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-   -   GemRb Development Thread (https://talk.maemo.org/showthread.php?t=16947)

Lionelwalks 2011-08-05 21:51

Re: GemRb Development Thread
 
Quote:

Originally Posted by Lionelwalks (Post 1064822)
Hey again, ok, so I've edited the config file, it's still looking for the cache in media/mmc1/Games/GemRB/bg2/cache even after I edited the config file to get it from somewhere else....

lol, here we go again!!!
when gemrb is loading it's loading the config file from /home/usr/.gemrb/gemrb.cfg not from the one we downloaded,
i can't get open the hidden file to edit it to change the path directories, i can find it, but can't open it, and in x term it says permission denied, is there a way around this? should i just connect my phone to my pc and find the hidden file then edit it on my pc?
thanks again and sorry again, new to this

Lionelwalks 2011-08-05 21:51

Re: GemRb Development Thread
 
Quote:

Originally Posted by Lionelwalks (Post 1061936)
Hi, sorry, noob here, x term keeps saying access denied when i try to access /home/user/MyDocs/Downloads and when i try and install the first package it says file doesn't exist :(

lol, here we go again!!!
when gemrb is loading it's loading the config file from /home/usr/.gemrb/gemrb.cfg not from the one we downloaded,
i can't get open the hidden file to edit it to change the path directories, i can find it, but can't open it, and in x term it says permission denied, is there a way around this? should i just connect my phone to my pc and find the hidden file then edit it on my pc?
thanks again and sorry again, new to this

NerdKnight 2011-08-06 07:43

Re: GemRb Development Thread
 
Version 0.6.5-2 available in extras-devel.

New features:
- quickspell support
- keymap.ini handling
- yet more unhardcoded PST projectiles
- area comments, party npc interactions
- ios port and enhanced touchscreen support

Improved features:
- performance
- squirrels and other small game don't die instantly
- stores and stacking
- effects, triggers, actions, dialogs
- secret door detection, turning undead
- bugfixes and internal cleanups

More info: http://www.gemrb.org/

NerdKnight 2011-08-06 07:44

Re: GemRb Development Thread
 
Quote:

Originally Posted by Lionelwalks (Post 1064883)
lol, here we go again!!!
when gemrb is loading it's loading the config file from /home/usr/.gemrb/gemrb.cfg not from the one we downloaded,
i can't get open the hidden file to edit it to change the path directories, i can find it, but can't open it, and in x term it says permission denied, is there a way around this? should i just connect my phone to my pc and find the hidden file then edit it on my pc?
thanks again and sorry again, new to this

You can update gemrb to the last version (0.6.5-2) I've just uploaded, I've changed the ownership of the file so you don't need to be root to edit it.
You can also edit the file as root (http://wiki.maemo.org/Root_access), but be careful what you do logged as root.

NerdKnight 2011-10-21 01:50

Re: GemRb Development Thread
 
Version 0.6.6-1 available in extras-devel
New features
  • aura pollution and cleansing, casting interruption
  • formation rotation
  • bounty encounters
  • npclevel.2da support
  • initial mac bundle support
  • fatigue
  • backstab on condition (like in ToBEx)
Improved features
  • effects, triggers, actions
  • keyboard shortcuts (F1-F12), touchscreen ui, scrolling
  • hitpoint gain, thieving skill boni
  • combat, spellcasting, iwd sounds
  • PST inventory, PST spells
  • bugfixes

NerdKnight 2012-01-13 03:44

Re: GemRb Development Thread
 
Version 0.7.0-maemo1 available in extras-devel
New features
  • one can play through the whole Baldur's Gate saga
  • custom TTF fonts support
  • arbitrarily sortable casting list
  • ios configuration interface, xcode project
  • more pst spawn ini flags, individual critical hit animations
Improved features
  • resting, comment timing, actions
  • drop caps, keybindings, sdl 1.3 input
  • bugfixes, cleanups

ivgalvez 2012-01-13 07:36

Re: GemRb Development Thread
 
Great, now that Baldur's saga is completely playable I can anticipate long hours with my N900.

Jedibeeftrix 2012-01-22 12:37

Re: GemRb Development Thread
 
is this ever going to get out of testing? :)

NerdKnight 2012-01-25 16:35

Re: GemRb Development Thread
 
Quote:

Originally Posted by Jedibeeftrix (Post 1153973)
is this ever going to get out of testing? :)

Actually it never got out of extras-devel, I've promoted version 0.7.0maemo4 to testing

optimaxxx 2012-01-30 13:58

Re: GemRb Development Thread
 
I'm feeling really ******ed, but i've now spent 3+ hours trying to get this running.

Is there any chance of an up to date guide?

i don't even have a memory card, why would it default to a non-guaranteed location?


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