maemo.org - Talk

maemo.org - Talk (https://talk.maemo.org/index.php)
-   Games (https://talk.maemo.org/forumdisplay.php?f=12)
-   -   How To: Nintendo 64 Emu for N900 <Now in Extras-Devel> (https://talk.maemo.org/showthread.php?t=57647)

DarthLuda 2010-07-05 23:01

Re: How To: Nintendo 64 Emu for N900
 
Quote:

Originally Posted by salawat (Post 741599)
this is what i do to load a game. say the game file is SuperMario64.z64

in xterminal

cd /home/user/MyDocs

then

/home/user/.mupen64plus/mupen64plus SuperMario64.z64

and then it loads up

Yeah this worked for me! Thanks!
But that means my symlink's not active. everytime i try doing this, I'm always gettin the code
Quote:

ln: /usr/bin/mupen64plus: File exists
Any ideas?

ishurmer 2010-07-05 23:23

Re: How To: Nintendo 64 Emu for N900
 
Hello all,

Attached is a link to a quick and dirty compile of the latest gles2n64 plugins, based on the latest sources (svn revision 20), which seems a fair bit quicker that the previous versions. This is heavily based on javispedro's modifications and uses his SDL-gles library.

You should just be able to drop this over the current plugin (plugins/gles2n64.so), although this is a very untested build so it's probably wise to backup the old version just in case. I built it to tide myself over until someone talented (and who has a clue what they're doing!) ports it properly, but it might be of interest to others so I thought I would post it!

Download here: http://ishweb.co.uk/gles2n64.so

haberdash1 2010-07-06 00:04

Re: How To: Nintendo 64 Emu for N900
 
Hi I tried the Update method after a previously successful install. Now i get the error: no graphics pluqin specified. Thanks for any help b/c this is awesome!

haberdash1 2010-07-06 00:15

Re: How To: Nintendo 64 Emu for N900
 
nevermind the above. i missed some of the commands on this site w/ the microb scrunch. Thanks again!

IzzehO 2010-07-06 01:49

Re: How To: Nintendo 64 Emu for N900
 
Quote:

Originally Posted by DarthLuda (Post 741760)
Yeah this worked for me! Thanks!
But that means my symlink's not active. everytime i try doing this, I'm always gettin the code Any ideas?

Start again.

root (gain root access)
rm /usr/bin/mupen64plus (delete the root owned file)
ln -s /home/user/.mupen64plus/mupen64plus /usr/bin/mupen64plus (make a new one)

Quote:

Originally Posted by ishurmer (Post 741777)
Hello all,

Attached is a link to a quick and dirty compile of the latest gles2n64 plugins, based on the latest sources (svn revision 20), which seems a fair bit quicker that the previous versions. This is heavily based on javispedro's modifications and uses his SDL-gles library.

You should just be able to drop this over the current plugin (plugins/gles2n64.so), although this is a very untested build so it's probably wise to backup the old version just in case. I built it to tide myself over until someone talented (and who has a clue what they're doing!) ports it properly, but it might be of interest to others so I thought I would post it!

Download here: http://ishweb.co.uk/gles2n64.so

Trying this out now. Javis mentioned something about an escape mechanism with the latest compile... know anything about that? I half expected him to release the latest... but haven't heard anything. In his defense he is a very busy beaver. Also for the record, it wasn't just the gles2n64 that was updated for the most recent, the entire source was. Current source code is from 26th June.. wherever previous was from March. Current SVN build of the gles2n64 seperately does make a whole lot of sense though. Also did the latest come with a config file? Or anything of the likes? as he has added a few commands in the last few revisions that I don't believe are in my current config file.


Quote:

Originally Posted by weißelstone (Post 741396)
If you'd put the year after it it would be really day-month-year (like we do it in Germany) but with only month and day (or day and month) it is always hard to guess. Also the sorting month-year is much more logical for a computer as it will sort them in the right order (all files from july after the files from june) with day-month it shows all files from all month's first, then the ones from all month's seconds, and so on. So logical for files is yyyymmdd and not ddmmyyyy.

Very valid point... and I'll remember it for next time. Apologies that my reply came off more aggressive than intended.

Super Mario 64 no longer has the transparency issues, but a few other issues for games have been introduced. With the framebuffer everything now looks a lot more jagged. Add framebuffer enable=0 into the gles2n64.conf and it should go back to being smoother.

1080 Snowboarding and similar games now work MUCH better as the way the frameskip works has been reworked. It's still not full, full speed... but its progress.

To the person asking for sound:

I see no point in explaining if you can't be bothered searching .. or even reading the first 2 posts.

To the multiple people that keep spamming:
GUI GUI PACKAGE PACKAGE

... you aren't helping the discussion.. it will get done when it gets done... padding the thread out 10 pages isn't going to help that.

yodawg 2010-07-06 02:29

Re: How To: Nintendo 64 Emu for N900
 
anyone figured out how to save yet?

cddiede 2010-07-06 02:44

Re: How To: Nintendo 64 Emu for N900
 
Quote:

Originally Posted by ishurmer (Post 741777)
Hello all,

Attached is a link to a quick and dirty compile of the latest gles2n64 plugins, based on the latest sources (svn revision 20), which seems a fair bit quicker that the previous versions. This is heavily based on javispedro's modifications and uses his SDL-gles library.

Download here: http://ishweb.co.uk/gles2n64.so

This s great!! with the last plugin, I usually froze up after the opening cutscene of Goldeneye, but with this one I just played (with sound off) the entire first level straight through!! (I even managed several kills with the sniper rifle with just my keypad, no PS3 controller needed!).

I could've kept playing, but my N900 was getting REALLY hot!

nax3000 2010-07-06 02:46

Re: How To: Nintendo 64 Emu for N900
 
Can someone upload a video of the new plugin at work?
________
Squirting video

cddiede 2010-07-06 02:49

Re: How To: Nintendo 64 Emu for N900
 
Quote:

Originally Posted by nax3000 (Post 741880)
Can someone upload a video of the new plugin at work?

I'll take a video of some Goldeneye as soon as I can get my baby to sleep.

yodawg 2010-07-06 02:58

Re: How To: Nintendo 64 Emu for N900
 
how do i go about installing this new new gles2n64 compile?


All times are GMT. The time now is 05:08.

vBulletin® Version 3.8.8