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-   -   [Announce] Sony Playstation 1 Emulators (https://talk.maemo.org/showthread.php?t=68770)

octave 2012-04-06 22:06

Re: [Announce] Sony Playstation 1 Emulators
 
I have some ps1 discs i want 2 rip but when i run them,all i see is a cdfs filesystem and ewhen i open dem,i see some files and folders how do i make a bin file out of dis.

XiliX 2012-04-06 22:06

Re: [Announce] Sony Playstation 1 Emulators
 
Quote:

Originally Posted by octave (Post 1188999)
Sumbody ansa me pls

You can find everything you need to know on the first page of this thread. If you cant find it there, give this a try.:
link .

Good luck. :)

Mohammed Muid 2012-04-07 14:59

Re: [Announce] Sony Playstation 1 Emulators
 
i downloaded a rom. roadroash. the extension of the file is .bin.ecm. i copied the rom in home/user/MyDocs/PSX ROM .
then i opened psx4m and clicked start and configure. but nothing works.
then i opened gui config and selected the above directory in ROM section. i got "cant save gui config, permission error? " how to open the rom. plzz help

edit:

i renamed the rom to .bin and it showed. but when i select it , nothing happens.. it want to start.(the start button gets highlited for a few second that it goes back) i also did the configuration written in the compatibility list. but i did not understand how to set the average game speed that is showed in the list. and there its written that .img work. but mine is .bin. how to solve this. thank you.

zzzchainzzz 2012-04-07 16:14

Re: [Announce] Sony Playstation 1 Emulators
 
@ Mohammed Muid..

YOU are asking questions that have been answered too many times on this thread.

TAKE YOUR TIME and go THROUGH the THREAD for the ANSWERS...

Download GEMC to convert your .bin.ecm file to just .bin extension...

Mohammed Muid 2012-04-07 16:51

Re: [Announce] Sony Playstation 1 Emulators
 
the thread has 81 pages. how can i read 81 pages. i dont even read this much for my exams. just renaming it to .bin wont work? and in the comp list its written for roadrash that .img work.

impeham 2012-04-07 17:13

Re: [Announce] Sony Playstation 1 Emulators
 
Quote:

Originally Posted by Mohammed Muid (Post 1189375)
the thread has 81 pages. how can i read 81 pages. i dont even read this much for my exams. just renaming it to .bin wont work? and in the comp list its written for roadrash that .img work.

Man, you really have to learn to search for things. just type .ecm in google and see how to decompress it.

XiliX 2012-04-07 17:32

Re: [Announce] Sony Playstation 1 Emulators
 
@mohammed muid
There is a search this thread button located at the top of each page in TMO. I found it just recently, and it made my life a lot easier :)

Mohammed Muid 2012-04-08 16:43

Re: [Announce] Sony Playstation 1 Emulators
 
i have converted roadrash to img and also bin with uniecm and ultraISO. the game opens but hangs at the startup screen. please help. i did all the confg mentioned in the compatibility list.it hangs at the beginning an no keys work.

Acidspunk 2012-04-08 16:46

Re: [Announce] Sony Playstation 1 Emulators
 
Quote:

Originally Posted by Mohammed Muid (Post 1189769)
i have converted roadrash to img and also bin with uniecm and ultraISO. the game opens but hangs at the startup screen. please help. i did all the confg mentioned in the compatibility list.it hangs at the beginning an no keys work.

Maybe you need to use a bios? search google for scph1001.bin and try using it.

Mohammed Muid 2012-04-08 17:18

Re: [Announce] Sony Playstation 1 Emulators
 
i downloaded the bin file. unrarred it. placed it in a folder named psx bios. then selected the folder from psx4m gui config. den when i opened the game. same problem. it stuck at loading screen.i cant even select bios from the rom configuration. do i need to select that? and how to set the average game speed fps as given in the compatibility list.

Acidspunk 2012-04-08 19:23

Re: [Announce] Sony Playstation 1 Emulators
 
Tried Road Rash and it crashes before you can even get to the menu. It's weird because it used to work on earlier versions. It still needs the bios, though. As for the bios itself I had to put it in a separate folder by itself or the emulator would always assume one of the other roms was the bios.

Mohammed Muid 2012-04-09 00:45

Re: [Announce] Sony Playstation 1 Emulators
 
yes exactly. how to solve this?

Acidspunk 2012-04-09 03:44

Re: [Announce] Sony Playstation 1 Emulators
 
Quote:

Originally Posted by Mohammed Muid (Post 1189892)
yes exactly. how to solve this?

Well with this particular game there's nothing you can do. It just doesn't work. Try one of the other two road rash games.

octave 2012-04-09 09:02

Re: [Announce] Sony Playstation 1 Emulators
 
Running winning eleven 45 smoothly but jackie chan stunt master crashes at the start.why is this so

Mohammed Muid 2012-04-09 09:39

Re: [Announce] Sony Playstation 1 Emulators
 
is it possible to play virtua cop or house of the dead?

zzzchainzzz 2012-04-09 12:09

Re: [Announce] Sony Playstation 1 Emulators
 
Quote:

Originally Posted by octave (Post 1189976)
Running winning eleven 45 smoothly but jackie chan stunt master crashes at the start.why is this so

Jackie chan plays quite well for me. Try different settings

octave 2012-04-09 12:17

Re: [Announce] Sony Playstation 1 Emulators
 
Quote:

Originally Posted by zzzchainzzz (Post 1190034)
Jackie chan plays quite well for me. Try different settings

which settings are u using

zzzchainzzz 2012-04-09 12:32

Re: [Announce] Sony Playstation 1 Emulators
 
pcsx-rearmed
gpu.... neon-gpu
frame skip ..auto
region... auto

octave 2012-04-09 12:39

Re: [Announce] Sony Playstation 1 Emulators
 
Quote:

Originally Posted by zzzchainzzz (Post 1190044)
pcsx-rearmed
gpu.... neon-gpu
frame skip ..auto
region... auto

still not working.which extension is your rom

zzzchainzzz 2012-04-09 16:13

Re: [Announce] Sony Playstation 1 Emulators
 
Quote:

Originally Posted by octave (Post 1190048)
still not working.which extension is your rom

.pbp formerly .img...

Acidspunk 2012-04-09 18:04

Re: [Announce] Sony Playstation 1 Emulators
 
Quote:

Originally Posted by Mohammed Muid (Post 1189980)
is it possible to play virtua cop or house of the dead?

No because those are sega saturn games.

sakya 2012-04-10 13:52

Re: [Announce] Sony Playstation 1 Emulators
 
Uploaded pcsxrearmed version 0.4.0.14.5

Changelog:
* Fixed accelerometer using gles
* Added -analog option to use the accelerometer as the analog pad
* Added options to set accelerometer sens, max value, y_def
* Added -displayon option to keep the display on (useful when playing using the accelerometer)


Uploaded psx4m-gui version 0.4-6.14.8

Changelog:
* Icon read from pbp (if present)
* Added new settings for accelerometer
* Added new setting to keep the display on

You can now use the accelerometer as the analog pad (useful for driving games, tested with Wipeout 3).
To use this option the game must (obviously) support the analog controller (eg: Wipeout 2 DOES NOT support it, while Wipeout 3 does).

You can test your configuration in the gui:
http://s14.postimage.org/aomuyixu9/screenshot.png

The accelerometer settings mean:
  • Deadzone: Set the deadzone where the accelerometer values have no effect.
  • Y Zero position: Set the Y zero position. 500 is 45 degree circa.
  • Max Value: The value that is considered as the pad maximum value. As for "Y Zero pos" 500 is 45 degree circa.

ivgalvez 2012-04-10 15:38

Re: [Announce] Sony Playstation 1 Emulators
 
Amazing changes.

Would it be possible to create profiles redefining the keys and/or accelerometer so you could use one profile for some games and a different one for others?

sakya 2012-04-10 15:47

Re: [Announce] Sony Playstation 1 Emulators
 
Quote:

Originally Posted by ivgalvez (Post 1190453)
Would it be possible to create profiles redefining the keys and/or accelerometer so you could use one profile for some games and a different one for others?

Accelerometer settings are different for each game, I could add the possibility to use different keys for each game.

ivgalvez 2012-04-10 16:51

Re: [Announce] Sony Playstation 1 Emulators
 
Quote:

Originally Posted by sakya (Post 1190457)
Accelerometer settings are different for each game, I could add the possibility to use different keys for each game.

That would be great, specially if you use a Game Gripper and need a different keyboard layout when you don't have it and use the keyboard.

sakya 2012-04-10 20:15

Re: [Announce] Sony Playstation 1 Emulators
 
Quote:

Originally Posted by ivgalvez (Post 1190470)
That would be great, specially if you use a Game Gripper and need a different keyboard layout when you don't have it and use the keyboard.

I never heard about Game Gripper before...ordered one just now, thanks. ;)

impeham 2012-04-10 21:31

Re: [Announce] Sony Playstation 1 Emulators
 
Quote:

Originally Posted by sakya (Post 1190413)
Uploaded pcsxrearmed version 0.4.0.14.5

Changelog:
* Fixed accelerometer using gles
* Added -analog option to use the accelerometer as the analog pad
* Added options to set accelerometer sens, max value, y_def
* Added -displayon option to keep the display on (useful when playing using the accelerometer)


Uploaded psx4m-gui version 0.4-6.14.8

Changelog:
* Icon read from pbp (if present)
* Added new settings for accelerometer
* Added new setting to keep the display on

You can now use the accelerometer as the analog pad (useful for driving games, tested with Wipeout 3).
To use this option the game must (obviously) support the analog controller (eg: Wipeout 2 DOES NOT support it, while Wipeout 3 does).

You can test your configuration in the gui:
http://s14.postimage.org/aomuyixu9/screenshot.png

The accelerometer settings mean:
  • Deadzone: Set the deadzone where the accelerometer values have no effect.
  • Y Zero position: Set the Y zero position. 500 is 45 degree circa.
  • Max Value: The value that is considered as the pad maximum value. As for "Y Zero pos" 500 is 45 degree circa.

Great stuff :)

Some thoughts/issues:

I think that accelerometer configuration should be global to all games since holding/moving the device is done from same position for all games . For example - if I'm playing while laying down or sitting in a chair I would like to change the "y zero position" to affect all games to fit for each of these positions.

Maybe adding an option to inherit from default configuration all settings that were not specifically set for a game would be a good solution for this and many more configuration issues - this way a user will be able to change globally any setting which will affect all games - as long as they were not specifically overriden (maybe for key mappings also).

I think display on should also be a global switch and not a per game one.

A bug I found - frameskip on gles GPU not working - changing value doesn't affect the speed.

Will it be much trouble to create two modes of keys mappings - one for accelerometer on and one for off?
The reason I ask this is because game gripper is missing two buttons (L2, R2), and the only way to access all control keys with it is to use accellerometer to control Left,Right,Up,Down and by that - to allow new key mappings for the gripper's left + control for other usages such as L2,R2, Load and Save.

I know I'm asking a lot and it up to you when (and if) to implement these issues.

Anyway great work man - glad to be QA for this project!

impeham 2012-04-10 22:12

Re: [Announce] Sony Playstation 1 Emulators
 
Quote:

Originally Posted by impeham (Post 1190537)

Will it be much trouble to create two modes of keys mappings - one for accelerometer on and one for off?
The reason I ask this is because game gripper is missing two buttons (L2, R2), and the only way to access all control keys with it is to use accellerometer to control Left,Right,Up,Down and by that - to allow new key mappings for the gripper's left + control for other usages such as L2,R2, Load and Save.

I just realized that this actually only needs to be possible/enabled for some games that requires all key mappings such as fighting force, ninja, fifa and more - so different keys for each game will solve this.

ivgalvez 2012-04-11 06:49

Re: [Announce] Sony Playstation 1 Emulators
 
Quote:

Originally Posted by sakya (Post 1190518)
I never heard about Game Gripper before...ordered one just now, thanks. ;)

It's the best accessory for the N900!! :D

ivgalvez 2012-04-11 06:51

Re: [Announce] Sony Playstation 1 Emulators
 
Quote:

Originally Posted by impeham (Post 1190537)
Great stuff :)

Some thoughts/issues:

I think that accelerometer configuration should be global to all games since holding/moving the device is done from same position for all games . For example - if I'm playing while laying down or sitting in a chair I would like to change the "y zero position" to affect all games to fit for each of these positions.

Maybe adding an option to inherit from default configuration all settings that were not specifically set for a game would be a good solution for this and many more configuration issues - this way a user will be able to change globally any setting which will affect all games - as long as they were not specifically overriden (maybe for key mappings also).

I think display on should also be a global switch and not a per game one.

A bug I found - frameskip on gles GPU not working - changing value doesn't affect the speed.

Will it be much trouble to create two modes of keys mappings - one for accelerometer on and one for off?
The reason I ask this is because game gripper is missing two buttons (L2, R2), and the only way to access all control keys with it is to use accellerometer to control Left,Right,Up,Down and by that - to allow new key mappings for the gripper's left + control for other usages such as L2,R2, Load and Save.

I know I'm asking a lot and it up to you when (and if) to implement these issues.

Anyway great work man - glad to be QA for this project!

Indeed if per game keyboard configuration is added, a default configuration is a must, otherwise having to configure each game would be painful.

JSTAR 2012-04-11 10:12

Re: [Announce] Sony Playstation 1 Emulators
 
hi is it possible to use the analog stick on ps3 controller?

sakya 2012-04-11 10:21

Re: [Announce] Sony Playstation 1 Emulators
 
Quote:

Originally Posted by JSTAR (Post 1190693)
hi is it possible to use the analog stick on ps3 controller?

I don't know. I don't have a ps3 or a ps3 controller.
How does it work? Do you map the controller keys to the keyboard?

impeham 2012-04-11 10:30

Re: [Announce] Sony Playstation 1 Emulators
 
Quote:

Originally Posted by sakya (Post 1190697)
I don't know. I don't have a ps3 or a ps3 controller.
How does it work? Do you map the controller keys to the keyboard?

Yes - it works fine with mapping the controller to the keys.

The Analog controllers does not currently work unfortunately.

dragonken 2012-04-11 15:04

Re: [Announce] Sony Playstation 1 Emulators
 
The emulator is incredible, a lot of games are running with full speed and sound. I'd like to say thank you for EVERYONE who worked on it!

I only got one problem. If i'm using quick loading, most of the games are very slow. I'f i'm pressing the quick load button few times again, then it will run at full speed, but the games crashes if it need's to load something (for example in Final Fantasy 9 i can't go to the next screen). Anybody else got this problem too?

vi_ 2012-04-11 15:24

Re: [Announce] Sony Playstation 1 Emulators
 
Ok, total noob mode activated.

I want to play vandal hearts just like the old days. Assuming I have:

1. My legally obtained copy of the game.
2. My legally obtained copy of the PSX bios.
3. My N900.

What combination of stuff do I need to install in order to play this game?

zzzchainzzz 2012-04-11 15:36

Re: [Announce] Sony Playstation 1 Emulators
 
Quote:

Originally Posted by vi_ (Post 1190791)
Ok, total noob mode activated.

I want to play vandal hearts just like the old days. Assuming I have:

1. My legally obtained copy of the game.
2. My legally obtained copy of the PSX bios.
3. My N900.

What combination of stuff do I need to install in order to play this game?

legally game and bios....(well stressed out)

Was the N900 illegally obtained? LOL

In Extras Devel .. Download the package, psx4m-gui...

sakya 2012-04-11 15:40

Re: [Announce] Sony Playstation 1 Emulators
 
Quote:

Originally Posted by vi_ (Post 1190791)
What combination of stuff do I need to install in order to play this game?

1.Install psx4m-gui from Extras Devel
2.Put the bios (scph1001.bin) in /home/user/MyDocs
3.Create a directory ( /home/user/MyDocs/psxroms )
4.Put your iso in the rom directory
5.Launch psx4m-gui
6.Configure gui (top menu)
7.Configure keys (top menu)
8.Configure rom (default settings should work fine)
9.Start the rom

zzzchainzzz 2012-04-11 15:58

Re: [Announce] Sony Playstation 1 Emulators
 
Just a suggestion..

An auto pause feature when receiving incoming calls...^^

impeham 2012-04-11 20:20

Re: [Announce] Sony Playstation 1 Emulators
 
Found another bug:
key configurations are wrong for L1,R1,L2,R2

L1 is actually L2 and the opposite
R1 is actually R2 and the opposite

That's why i couldn't esacpe from a battle in FF8 :)

sakya 2012-04-11 20:53

Re: [Announce] Sony Playstation 1 Emulators
 
Quote:

Originally Posted by impeham (Post 1190912)
Found another bug:
key configurations are wrong for L1,R1,L2,R2

Yes, I noticed this in the same way, thanks (but I forgot to fix it). :)


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