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-   -   Official specs of Jolla phone surface (https://talk.maemo.org/showthread.php?t=91408)

Dave999 2013-10-02 09:57

Re: Official specs of Jolla phone surface
 
Lol anyone consider angry bird a deal breaker should not be allow to carry a smartphone ;)

mrsellout 2013-10-02 10:00

Re: Official specs of Jolla phone surface
 
Quote:

Originally Posted by Rauha (Post 1378165)
Thats like saying that Mickey Mouse is an old comic.

Rovio has turned it into the 2nd biggest license platform on the planet. Only Disney pushes more crap (toys, candy, whatever) than Rovio does. Its hugely popular and way beyond being just an old game.

I don't care about Angry Birds products either, but Rovio is huge and getting them on the sail boat would be a huge opportunity for Jolla. It alone would get them extra sales and - even more importantly - other big boys might follow Rovio's lead.

An Angry Birds Other Half would be pretty cool, and very marketable. It would also be a nice touch, if I'm not mistaken, the first platform they ported AB (from iOS) to was fremantle in 2010.

ggabriel 2013-10-02 10:26

Re: Official specs of Jolla phone surface
 
Quote:

Originally Posted by gerbick (Post 1378158)
But 1gb, true multi-tasking + Android compatibility is where my concern for the 1gb of RAM comes in.

Maybe that's part of the point? To lure users to use/lobby for native Sailfish applications, while not restricting the user from accessing their favourite ones that otherwise aren't available?

Oblomow 2013-10-02 10:44

Re: Official specs of Jolla phone surface
 
Quote:

Originally Posted by ggabriel (Post 1378180)
Maybe that's part of the point? To lure users to use/lobby for native Sailfish applications, while not restricting the user from accessing their favourite ones that otherwise aren't available?

It would be quite dumb for jolla to intentionally cripple the android experience in order to promote native app development.

I think on older android versions the memory limit for dalvik processes is 24MB or so anyhow, only native code can exceed this. Don't know about recent android versions, and wether jolla will support native code as well.

So 1Gb doesn't seem to be unuseable low, even with a couple of android apps running.

ggabriel 2013-10-02 10:58

Re: Official specs of Jolla phone surface
 
Quote:

Originally Posted by Oblomow (Post 1378184)
It would be quite dumb for jolla to intentionally cripple the android experience in order to promote native app development.

I agree with your other points, but I didn't mean what you understood :-) I don't think that Jolla will _intentionally_ cripple Android applications, but it will certainly not:
- Stick 16GB of RAM to run them competitively
- Hack them so that you get the Sailfish experience (you know, all those buttons in the multitasking window et al)

Marc said already that "if you want the full Sailfish experience, you'll have to use native app[lication]s".

juiceme 2013-10-02 11:22

Re: Official specs of Jolla phone surface
 
Quote:

Originally Posted by gerbick (Post 1378158)
My only fear about the 1gb is how will ACL respect that because those apps are normally bloated and that's without adding in the actual process for compatibility.

MeeGo was crazy efficient. So I can assume that SailfishOS is as well. But 1gb, true multi-tasking + Android compatibility is where my concern for the 1gb of RAM comes in.

Weeeelll I am not going to run any Android crap on my device if I can avoid it[*], so that should not be any limit for me.

[*] Unfortunately it looks like I am going to have to run at least one piece of Android crap on my device.... Just today I learnt that the bloody cheapskates IT-fscking parasites have made a decision to revoke all RSA-hardtokens, "because they are too expensive to maintain" :mad:
What this means is I have to run a RSA-softtoken to get VPNC to my office... and the supported platforms are M$, iOS, Symbian & Android, not Linux, not Harmattan, not Sailfish :(

rainisto 2013-10-02 12:01

Re: Official specs of Jolla phone surface
 
Quote:

Originally Posted by juiceme (Post 1378190)
Weeeelll I am not going to run any Android crap on my device if I can avoid it[*], so that should not be any limit for me.

[*] Unfortunately it looks like I am going to have to run at least one piece of Android crap on my device.... Just today I learnt that the bloody cheapskates IT-fscking parasites have made a decision to revoke all RSA-hardtokens, "because they are too expensive to maintain" :mad:
What this means is I have to run a RSA-softtoken to get VPNC to my office... and the supported platforms are M$, iOS, Symbian & Android, not Linux, not Harmattan, not Sailfish :(

You need just to use google search :)
http://smallhacks.wordpress.com/2013...en-from-linux/

juiceme 2013-10-02 12:05

Re: Official specs of Jolla phone surface
 
Quote:

Originally Posted by rainisto (Post 1378207)
You need just to use google search :)
http://smallhacks.wordpress.com/2013...en-from-linux/

Tusen Tack!!
I have to admit I even never tried searching for solution, jost got it given it would not work....

Oblomow 2013-10-02 12:16

Re: Official specs of Jolla phone surface
 
Quote:

Originally Posted by ggabriel (Post 1378185)
I agree with your other points, but I didn't mean what you understood :-) I don't think that Jolla will _intentionally_ cripple Android applications, but it will certainly not:
- Stick 16GB of RAM to run them competitively
- Hack them so that you get the Sailfish experience (you know, all those buttons in the multitasking window et al)

Marc said already that "if you want the full Sailfish experience, you'll have to use native app[lication]s".

Maybe I understood you wrong a bit intentionally. :D Yes, it's supposed to be a sailfish device, not a better android phone, so optimizing android will not (and should not) be their primary goal. But I don't understand Marc's quote in a way that android apps will feel much worse on a jolla device compared to a mid-end android*, but that they will feel worse compared to sailfish applications.


*for apps that do not deeply integrate with the system, but that's where one would use native stuff anyhow. But for many standard-apps it should work well enough, and it's of great value actually, think local public transport/online ticket apps for example, highly unlikely to get ported to sailfish (except for Finland maybe).

OVK 2013-10-02 12:17

Re: Official specs of Jolla phone surface
 
Quote:

Originally Posted by mrsellout (Post 1378177)
It would also be a nice touch, if I'm not mistaken, the first platform they ported AB (from iOS) to was fremantle in 2010.

The good old days... Here at TMO was even quite active presence from Rovio discussing the Angry Birds port of Fremantle.


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