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-   -   [Announce] Sony Playstation 1 Emulators (https://talk.maemo.org/showthread.php?t=68770)

zzzchainzzz 2012-04-28 21:16

Re: [Announce] Sony Playstation 1 Emulators
 
it seems there is an update judging from the new psx4m and gles packages on maemo.org/packages page.

With the current libxau6-unstable-package SCARE, is it now safe to update?

sakya 2012-04-28 21:20

Re: [Announce] Sony Playstation 1 Emulators
 
Quote:

Originally Posted by zzzchainzzz (Post 1198843)
With the current libxau6 unstable package SCARE, is it now safe to update?

I updated the packages, libxau6 was not updated (and fapman din't even ask to update it).

danzo 2012-05-01 09:52

Re: [Announce] Sony Playstation 1 Emulators
 
i need some help:
when i try to start rayman (e), it works until i want to start a level. i have no idea what i'm doing wrong as it works in title menu and it plays the intro. i hope someone can help me out.

Brodyga 2012-05-01 10:27

Re: [Announce] Sony Playstation 1 Emulators
 
danzo
Try to click on "use password" and then on "start"

sakya 2012-05-01 10:30

Re: [Announce] Sony Playstation 1 Emulators
 
Uploaded pcsxrearmed version 0.4.0.14.9

Changelog:
* Added support to .mdf extension
* Added option -vibration to activate vibration


Uploaded psx4m-gui version 0.4-6.14.10

Changelog:
* Added vibration option to controller tab
* Added support to .mdf extension
* Added check on image format/core when executing a rom

ivgalvez 2012-05-01 10:40

Re: [Announce] Sony Playstation 1 Emulators
 
Great work again! Will you push the packages to Extras Testing? It's running pretty well.

sakya 2012-05-01 10:56

Re: [Announce] Sony Playstation 1 Emulators
 
Quote:

Originally Posted by ivgalvez (Post 1199953)
Great work again! Will you push the packages to Extras Testing? It's running pretty well.

Thanks.
Only the package's mantainer can promote it.
I can ask Bonapart to promote it or ask to become the mantainer.
I think it can be promoted now, just test vibration and if it works fine for me it's ok to promote it.

danzo 2012-05-01 10:58

Re: [Announce] Sony Playstation 1 Emulators
 
@Brodyga
doesn't work.
if i go to memory card, it freezes if i want to create a new file and if i go to password and then start, there is a small vid with the evil wiz, then it shows the overworld map and if i want to start the first level it freezes.

bonapart 2012-05-01 10:59

Re: [Announce] Sony Playstation 1 Emulators
 
sakya move pcsx-rearmed & psx4m packages to non-user section,
cuz they can't be promoted (no user interface) and psx4m-gui can't be promoted before user-section dependencies isn't promoted

btw. i sure that i push to approve you as maintainer long time ago

Brodyga 2012-05-01 11:56

Re: [Announce] Sony Playstation 1 Emulators
 
danzo
Maybe you can try to download another image file? Rayman [SLUS 000 05] work for me.

sakya 2012-05-01 13:03

Re: [Announce] Sony Playstation 1 Emulators
 
Quote:

Originally Posted by bonapart (Post 1199967)
btw. i sure that i push to approve you as maintainer long time ago

Thanks, I asked now to be mantainer of the packages.

octave 2012-05-01 14:29

Re: [Announce] Sony Playstation 1 Emulators
 
Pls who has a save file for metal gear solid that i̶̲̥̅̊s̶̲̥̅̊ past "the cell" ​M̶̲̅Ɣ‎​‎​‎​ rom getd stuck after the video with d darpa chief

sakya 2012-05-01 15:39

Re: [Announce] Sony Playstation 1 Emulators
 
Quote:

Originally Posted by octave (Post 1200093)
Pls who has a save file for metal gear solid that is past "the cell"

You can copy the memory card file to the pc, load it with a pc emulator, pass "the cell", save and the try to continue with the n900.

octave 2012-05-01 16:11

Re: [Announce] Sony Playstation 1 Emulators
 
Quote:

Originally Posted by sakya (Post 1200159)
You can copy the memory card file to the pc, load it with a pc emulator, pass "the cell", save and the try to continue with the n900.

Where can ‎​ find d memory card file pls

sakya 2012-05-01 16:23

Re: [Announce] Sony Playstation 1 Emulators
 
Memcards are in /home/user/.pcsx/memcards/

ivgalvez 2012-05-01 18:59

Re: [Announce] Sony Playstation 1 Emulators
 
Sakya, if you move pcsx-rearmed and pcsx4m to non user section (which I think is the best option), be sure to add correct dependencies to psx4maemo-gui, so it can pull of the emulators correctly when upgrading.

You would also need to upgrade gui's version every time you make an upgrade on any of the engines.

bonapart 2012-05-01 23:47

Re: [Announce] Sony Playstation 1 Emulators
 
Quote:

Originally Posted by ivgalvez (Post 1200327)
You would also need to upgrade gui's version every time you make an upgrade on any of the engines.

it's main reason why i didn't make this before

octave 2012-05-02 15:19

Re: [Announce] Sony Playstation 1 Emulators
 
Seriously,if u虆滩潭胎虋 hav passed the cell on metal gear share ur memcard(.mcd) file wit 顧嵨堤蔡LLL pls

danzo 2012-05-02 19:42

Re: [Announce] Sony Playstation 1 Emulators
 
is it possible to implement onscreen controlpad?

sakya 2012-05-02 20:53

Re: [Announce] Sony Playstation 1 Emulators
 
Quote:

Originally Posted by danzo (Post 1200954)
is it possible to implement onscreen controlpad?

No, how would you use it on a single touch screen?

octave 2012-05-02 21:01

Re: [Announce] Sony Playstation 1 Emulators
 
‎​ tried dloading d online save files but they are in .gme format.can u̶̲̥̅̊ convert that to .mcd for ε̲̣̣̣̥ ......‎​ dnt hav ​M̶̲̅Ɣ‎​‎​‎​ system wit ε̲̣̣̣̥ kurrently.

danzo 2012-05-02 21:11

Re: [Announce] Sony Playstation 1 Emulators
 
Quote:

Originally Posted by sakya (Post 1200999)
No, how would you use it on a single touch screen?

i read somewhere about fake multitouch and that there was a poc programm on n900. would be cool to see something like that for emulators.
but it's not necessarily needed, it was just a thought/wish of mine

sakya 2012-05-02 21:16

Re: [Announce] Sony Playstation 1 Emulators
 
Quote:

Originally Posted by octave (Post 1201002)
‎​ tried dloading d online save files but they are in .gme format.can u̶̲̥̅̊ convert that to .mcd for ε̲̣̣̣̥ ......‎​ dnt hav ​M̶̲̅Ɣ‎​‎​‎​ system wit ε̲̣̣̣̥ kurrently.

On windows you can use memcardrex to convert memory card files from/to differento formats.

danzo 2012-05-02 21:31

Re: [Announce] Sony Playstation 1 Emulators
 
sry to bother again, but is it possible to setup the 2.player in the emulator?

impeham 2012-05-02 22:01

Re: [Announce] Sony Playstation 1 Emulators
 
Quote:

Originally Posted by sakya (Post 1199945)
Uploaded pcsxrearmed version 0.4.0.14.9

Changelog:
* Added support to .mdf extension
* Added option -vibration to activate vibration


Uploaded psx4m-gui version 0.4-6.14.10

Changelog:
* Added vibration option to controller tab
* Added support to .mdf extension
* Added check on image format/core when executing a rom

Sakya, the vibration feature is great but has a few bugs:
when enabled in some games (like MK2) the keys stops working.
for FF8 i can see the option "Vibration" (on/off) after enabling it, but changing it to "On" does nothing.
In Knockout kings 2001 the vibration works, but it is too long (every punch that you get makes the device vibrate too long).

did you manage to reproduce the keys issue in tekken3?

sakya 2012-05-03 07:49

Re: [Announce] Sony Playstation 1 Emulators
 
Quote:

Originally Posted by impeham (Post 1201027)
when enabled in some games (like MK2) the keys stops working.

Does the game support vibration?
To make the emulator core to use vibration is necessary to set the pad to type SCPH-1150 (analog).
This is the same way it works on pandora ("Must select analog above and enable this ingame too.").
If the game doesn't support the SCPH-1150 controller (but only the digital SCPH-1080) this explains why the buttons stop working.

Quote:

for FF8 i can see the option "Vibration" (on/off) after enabling it, but changing it to "On" does nothing.
I'll try FF8, I deleted it from my phone some times ago.

Quote:

In Knockout kings 2001 the vibration works, but it is too long (every punch that you get makes the device vibrate too long).
I'll try to set the vibration to less time.

galeark 2012-05-03 08:16

Re: [Announce] Sony Playstation 1 Emulators
 
@ Sakya
Is it possible to add volume buttons +- in the key mapping?
Otherwise I have to mod gamegripper

octave 2012-05-03 10:49

Re: [Announce] Sony Playstation 1 Emulators
 
Pls sum1 upload ur mgs save file 4me(.mcd).please @ sakya 鈥婱虆滩潭茢鈥庘嬧庘嬧庘 pc i虆滩潭胎虋s虆滩潭胎虋 not wit 顧嵨堤蔡LLL presently

sakya 2012-05-03 10:52

Re: [Announce] Sony Playstation 1 Emulators
 
Quote:

Originally Posted by octave (Post 1201229)
@ sakya 鈥婱虆滩潭茢鈥庘嬧庘嬧庘 pc i虆滩潭胎虋s虆滩潭胎虋 not wit 顧�蔚滩蹋蹋蹋胎 presently

???
Unreadable.

octave 2012-05-03 12:10

Re: [Announce] Sony Playstation 1 Emulators
 
Quote:

Originally Posted by sakya (Post 1201231)
???
Unreadable.

Sorry. A̲̅♏ not wit my pc currently.pl can u do de conversion 4me.saw some GME formats at gamefaqs. Will appreciate ur effort.

sakya 2012-05-03 12:19

Re: [Announce] Sony Playstation 1 Emulators
 
I can do it for you, but why can't you just download memcardrex and do it?
http://www.zophar.net/utilities/psxutil/memcardrex.html

hadjistyllis 2012-05-03 12:44

Re: [Announce] Sony Playstation 1 Emulators
 
I enable vibration and play Gran Turismo simulation. Vibration works (perfect) but when i try to steer nothing happens.

Also on screen analog sticks would be a great feauture, for the other keys no needed ofcourse.

AndyTitan 2012-05-03 17:46

Re: [Announce] Sony Playstation 1 Emulators
 
Sakya, check please do not forget notaz push code to bypass security for parasite eve ||, I downloaded the сue file for europian version, but parasite eve || dont working. but on psx4m game working without any problems.

impeham 2012-05-03 18:02

Re: [Announce] Sony Playstation 1 Emulators
 
Quote:

Originally Posted by galeark (Post 1201173)
@ Sakya
Is it possible to add volume buttons +- in the key mapping?
Otherwise I have to mod gamegripper

This will be a great addition for the game gripper's buttons - being able to use the volume keys for start/select for example will allow the mappings of L2 and R2 to lower buttons.

I also have another suggestion if possible - since the screen itself is not used for playing (and i myself don't see the benefit of it since using it for playing reduces the game's view - except for shooting games maybe like lethal enforcers), certain spots on it can become very useful for operations that do not require multi touch of course - for example:

touching upper left corner = Load Game, upper right = Save Game, Lower left = set lower save slot, Lower right = set higher save slot.

This will really make life easier since you won't have to remove the gripper and return it every time to be able to save/load.

sakya 2012-05-03 18:37

Re: [Announce] Sony Playstation 1 Emulators
 
Quote:

Originally Posted by impeham (Post 1201470)
certain spots on it can become very useful for operations that do not require multi touch of course - for example:

touching upper left corner = Load Game, upper right = Save Game, Lower left = set lower save slot, Lower right = set higher save slot.

This seems a great idea to me. :)
Thanks, I'll have a look at it (but I never coded in gtk before so don't expect to be a fast upgrade).

EDIT: I had a look at it: it seems really easy to implement.... :)

droll 2012-05-04 00:25

Re: [Announce] Sony Playstation 1 Emulators
 
btw, raiden dx causes my entire phone to hang and reboot....it many revisions ago (before the recent flurry of updates), i could complete the entire game with no issues. but every update since has this symptom now.

if it helps, i'm on latest KP and CSSU and i've overclocked my phone.

impeham 2012-05-04 00:30

Re: [Announce] Sony Playstation 1 Emulators
 
Quote:

Originally Posted by sakya (Post 1201489)

EDIT: I had a look at it: it seems really easy to implement.... :)

Very good news :)

Do you have an idea how to implement this (how many "sections" will be on the screen and will we be able to configure which "section" does what)?

sakya 2012-05-04 07:43

Re: [Announce] Sony Playstation 1 Emulators
 
Quote:

Originally Posted by impeham (Post 1201616)
Do you have an idea how to implement this (how many "sections" will be on the screen and will we be able to configure which "section" does what)?

Yes, it will be configurable.
Possible actions on the corners will be (I think):
-save
-load
-change slot +1
-change slot -1

octave 2012-05-04 11:27

Re: [Announce] Sony Playstation 1 Emulators
 
Quote:

Originally Posted by sakya (Post 1201265)
I can do it for you, but why can't you just download memcardrex and do it?
http://www.zophar.net/utilities/psxutil/memcardrex.html

My pc is not with me presently.am in a camp.sorry 4 disturbing u.thanks in xadvance/arrears.

sakya 2012-05-04 11:55

Re: [Announce] Sony Playstation 1 Emulators
 
Quote:

Originally Posted by octave (Post 1201763)
My pc is not with me presently.am in a camp.sorry 4 disturbing u.thanks in xadvance/arrears.

Give me the save you want to convert and I'll do it for you.


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