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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
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I was playing the Zelda OoT on the current version and all of the sudden while I was playing I got this error. Now when ever I try to play it this error pops up. It pops up now when ever I try and load my save file. I hope this helps with the next update.
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
I wasn't complaing. I could care less that it doesn't work at this very moment. I'm just happy I am able to play it on my phone in the first place.
I was letting them know of an error. I haven't seen anyone post anything helpful about it like the actual error messeage. They have just been complaining that there Zelda isn't working. I took the time to explain the problem and give a screenshot of the error message. The only thing already known about this problem was that zelda wasn't working. It doesn't seem you have even tried reading any of this thread or you obviously dont understand the troubleshoot/developmental process. |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
-There where several posts with the error message, I think mine was the first, about a week ago.
-IzzehO knows the Issue and the error message -He can't do anything about it. -As in the first post is explained, there is no need to report bugs here, do it on the Pandora forum, where people actually are working on it. -The next update wil hopefully fix it, I think ist not worth it, to get the older Version. |
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
IzzehO, first of all, big, big thx for your work!
I've tried 3 games so far. Super Mario 64 works brilliant with sound, It's even pretty nice playable with the keyboard of the N900. Super mario cart also works fantastic (without sound). The only game i couldn't get running at full speed is super smash brothers. It runs at about 30% speed (I guess) @ 1,15GhZ. Are there any settings to change? Did anybody get it running at full speed? Thx again so much for your work and of course to everybody else who is involved in this project! |
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It's still a little slow for complex battles... but for 1v1 fights its full speed. |
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IzzehO, you're the man! the game is working perfectly now!
Thx so much for your quick answer!!! |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
izzeho how high can we take the frameskip? would 5 give even faster gameplay? how about 10?
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Basically it works that if you have frame render of 1... it will render (process) every frame and print to the screen. If you have a frame render of 2... it will render every second frame, thus halving the amount of work (for that section of processing). 3 will render every 3rd frame, 4 will render every 4th and so on. Given, however, that most N64 games were designed to run at 20 FPS (or 17 with PAL... thats why NTSC is better almost always) anything more than 3-4 FPS and it is VERY noticeable as you suddenly only render 5-6 frames per second. You could definitely bump it up to every 10th frame rendered.. but suddenly then your only getting 2 frames per second. Definitely it will increase performance... but at what cost? For an RPG that requires very little in terms of responsiveness... this may well be practical if the game is incredibly slow... but otherwise it pretty much ruins gameplay. |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
Does anyone have a cwiid-config for the classic controller?
Not sure if it's possible but I figured it wouldn't harm to ask. |
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Also to anyone interested I'm working on a new custom config set that'll have a couple of executable scripts for quickly editing controls, frameskip (and anything else I can think of) and starting mupen64plus. Will add support to quickly connect Wiimotes, PS3 Controllers, Accelemymote... and so on. |
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
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This is my CC-config:
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[controller 0] You'll see that wminput works when the input settings screen looks like this: |
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
hi. ive just installed the n64 app got mariokart which is workin fine but im havin trouble with my sixaxis controller doin all kinds of crazy sheet. does anybody have up to date advise on the easiest way to get it workin properly please?..its hooked up to my phone and works with drnok etc but need control config for n64..in lamens terms if poss thanks:)
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hmmmm, thanks for your reply. i installed the rootsh thingy and typed in that code in x terminal but it didnt do anything. is that code exactly how it should be typed in there and is there anything else i need to install?..dont know much about programming but ive been able to get things workin in the past. whats that class, humor thing you typed at the end of your post?lol
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# gameport |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
hey man im strugglin to get my sixaxis controller workin for this emulatorit worked at first but the controls were muddled. i tried changin the buttons on the gui but now the games say no controller please can you help. lovin the work btw..
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ok this is gonna sound real bad but im not sure exactly where i need to save the customconfig file and when i try the code it says no such file or directory. i know on your help section you say the main directory and the first place to save a file to is Nokia N900 right? not sure where /home/user/MyDocs would be.
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thanks man. turned out it was the space between zxf and / i think cos it wasnt allowing the code until i typed tar zxf/ instead of tar zxf /. didnt need to use the rootsh thing either and it works fine. lovin the analogue too!:)
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
@IzzehO & javispedro Are you working for a new version of mupen64plus or plugins?
Or the emulator is finished? |
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what is the best app to use to increae cpu frequency?
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i tried cpufrequi but it said it conflicts!?:(
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Also finished or not I will be uploadinng my auto config script tonight. Basically simplifies a fair few steps for user ps3 controller, wiimote or accelemymote. The issue I'd had so far is you need to be root to run it.. and typing sudo gainroot everytime is a pain in the neck. It works now as root but has to jump a couple of hoops to do so. |
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F-Zero X is playable with 600MHz?
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Infact many games work fine at 600MHz and I myself only botherd to OC when the last update came with a rather good sound config. |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
Izzeho0 - whats this about Notaz's sound plugin. Apologies if this has been covered - but some are reporting no choppiness in Mario 64?
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