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Re: [Announce] Sony Playstation 1 Emulators
it seems there is an update judging from the new psx4m and gles packages on maemo.org/packages page.
With the current libxau6-unstable-package SCARE, is it now safe to update? |
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i need some help:
when i try to start rayman (e), it works until i want to start a level. i have no idea what i'm doing wrong as it works in title menu and it plays the intro. i hope someone can help me out. |
Re: [Announce] Sony Playstation 1 Emulators
danzo
Try to click on "use password" and then on "start" |
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Uploaded pcsxrearmed version 0.4.0.14.9
Changelog: * Added support to .mdf extension * Added option -vibration to activate vibration Uploaded psx4m-gui version 0.4-6.14.10 Changelog: * Added vibration option to controller tab * Added support to .mdf extension * Added check on image format/core when executing a rom |
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Great work again! Will you push the packages to Extras Testing? It's running pretty well.
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Only the package's mantainer can promote it. I can ask Bonapart to promote it or ask to become the mantainer. I think it can be promoted now, just test vibration and if it works fine for me it's ok to promote it. |
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@Brodyga
doesn't work. if i go to memory card, it freezes if i want to create a new file and if i go to password and then start, there is a small vid with the evil wiz, then it shows the overworld map and if i want to start the first level it freezes. |
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sakya move pcsx-rearmed & psx4m packages to non-user section,
cuz they can't be promoted (no user interface) and psx4m-gui can't be promoted before user-section dependencies isn't promoted btw. i sure that i push to approve you as maintainer long time ago |
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danzo
Maybe you can try to download another image file? Rayman [SLUS 000 05] work for me. |
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Pls who has a save file for metal gear solid that i̶̲̥̅̊s̶̲̥̅̊ past "the cell" M̶̲̅Ɣ rom getd stuck after the video with d darpa chief
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Memcards are in /home/user/.pcsx/memcards/
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Sakya, if you move pcsx-rearmed and pcsx4m to non user section (which I think is the best option), be sure to add correct dependencies to psx4maemo-gui, so it can pull of the emulators correctly when upgrading.
You would also need to upgrade gui's version every time you make an upgrade on any of the engines. |
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Seriously,if u虆滩潭胎虋 hav passed the cell on metal gear share ur memcard(.mcd) file wit 顧嵨堤蔡LLL pls
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is it possible to implement onscreen controlpad?
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tried dloading d online save files but they are in .gme format.can u̶̲̥̅̊ convert that to .mcd for ε̲̣̣̣̥ ...... dnt hav M̶̲̅Ɣ system wit ε̲̣̣̣̥ kurrently.
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but it's not necessarily needed, it was just a thought/wish of mine |
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sry to bother again, but is it possible to setup the 2.player in the emulator?
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when enabled in some games (like MK2) the keys stops working. for FF8 i can see the option "Vibration" (on/off) after enabling it, but changing it to "On" does nothing. In Knockout kings 2001 the vibration works, but it is too long (every punch that you get makes the device vibrate too long). did you manage to reproduce the keys issue in tekken3? |
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To make the emulator core to use vibration is necessary to set the pad to type SCPH-1150 (analog). This is the same way it works on pandora ("Must select analog above and enable this ingame too."). If the game doesn't support the SCPH-1150 controller (but only the digital SCPH-1080) this explains why the buttons stop working. Quote:
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Re: [Announce] Sony Playstation 1 Emulators
@ Sakya
Is it possible to add volume buttons +- in the key mapping? Otherwise I have to mod gamegripper |
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Pls sum1 upload ur mgs save file 4me(.mcd).please @ sakya 鈥婱虆滩潭茢鈥庘嬧庘嬧庘 pc i虆滩潭胎虋s虆滩潭胎虋 not wit 顧嵨堤蔡LLL presently
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Unreadable. |
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I can do it for you, but why can't you just download memcardrex and do it?
http://www.zophar.net/utilities/psxutil/memcardrex.html |
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I enable vibration and play Gran Turismo simulation. Vibration works (perfect) but when i try to steer nothing happens.
Also on screen analog sticks would be a great feauture, for the other keys no needed ofcourse. |
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Sakya, check please do not forget notaz push code to bypass security for parasite eve ||, I downloaded the сue file for europian version, but parasite eve || dont working. but on psx4m game working without any problems.
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I also have another suggestion if possible - since the screen itself is not used for playing (and i myself don't see the benefit of it since using it for playing reduces the game's view - except for shooting games maybe like lethal enforcers), certain spots on it can become very useful for operations that do not require multi touch of course - for example: touching upper left corner = Load Game, upper right = Save Game, Lower left = set lower save slot, Lower right = set higher save slot. This will really make life easier since you won't have to remove the gripper and return it every time to be able to save/load. |
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Thanks, I'll have a look at it (but I never coded in gtk before so don't expect to be a fast upgrade). EDIT: I had a look at it: it seems really easy to implement.... :) |
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btw, raiden dx causes my entire phone to hang and reboot....it many revisions ago (before the recent flurry of updates), i could complete the entire game with no issues. but every update since has this symptom now.
if it helps, i'm on latest KP and CSSU and i've overclocked my phone. |
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Do you have an idea how to implement this (how many "sections" will be on the screen and will we be able to configure which "section" does what)? |
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Possible actions on the corners will be (I think): -save -load -change slot +1 -change slot -1 |
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