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Re: [Announce] Call Notify
@JCN
You have to install python first. CallNotify needs it. Look in repository, just search for python. |
Re: [Announce] Call Notify
@zlatko
Thanks! :) I installed maemo-python-device-env and now it works! |
Re: [Announce] Call Notify
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Re: [Announce] Call Notify
Running 0.0.9-1. After installing, I tested it and it worked perfectly. After rebooting, it was not working. It would only notify my missed calls.
I had to change settings, save, then undo the changes, and save for it to get back to fully working. Also I did not need to install maemo-python-device-env for it to work. Never asked me to. Don't know if that is something. Add: Rebooted again. Works fine without any changing of settings. May post logs later. |
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Where you testing it while the conversation app was open? Or did you send an SMS to yourself? Regarding maemo-python-device-env, you probably had this package from a different app you installed, this is why you didn't need it. |
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So I guess the package you were missing was python-runtime, which is a dependency of maemo-python-device-env, and wasn't a dependency for CallNotify. So I'll add it. Thanks again! |
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Regarding Taomyn's offer, to synchronize the vibration and sound with the devices profile - I think it has sense. More needs to be determined on how exactly the device settings will override the CallNotify's settings, but basically it does make sense that if the device is on silence-no-vibrate mode, it shouldn't vibrate. Before adding any extension to the current app, I prefer to see a stable and working version for the functionalities that currently exists, and only after they are proved to be working well and the app will be in the extras repository, I'll continue adding new features. |
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Re: [Announce] Call Notify
I have 0.0.9-1 installed and it seems to work fine for me. now there is 0.1.0-1 in the app manager and it adds python-runtime, python-pygame and python-bluez as dependencies. I wonder whether these are really necessary?
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