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-   -   How To: Nintendo 64 Emu for N900 <Now in Extras-Devel> (https://talk.maemo.org/showthread.php?t=57647)

IzzehO 2010-07-06 03:00

Re: How To: Nintendo 64 Emu for N900
 
New terminal windows:
cd .mupen64plus/plugins (it may be plugin, non-plural? N900 on other side of room :P)
mv gles2n64.so gles2n64.so.bak (backs it up)
wget http://ishweb.co.uk/gles2n64.so

IzzehO 2010-07-06 03:14

Re: How To: Nintendo 64 Emu for N900
 
Got saving to work! Will upload new version... along with accelerometer support... soon.

bchliu 2010-07-06 03:27

Re: How To: Nintendo 64 Emu for N900
 
Woo hoo!! This and the progression of NITDroid makes me a real proud N900 user! :)

cddiede 2010-07-06 03:29

Re: How To: Nintendo 64 Emu for N900
 
Here's the new Plugin at work. Please note that you CAN enable sound just fine as you could before, but since Goldeneye is a demanding game I disabled sound to speed things up.

(analog video out cable to plasma TV, PS3 controller synced for game play control, N64 sounds disabled, and N900 over clocked to 950Mhz)

Have a look:

http://www.youtube.com/watch?v=0nzd5Nm6KQI

nax3000 2010-07-06 03:30

Re: How To: Nintendo 64 Emu for N900
 
I still haven't installed this since I'm kinda lazy but all this progress is awesome!

What are the chances we'll get to play with decent audio any time soon?
________
Plymouth Concord History

yodawg 2010-07-06 03:31

Re: How To: Nintendo 64 Emu for N900
 
thanks a lot IzzehO
heres my report so far on the new gles2n64.so plugin
this new gfx plugin seems to add a bit of jagginess to the screen
the original had *better graphics
this one makes starfox work but with quite a bit of graphical hiccups
quest 64 now works, and is VERY PLAYABLE
crusin usa still has graphical issues and is slow
paper mario now works and is quite playable
mario kart is about the same, bit more graphical hiccups tho

more to come..

yodawg 2010-07-06 03:35

Re: How To: Nintendo 64 Emu for N900
 
mortal kombat trilogy is a mess now
horrible graphical issues

IzzehO 2010-07-06 03:35

Re: How To: Nintendo 64 Emu for N900
 
The jagginess is intentional (and its funny cause your the 5th person to use that EXACT word..). It's because we now have framebuffering.. which sets the screen at a much lower resolution. This is fixed by adding framebuffer enable=0 to the bottom of gles2n64.conf (read second post on how to open this).

I'm off to get my haircut. Will upload latest, with saving, new gles2n64, and accelerometer support when I get back. While I'm gone.. anyone want to upload a keyboard mapped blight_input that the think is better than the default?

yodawg 2010-07-06 03:47

Re: How To: Nintendo 64 Emu for N900
 
crusin world seems ok but crashed before startin a race
hyrbid heaven works great
wave race is good
fzero has small bits of graphical hiccups but plays at over 60fps!!

Psymastr 2010-07-06 03:47

Re: How To: Nintendo 64 Emu for N900
 
Any chance this can get packaged in extras-devel?


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