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-   -   How To: Nintendo 64 Emu for N900 <Now in Extras-Devel> (https://talk.maemo.org/showthread.php?t=57647)

IzzehO 2010-08-11 02:21

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Yeah it's dead quiet over there. On another note once/if I ever get time I will upload my new config with scripts to auto start with specific controller configs along with adding autosupport for wiimote and accelerometer.

Psymastr 2010-08-11 05:04

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Can you also add support for the game gripper? The keys map as follows (For SNES):
SNES = N900
A = Up
B = Left
X = P
Y = L
L = B
R = M
Start = U
Select = T
Up = W
Down = X
Left = A
Right = D

Could those somehow map to N64 Such as Dpad = stick?

IzzehO 2010-08-11 06:20

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Quote:

Originally Posted by Psymastr (Post 782510)
Can you also add support for the game gripper? The keys map as follows (For SNES):
SNES = N900
A = Up
B = Left
X = P
Y = L
L = B
R = M
Start = U
Select = T
Up = W
Down = X
Left = A
Right = D

Could those somehow map to N64 Such as Dpad = stick?

The GUI keymapper will do this fine. It will require the P key to be moved from pause though, that should be easy enough, I explained it a page back (not sure if it was to you).

Fötus 2010-08-15 12:01

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Is there still some work done on the emu? Will there be a further update in the near future?

nax3000 2010-08-15 13:40

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Quote:

Originally Posted by Fötus (Post 786925)
Is there still some work done on the emu? Will there be a further update in the near future?

That's up to the pandora devs.

matts76 2010-08-16 08:16

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
I just installed this yesterday and its wicked, by far the best emulator ive tried, mariokart64 runs perfect at stock speed and and accelerometer works great with accelemote.
all ive ever wanted from games was good racing with accelerometer control and now i have it.

Thanks to everyone who's made this happen.

samipower 2010-08-16 19:03

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
latest plugin pandora port to muppen64 n900???? run more fast i think and wihout graphical glitches in any game.

Killer instinct gold pal or 1.1-1,2 ntsc versions run but artifacts and gamming run slow without sound with n900 950cpu/500dsp

IzzehO 2010-08-17 02:43

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Quote:

Originally Posted by samipower (Post 788435)
latest plugin pandora port to muppen64 n900???? run more fast i think and wihout graphical glitches in any game.

Killer instinct gold pal or 1.1-1,2 ntsc versions run but artifacts and gamming run slow without sound with n900 950cpu/500dsp

I have absolutely no clue what you said here, but we are running the latest available SVN from the Pandora project.

ryanl33x1511 2010-08-17 02:55

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
can you manage to volume left and right to use buttons in N64 ? please try.. i couldnt get ti work

IzzehO 2010-08-17 03:04

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Quote:

Originally Posted by ryanl33x1511 (Post 788826)
can you manage to volume left and right to use buttons in N64 ? please try.. i couldnt get ti work

No you can't I'm afraid at least not that I know of. However you can map tap on the touch screen to Start (and there is no Select button on an N64 controller) so there should be plenty of keys. Just also keep in mind the DPAD and L button were ~never used on the N64.

samipower 2010-08-17 23:03

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
I explain me wrong, I meant that the next plugin pandora improve the port of n900 in theory.

Ok emulator run well, i will wish play well killer instinct gold but this game is more difficult to emulate i think that, why in pc emulator any times , run bad or well ,

altorn 2010-08-18 02:10

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
samipower, IzzehO cannot answer your question unless the plugin has been released. theoretically, the original developer will pursue thoroughly fixing speed and graphical issues but another branch of his fixes will also be compatibility with as many games as possible.

that's the reason this thread has been dead so far, because the original version of this emulator hasn't received updates either. sit tight and wait, k?

badboyuk 2010-08-19 12:56

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Quote:

Originally Posted by Psymastr (Post 782510)
Can you also add support for the game gripper? The keys map as follows (For SNES):
SNES = N900
A = Up
B = Left
X = P
Y = L
L = B
R = M
Start = U
Select = T
Up = W
Down = X
Left = A
Right = D

Could those somehow map to N64 Such as Dpad = stick?

I can confirm this works with the gamegripper, I remapped the keys and it works. Although I think some games you wont enjoy as much without an added analog stick lol

marcosik0 2010-08-19 14:27

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Hi!

Is there any way to set multiple HW keys for one virtual pad key? I want for example to have analog left mapped to 'j' and also to 'u'.

Is this possible?

IzzehO 2010-08-20 10:31

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Afraid not. At least that we are aware of. It'd need a fair bit of tweaking to get working.

Reffyyyy 2010-08-20 18:14

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
I just received notification for an update. Has anything significantly changed?

Figa 2010-08-20 18:34

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Changes: link

mornage 2010-08-20 18:37

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Version

20100819-0maemo1

Changes
  • New upstream release.
  • Removing backported SSBB patch, no longer needed.
  • Removing libsdl-ttf workaround, hopefully no longer needed.

Bazza 2010-08-20 19:44

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Unable to update to latest version,

Any ideas??

Toxicshadow 2010-08-20 19:48

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
I cant update either. I believe it is complaining about the following dependancy:

libsdl-ttf

mornage 2010-08-20 19:49

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Quote:

Originally Posted by Bazza (Post 793390)
Unable to update to latest version,

Any ideas??

Error messages, method used etc????

Airtux 2010-08-20 19:50

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
:( i have problem for update, not found libsdl-ttf2.0 (>=2.0.9)

atilla 2010-08-20 19:50

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
cant update too.
i get missing libsdl-ttf2.0.9
cant update libsdl-ttf2.0
have tried everything:
apt-get install
apt-get -f install
apt-get upgrade
tried to erease before update but didnt works at all
äso any ideas?

mornage 2010-08-20 19:51

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
I just updated successfully using fapmann!

slartibartfass 2010-08-20 20:11

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
I was able to update too (Standard App manager, but I don't think it matters).

Bazza 2010-08-20 20:16

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Quote:

Originally Posted by mornage (Post 793400)
Error messages, method used etc????

Through app manager - update

Can't reproduce same problem now, it shows in the update list but doesn't have an icon graphiic and when clicked on it shows :-

update

Mupen64Plus 20100819-0maemo1 0kb

when i cick on it, it says 'packages required for the update are missing'

details

packages missing libsdl-ttf2.0 (>=2.0.9) :(

Toxicshadow 2010-08-20 20:43

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Have run apt-get install libsdl-ttf2.0 from terminal and get the following message:

"Trying to overwrite 'usr/lib/libsdl_ttf2.0.so.0.6.3' which is also in package libsdl-ttf2.0-0"

"errors were encountered while processing: /var/cache/apt/archiveslibsdl-ttf2.0_2.0.9-losso0+0m5_armel.deb"

"E: Sub-process /usr/bin/dpkg returned error code (1)"

Any ideas why it is doing this. Have tried fapman and it just gives me an error of unmet depenacies that are unsolvable.

Airtux 2010-08-20 20:58

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
I have the same problem! help pleas.

nax3000 2010-08-20 20:58

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
So what does this "new upstream release" do anyway?

Bazza 2010-08-20 21:05

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Looks like we will have to wait for pr 1.3 to install it. :rolleyes:


Kidding.......:D

nax3000 2010-08-20 21:08

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Quote:

Originally Posted by nax3000 (Post 793451)
So what does this "new upstream release" do anyway?

Also I'm getting the same error. "unable to update". Dayum.

Figa 2010-08-20 21:16

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Quote:

Originally Posted by nax3000 (Post 793451)
So what does this "new upstream release" do anyway?

Changes: link I have already posted it before :)

nax3000 2010-08-20 21:27

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Quote:

Originally Posted by Figa (Post 793473)
Changes: http://www.gp32x.com/board/index.php...1&#entry908561 I have already posted it before :)

Says 'object not found' in that link.

Figa 2010-08-20 21:35

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
I am really sorry my double bad. I hope, It is ok for now .

nax3000 2010-08-20 21:44

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Quote:

Originally Posted by Figa (Post 793485)
I am really sorry my double bad. I hope, It is ok for now .

Ah, forget about it :D

So anyone who managed to update: Any speed improvements?

Figa 2010-08-20 21:49

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
We have to wait for somebody who compare this or for ari,javispedro answer(really thank you guys), but I expect only compatibility improvements(maybe speed in a few percent) Better speed can we expect from gfx plugin in future.

Airtux 2010-08-20 22:23

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Ok it works for me, just do this:

sudo gainroot

apt-get -f upgrade

Thanks for update! :D

sygys 2010-08-20 23:49

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
the problem is when the installation wants to move ../mupen64plus-arm wich obviously gives an error because the directory is mupen64plus. without the arm.

can some one look into this?

IzzehO 2010-08-21 00:03

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Dibs on post #1000.

Anywho will have to chuck this on when I get some decent internet tonight. Props to javis for releasing almost instantly after I shot him a message.

sygys 2010-08-21 00:03

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
ok i managed to update. but the program is pretty much skrewd because after the update there is not one game working anymore. all games that worked great are giving a black screen.

this sucs


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