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Re: PSX4All Maemo Edition
Kevstacey: Notaz and summeli not interested in maemo platform, so we can't talk about real help... it's look like i've to port their ports...
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Re: PSX4All Maemo Edition
good luck pal :)
hope all goes well :) |
Re: PSX4All Maemo Edition
Quote:
Hmm with final fantasy 8 no errors: Code:
maemo init - hildon_init2 |
Re: PSX4All Maemo Edition
Magik: use -runcd swith
Nokia-N900:/opt/maemo/usr/games/psx4m -runcd -cyclemult 3 /home/user/MyDocs/Need.For.Speed.3.Russian.img |
Re: PSX4All Maemo Edition
Quote:
As you said it's "SGX mem" thingy. It just displays it over and over. |
Re: PSX4All Maemo Edition
Any chance you can make a deb package?
I get this when i try and run psx4m from terminal: Quote:
edit: Thanks, that did the trick :) \/ \/ |
Re: PSX4All Maemo Edition
try to
apt-get install libgles1 i think it should help ;-) |
Re: PSX4All Maemo Edition
Quote:
My personal PAL Tony Hawks 2 iso dump displays the SGX mem loop. |
Re: PSX4All Maemo Edition
sorry, but i have no ideas about "SGX Out of mem event". google can't say something about this (found something about bug in Power VR SGX accelerator in glScissor, removed all, nothing changed)
//upd. i use SDK for pr1.2, can this be a reason of GLES fails? i start updating, will get an answer after updating |
Re: PSX4All Maemo Edition
Well.. maybe if we can find what the "SGX out of mem" have in common when starting up, we could get an idea... but dont know how to analyze runnig psx games. Anyone know of a psx emu for PC, that can show some sort of output of whats going on when a psx game is starting/running?
Edit: Ok, so Tony Hawks 2 Runs with -runcd command, with that command i dont get SGX out of mem. I cant reproduce the SGX Out of Memory bug when using -runcd in any game. However, without -runcd i get SGX Out of Memory on Tony hawks 2, Gran tourismo and Tekken 2. (those are the only 3 games i have to test with) So could "SGX Out of Memory" be related to something in the psx BIOS? whats diffrent when not running the -runcd command?? But Tony Hawks 2 has the same gfx glitches as before GLES, in wich the textures dissappear from surfaces when i come near them. Whats diffrent is the game menu, its started flickering alot, didnt do that before. Tekken 2 also has the same gfx glitches where the models spike out like crazy. Gran tourismo just hangs on black screen with the -runcd command. (nothing happens in terminal) But i defenetly saw performance gain in Tony Hawks 2. It was extremely playable even with the missing textures :D I was running cycle multiplier 0, yet the game ran at full speed. But how much performance gain, i cant say, btw im clocked at 950. |
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