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Re: PCSX-m
As I already said I write JavaScript for living lately, so PCSX work is a way of resting my mind by changing problem domain. So it obviously is irregular.
The main work now is getting the dynarec working, which I'm focusing now. |
Re: PCSX-m
i dont know if this is present for others aswell, but a few days ago the emulator was able to play even though at a slow speed but none the less played games such as fifa 2005, tekken 2 and jackie chan the stuntmaster.
however now for fifa 2005 and tekken 2 only a black screen is present, and for jackie chan the first part shows then just stays on that state. the phone itself does not freeze or break down, i am able to exit the games normally. regards |
Re: PCSX-m
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The main difference between OpenGL 2.0 and ES is dropping OpenGL 1 compatibility layer and relying on new features only. You need to emulate the whole gl_begin/gl_end scene setup and state and texture handling. |
Re: PCSX-m
Is there any way to define "keyboard" available as a controller device so we can control the ROMs using the N900's keyboard without a sixasis controller?
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Re: PCSX-m
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Re: PCSX-m
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PR1.1.1 introduces support for OpenGL 1.x: http://wiki.maemo.org/Maemo_5/PR1.1.1 |
Re: PCSX-m
No, it adds support for OpenGL ES 1.1. That's not the same. ES is the OpenGL version for mobile devices and not direct compatible with the main variant.
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Re: PCSX-m
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I will look into that. |
Re: PCSX-m
Porting OpenGL 1 to OpenGL ES 1 takes some work, but I should manage. :)
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Re: PCSX-m
Yay! I finally managed to integrate psx4all dynarec and it is working fine without crashes. :D
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