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Re: EmuMaster 0.3.0
Is there a way to modify that? Because the conflict with some GBA games was that at a certain point when you finished a part of the game, it would restart and due to the lack of 128KB save type you wouldn't be able to continue because you could only save through the emulator.
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Re: EmuMaster 0.3.0
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Re: EmuMaster 0.3.0
No, that's not what I meant. I'm ok with starting a new game, it's no big deal. What I wonder if it'd be possible to save the game without using the save slots in the emulator, but using the save option in the ROM.
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Re: EmuMaster 0.3.0
Well, it can be done. I can add an option in GBA settings to store/restore flash content to another file. But I don't know really why it is an isssue. The flash content is loaded from the state. Is it time related, please tell me.
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Re: EmuMaster 0.3.0
The thing is that at some point the game will restart itself and you'd have to select the option "Continue game". If I'd save only via the emulator, the option "Continue game" will not appear and if I try to load the saved game on the emulator slot I'd be on an endless loop.
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Re: EmuMaster 0.3.0
Are you trying to say that in-game GBA save (not emulator save) do not work at all?
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Re: EmuMaster 0.3.0
Exactly, sometimes I can't express myself well :) . I've tried several times, changing some settings but, in the end, it starts a new game.
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Re: EmuMaster 0.3.0
OK, I will check it in the next week. Added to bugtracker, so I won't forget. Thank you for reporting
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Re: EmuMaster 0.3.0
Thank you for your work and for replying ultra-fast!
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Re: EmuMaster 0.3.0
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Saving state failed: Could not open file for writing. What do I do now? |
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