GPS always fails to be detected, which unfortunately makes it unplayable. The GPS does seem to become active, but the app isn't seeing it.

GPS fails to be detected also with Jolla C. One could maybe get it running with Google Services installed..

feedme 2016-07-15 06:48

Re: Pokémon GO not working on 2.0.2.45 :(
 
Quote:

Originally Posted by eekkelund (Post 1509687)
GPS fails to be detected also with Jolla C. One could maybe get it running with Google Services installed..

Jolla tablet runs the version downloaded from pureapk, but no gps either.

Nition 2016-07-15 08:54

Re: Pokémon GO not working on 2.0.2.45 :(
 
I've seen it suggested that with Google Play Services installed, the GPS may work.

willi6868 2016-07-15 08:58

Re: Pokémon GO not working on 2.0.2.45 :(
 
Quote:

Originally Posted by eekkelund (Post 1509687)
GPS fails to be detected also with Jolla C. One could maybe get it running with Google Services installed..

The modded version works indeed with Google Spy Services installed.
Maybe it will also work without gapps since I had to restart my Jolla1 and the App once to make the GPS work.

I also increased my SWAP volume since the game is using up to 40% RAM and is a preferred target of the OOM Killer (https://together.jolla.com/question/...#post-id-96653 -> adjusted value to 20).

Happy gaming :D

Edit:
I also made a trainer account and didn't sign in with the Google mail, so maybe this is also needed to work properly. :)

szopin 2016-07-15 19:47

Re: Pokémon GO not working on 2.0.2.45 :(
 
Quote:

Originally Posted by willi6868 (Post 1509700)
The modded version works indeed with Google Spy Services installed.
Maybe it will also work without gapps since I had to restart my Jolla1 and the App once to make the GPS work.

I also increased my SWAP volume since the game is using up to 40% RAM and is a preferred target of the OOM Killer (https://together.jolla.com/question/...#post-id-96653 -> adjusted value to 20).

Happy gaming :D

Edit:
I also made a trainer account and didn't sign in with the Google mail, so maybe this is also needed to work properly. :)

Yeah, google login doesn't seem to work. Should work on JollaC, compass mode is useless (shows what's behind you), the GPS is an issue (neither of the modded apks work), pretty sure augmented part uses only accelerometer (also is not mandatory, you'll get a prerendered background). Btw take a powerbank with you, drains battery like crazy

baboo 2016-07-16 12:37

Re: Pokémon GO not working on 2.0.2.45 :(
 
for the gps to work,install google maps,launch it before launching the game,gps then will work fine in pokemon ,and then turn off maps.however sometimes maps should be opened again while in game if any error occurs again.
thats what I have been doing with any android app that works on gps, since i got my jolla

szopin 2016-07-16 15:22

Re: Pokémon GO not working on 2.0.2.45 :(
 
Quote:

Originally Posted by baboo (Post 1509784)
for the gps to work,install google maps,launch it before launching the game,gps then will work fine in pokemon ,and then turn off maps.however sometimes maps should be opened again while in game if any error occurs again.
thats what I have been doing with any android app that works on gps, since i got my jolla

the gps erroring behaviour is very weird, it works great when searching for gps lock (icon blinking), but with lock on tends to throw an error (especially when standing in the same place, while walking it seems to be gone, maybe AD is skipping sending same results from gps to the app to conserve battery? or maybe it's just pokemon go's pedometer misbehaving, the error tends to lock the game when in 'catching' mode so kind of annoying)

eekkelund 2016-07-16 20:02

Re: Pokémon GO not working on 2.0.2.45 :(
 
I got Pokemon Go working on Jolla C without Google’s proprietary software. I used MicroG to make GPS to work:)

taixzo 2016-07-16 20:12

Re: Pokémon GO not working on 2.0.2.45 :(
 
Quote:

Originally Posted by baboo (Post 1509784)
for the gps to work,install google maps,launch it before launching the game,gps then will work fine in pokemon ,and then turn off maps.however sometimes maps should be opened again while in game if any error occurs again.
thats what I have been doing with any android app that works on gps, since i got my jolla

My issue with that is that since Pokemon Go is so resource intensive, Sailfish tends to close Google Maps when I open it.

Eminem 2016-07-16 20:57

Re: Pokémon GO not working on 2.0.2.45 :(
 
Quote:

Originally Posted by eekkelund (Post 1509820)
I got Pokemon Go working on Jolla C without Google’s proprietary software. I used MicroG to make GPS to work:)

Did you install all four apks? :)

nthn 2016-07-16 23:04

Re: Pokémon GO not working on 2.0.2.45 :(
 
Quote:

Originally Posted by eekkelund (Post 1509820)
I got Pokemon Go working on Jolla C without Google’s proprietary software. I used MicroG to make GPS to work:)

Could you list which steps you took to make it work?

mikecomputing 2016-07-17 11:23

Re: Pokémon GO not working on 2.0.2.45 :(
 
Quote:

Originally Posted by szopin (Post 1509670)
That does not depend on Jolla only, but also at Fairphone willingness to sign the contract. As to the hype... yeah, thought we were past the 'killer app' era, most thought so (we had one every month or two, been a year since, how many ppl still play flappy bird or whatever was its name), sadly the pattern repeats, next killer app and again is not supported by any linux phone (officially released, internal builds of AD for fairphone/turing do not count)

Definitivly agree but the marketing team at jolla should tell Fairphone why to choose SFOS and the consumers should ask Fairphone but I guess we still are to few to get them to act.

Jozz 2016-07-17 18:08

Re: Pokémon GO not working on 2.0.2.45 :(
 
Quote:

Originally Posted by eekkelund (Post 1509820)
I got Pokemon Go working on Jolla C without Google’s proprietary software. I used MicroG to make GPS to work:)

So, Google Play and Maps or not required?

mosen 2016-07-17 18:15

Re: Pokémon GO not working on 2.0.2.45 :(
 
Apparently, there is a x86 version available now.
My daughter found it yesterday and i am in between being proud of her for mastering basic hacking skills (trail and error i guess) and sad for loosing her to join the zombie army...
Look for "Pokémon GO_v0.29.2_apkpure.com.apk" if you want to test on Jolla Tablet.


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