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-   -   PSX4All Maemo Edition (https://talk.maemo.org/showthread.php?t=47904)

bonapart 2011-01-05 19:23

Re: PSX4All Maemo Edition
 
Kevstacey: Notaz and summeli not interested in maemo platform, so we can't talk about real help... it's look like i've to port their ports...

Kevstacey 2011-01-05 19:25

Re: PSX4All Maemo Edition
 
good luck pal :)

hope all goes well :)

Magik 2011-01-05 19:29

Re: PSX4All Maemo Edition
 
Quote:

Magik: absolute pathes to bin! /home/user/MyDocs/game.bin
Ba :p Thanks.
Hmm with final fantasy 8 no errors:
Code:

maemo init - hildon_init2
Started
GL init
GLES Window Opened

As I said game just "hangs" on the black screen and sound of "playstation game starting" loops...

bonapart 2011-01-05 19:29

Re: PSX4All Maemo Edition
 
Magik: use -runcd swith
Nokia-N900:/opt/maemo/usr/games/psx4m -runcd -cyclemult 3 /home/user/MyDocs/Need.For.Speed.3.Russian.img

Magik 2011-01-05 19:37

Re: PSX4All Maemo Edition
 
Quote:

use -runcd swith
*facepalms* of course :D

As you said it's "SGX mem" thingy. It just displays it over and over.

mthmob 2011-01-05 19:46

Re: PSX4All Maemo Edition
 
Any chance you can make a deb package?

I get this when i try and run psx4m from terminal:

Quote:

/opt/maemo/usr/games/psx4m: error while loading shared libraries: libGLES_CM.so: cannot open shared object file: No such file or directory
Anyways thanks for the great work your doing :)

edit: Thanks, that did the trick :)
\/ \/

bonapart 2011-01-05 19:50

Re: PSX4All Maemo Edition
 
try to
apt-get install libgles1

i think it should help ;-)

mthmob 2011-01-05 19:56

Re: PSX4All Maemo Edition
 
Quote:

Originally Posted by bonapart (Post 912502)
try to
apt-get install libgles1

i think it should help ;-)

Thanks :)

My personal PAL Tony Hawks 2 iso dump displays the SGX mem loop.

bonapart 2011-01-05 19:58

Re: PSX4All Maemo Edition
 
sorry, but i have no ideas about "SGX Out of mem event". google can't say something about this (found something about bug in Power VR SGX accelerator in glScissor, removed all, nothing changed)

//upd.
i use SDK for pr1.2, can this be a reason of GLES fails? i start updating, will get an answer after updating

mthmob 2011-01-06 04:19

Re: PSX4All Maemo Edition
 
Well.. maybe if we can find what the "SGX out of mem" have in common when starting up, we could get an idea... but dont know how to analyze runnig psx games. Anyone know of a psx emu for PC, that can show some sort of output of whats going on when a psx game is starting/running?

Edit: Ok, so Tony Hawks 2 Runs with -runcd command, with that command i dont get SGX out of mem. I cant reproduce the SGX Out of Memory bug when using -runcd in any game. However, without -runcd i get SGX Out of Memory on Tony hawks 2, Gran tourismo and Tekken 2. (those are the only 3 games i have to test with)

So could "SGX Out of Memory" be related to something in the psx BIOS? whats diffrent when not running the -runcd command??

But Tony Hawks 2 has the same gfx glitches as before GLES, in wich the textures dissappear from surfaces when i come near them. Whats diffrent is the game menu, its started flickering alot, didnt do that before.

Tekken 2 also has the same gfx glitches where the models spike out like crazy.

Gran tourismo just hangs on black screen with the -runcd command. (nothing happens in terminal)

But i defenetly saw performance gain in Tony Hawks 2. It was extremely playable even with the missing textures :D I was running cycle multiplier 0, yet the game ran at full speed. But how much performance gain, i cant say, btw im clocked at 950.


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