![]() |
Re: [TESTING] PhoneME Advanced (Java Mobile) prototype release
Just got it, geeze what a beater. Filled with photos of the previous owners kids (I hope) and porn. Digitiser is totally scratched to F. It is like looking through a frosted glass toilet window, however it is still useable.
Full re-flash, CSSU stable, KP49, SSH, rootsh. I am soldering down the USB port now, also it is a HW. Rev 2101. |
Re: [TESTING] PhoneME Advanced (Java Mobile) prototype release
1 Attachment(s)
DavyP, i just edited something in the Makejadsh, by the way feel free to edit as u want.. Now it creates the Right shortcut, but i missed something about unzip $JAR "specific file and parameters that i miss.." -destination $MIDLET_NAME.png, then i left it like this and i used "java" icon in my path then..
To invoke it, i moved it on /usr/bin/, ahh, one more thing, if i leave $PWD path, it searches for /home, then i inserted the complete path, assuming it like /home/phoneme/.. this is the script, everything works fine for me ;) Code:
#!/bin/sh |
Re: [TESTING] PhoneME Advanced (Java Mobile) prototype release
Quote:
at the changes in your script and include it my next build. The reason why I used the $PWD variable, is because I am not sure where people unpack this application. In my case with the emulator, it is in /home/developer/phoneme but on a real device this would be in /home/user/phoneme. I probably should have used some shell script tricks to figure out the location of the midlet scripts, but maybe these problems can be more easily solved if I would package the phoneME application in a deb file rather than in a tgz file you have to unpack manually. Cheers, Davy |
Re: [TESTING] PhoneME Advanced (Java Mobile) prototype release
2 Attachment(s)
Quote:
is there a way to select some buttons? i add screenshots some games works! :D i'm trying The Wolfman, i add a screenshot of what i cannot push as a button event. By the way, the correct path for the phoneme, like standard optifyed apps is /opt/phoneme, i left /home/phoneme becouse your How-to say this, just to not complicate the things to the newbies that try to run it from a shel command i think is better to symlink the CVM binary and the gcc library like follow /usr/bin/cvm (full or symlinked to the opt) /usr/lib/libcvm.so (full or symlinked to the opt) i add a screenshot of what i cannot push.. edit: just the Enter Button is mapped in phoneme? in this game i cannot use other keys just the Enter Button.. is it caused by the jsr implementation? by the way it's an amazing JVM! |
Re: [TESTING] PhoneME Advanced (Java Mobile) prototype release
Quote:
Ctrl+Left and Ctrl+Right. However, I think this game like many others suffers from not having a keyboard layout like on a feature phone. At the moment, I am not having a lot of spare time to add an alternative keymapping, but it will be one of the features I will look into first. Davy |
Re: [TESTING] PhoneME Advanced (Java Mobile) prototype release
Quote:
the midlet extract midi temporany files in the /tmp, will be nice and light to move the temp in /home/user/MyDocs/phoneme-cache/ becouse it has much more space and, with more maemo tools we can access directly to every temp single file on it (logs, midi, mp3, or more..) thx for you big work, Cristian |
Re: [TESTING] PhoneME Advanced (Java Mobile) prototype release
Quote:
|
Re: [TESTING] PhoneME Advanced (Java Mobile) prototype release
Quote:
|
Last build works great on N9, download in Opera Mini also works. Double tap to zoom not working.
|
Re: [TESTING] PhoneME Advanced (Java Mobile) prototype release
Quote:
run the script for the midlet you want ;) i go to sleep :) when i'll be ok, i'll add a string to remove the jar, jar, .desktop file of a game/app you want to remove zzz ZZZZ zzz ZZZz goodnight you all |
All times are GMT. The time now is 16:19. |
vBulletin® Version 3.8.8