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-   -   PSX4All Maemo Edition (https://talk.maemo.org/showthread.php?t=47904)

AgogData 2011-01-05 03:23

Re: PSX4All Maemo Edition
 
Quote:

Originally Posted by bonapart (Post 911698)
when it will be done

not a cool way to reply man :mad:

mthmob 2011-01-05 04:19

Re: PSX4All Maemo Edition
 
Quote:

Originally Posted by AgogData (Post 911910)
not a cool way to reply man :mad:

Actuelly... its your reply thats not cool :P Just be happy..

Hec 2011-01-05 04:43

Re: PSX4All Maemo Edition
 
Quote:

Originally Posted by AgogData (Post 911910)
not a cool way to reply man :mad:

Beware of the Dark Side of the Force, Young Padawan. Read this and meditate :rolleyes:

bonapart 2011-01-05 06:39

Re: PSX4All Maemo Edition
 
Quote:

Originally Posted by AgogData (Post 911910)
not a cool way to reply man :mad:

actually it's the only way to say the true

tabris 2011-01-05 09:05

Re: PSX4All Maemo Edition
 
pickle managed to port the opengl es plugin of psx4m to pandora for pcsx-rearmed and it works.... thats good news right?

bonapart 2011-01-05 09:10

Re: PSX4All Maemo Edition
 
already downloaded latest sources .... in fact eq publish his version of emu for Symbian, and we see that no real performance increase with 3d accelerator based GL ES or CPU based GL ES. but it can be good for porting Notaz pcsx to Maemo cuz i have troubles with their SPU and GPU

Magik 2011-01-05 09:16

Re: PSX4All Maemo Edition
 
Quote:

Originally Posted by AgogData (Post 911910)
not a cool way to reply man :mad:

Just be happy that someone works on it and gives us updates on project status ;) You could always help bonapart if you are sick of waiting...

In the mean time look what "Pcsx-Rearmed" for pandora can do:
http://www.youtube.com/watch?v=C1cGDtb2dcw

Still a little lag, but Tekken looks pretty playable :-o

Jack6428 2011-01-05 10:26

Re: PSX4All Maemo Edition
 
Quote:

Originally Posted by bonapart (Post 912031)
already downloaded latest sources .... in fact eq publish his version of emu for Symbian, and we see that no real performance increase with 3d accelerator based GL ES or CPU based GL ES. but it can be good for porting Notaz pcsx to Maemo cuz i have troubles with their SPU and GPU

Even if there won't be any performance increase, at least the games will look better thanks to GL compared to currently used software renderer/plugin, right?

bonapart 2011-01-05 10:37

Re: PSX4All Maemo Edition
 
1 Attachment(s)
Jack6428, i can publish GLES version to test quality of video.

to try... doesn't react to keys... only for video tests
Quote:

root
cd /opt/maemo/usr/games
mv psx4m psx4m.bak
wget http://maemo.team16.ru/psx4m
chmod +x psx4m
to restore working version
Quote:

root
cd /opt/maemo/usr/games
rm psx4m
mv psx4m.bak psx4m
and yeah, i removed dependence to gtk

PS. there is no frameskip settings in GLES GPU

FP125 2011-01-05 10:53

Re: PSX4All Maemo Edition
 
What I do not understand - as a noob - how the N900 can emulate ( to a degree anyway ) the Playstation, but Paperboy for example on MAME from 1984 runs like a piece of crap - even when over clocked???


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