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-   -   EmuMaster 0.3.0 (https://talk.maemo.org/showthread.php?t=81136)

RazorNoobish 2012-04-06 18:08

Re: EmuMaster 0.3.0
 
Is there a way to modify that? Because the conflict with some GBA games was that at a certain point when you finished a part of the game, it would restart and due to the lack of 128KB save type you wouldn't be able to continue because you could only save through the emulator.

elemental 2012-04-06 18:23

Re: EmuMaster 0.3.0
 
Quote:

Originally Posted by RazorNoobish (Post 1188935)
Is there a way to modify that? Because the conflict with some GBA games was that at a certain point when you finished a part of the game, it would restart and due to the lack of 128KB save type you wouldn't be able to continue because you could only save through the emulator.

Do you want to import save from old version with flash size 64KB to the new version with 128KB flash? I am sorry, but I have bad info for you. It is possible, but it's hard and it's ugly- I won't support something like this. When emulated hardware differs, states are not compatible. That is why it's called "Advanced Launch". Of course I apologize I didn't implemented 128KB flash support first time.

RazorNoobish 2012-04-06 18:38

Re: EmuMaster 0.3.0
 
No, that's not what I meant. I'm ok with starting a new game, it's no big deal. What I wonder if it'd be possible to save the game without using the save slots in the emulator, but using the save option in the ROM.

elemental 2012-04-06 18:44

Re: EmuMaster 0.3.0
 
Well, it can be done. I can add an option in GBA settings to store/restore flash content to another file. But I don't know really why it is an isssue. The flash content is loaded from the state. Is it time related, please tell me.

RazorNoobish 2012-04-06 18:47

Re: EmuMaster 0.3.0
 
The thing is that at some point the game will restart itself and you'd have to select the option "Continue game". If I'd save only via the emulator, the option "Continue game" will not appear and if I try to load the saved game on the emulator slot I'd be on an endless loop.

elemental 2012-04-06 18:49

Re: EmuMaster 0.3.0
 
Are you trying to say that in-game GBA save (not emulator save) do not work at all?

RazorNoobish 2012-04-06 18:53

Re: EmuMaster 0.3.0
 
Exactly, sometimes I can't express myself well :) . I've tried several times, changing some settings but, in the end, it starts a new game.

elemental 2012-04-06 18:56

Re: EmuMaster 0.3.0
 
OK, I will check it in the next week. Added to bugtracker, so I won't forget. Thank you for reporting

RazorNoobish 2012-04-06 18:59

Re: EmuMaster 0.3.0
 
Thank you for your work and for replying ultra-fast!

Arie 2012-04-06 22:45

Re: EmuMaster 0.3.0
 
Quote:

Originally Posted by elemental (Post 1188733)
In the new version flash size is automatically detected for some games, and Pokemon games are happy when they have 128KB flash. I suppose this is a problem, and when you want to load a game from previous version a message appers: "Configuration of loaded state differs from the current one. Mismatch in gbaMem.flashDevice". Is it true? To make it work: select a game and go to "Advanced Launch" page and select "Macronix 64KB" flash. Click on "Run". The options from "Advanced Launch" are saved in states, so save game once and you don't need to change things in "Advanced Launch" again.

Please next time be precise, write which version are you using and write exact message which appears, and what exactly happens, I don't want to guess every time. Thank you.

After loading and trying to save it says:

Saving state failed: Could not open file for writing.

What do I do now?


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