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Re: [Maemo 5] MAME [WIP] (Formerly SDLMAME)
@pierrem
Thanks for taking a look at it. ;) |
Re: [Maemo 5] MAME [WIP] (Formerly SDLMAME)
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Re: [Maemo 5] MAME [WIP] (Formerly SDLMAME)
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Re: [Maemo 5] MAME [WIP] (Formerly SDLMAME)
pierrem you must be to send a private message to flandry and wait some days speak with flandry , and after are sure that a new more better version for maemo.
thanks for the uploaded. i will try my special big pack roms and if new roms working, i will added to wiki maemo-mame-list regards edit: i tried some roms that before was running and now are not working, unstable . And ctrl+other key for minimize screen are not working. Speak with flandry . regards |
Re: [Maemo 5] MAME [WIP] (Formerly SDLMAME)
i got a neogeo rom from a site but even with this in the roms folder the games still showed the warning. where is the best place to get the neogeo rom?
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Re: [Maemo 5] MAME [WIP] (Formerly SDLMAME)
@corduroysack,
Check your PM. |
Re: [Maemo 5] MAME [WIP] (Formerly SDLMAME)
i tried and tried very unstable.
Principal problems : -Not save keyboard configuration. exit emulator and start emulator and default keyboard configuration -and you can not minimize emulator. -window for menu config are small in 0.138 was more bigger versus net soccer or alien vs predator before was running for example and now not. This rom working in mame 0.143 pc emulator. Only i tried about 20 minutes and this is my experience the problem because not save configuration could be because the file config do not have permiissions?? for example?? i do not know Speak with flandry the solution |
Re: [Maemo 5] MAME [WIP] (Formerly SDLMAME)
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What I did was mainly to take the original mame source tree, add the debian tree made by Flandry and fix the compilation issues related to the N900 platform. Quote:
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Moreover, the compiler used by the N900 dev environment is rather old and buggy, which can explain why some games works on your x86 and not on the n900. Quote:
If it exists it means that the Flandry script did not end correctly and did not restore your initial configuration Quote:
how about "please and thanks for the contribution" ? Anyway, I don't like to upload files on those file sharers site. It would be better if Flandry could tell us what are his plan concerning his current mame package. I'll PM him |
Re: [Maemo 5] MAME [WIP] (Formerly SDLMAME)
I think people can see one's work is already a great recognition.
I apologize if I did not say thanks before In : /home/user/.mame/int_kb_layout i do not have this file/folder int_kb_layout , yes /home/user/.mame/ i saw your mame.sh : # Save the user's original keyboard layout unless the file already exists (which indicates incomplete exit if [ ! -f $HOME/.mame/int_kb_layout ] then /usr/bin/gconftool-2 -g /apps/osso/inputmethod/int_kb_layout > $HOME/.mame/int_kb_layout fi # Change layout back to saved value and delete the file /usr/bin/gconftool-2 -s /apps/osso/inputmethod/int_kb_layout $(cat $HOME/.mame/int_kb_layout) -t string rm $HOME/.mame/int_kb_layout I looked in mame.sh flandry original sources and are equal. Where is the problem?, misterious,I am a bit vague, tomorrow, i will try do a my own version , i have got a bit forgot ,shell and ubuntu n900 programs compile . my latest memory are build-essentials for ubuntu jaj. |
Re: [Maemo 5] MAME [WIP] (Formerly SDLMAME)
i'm still getting this error even though i followed some instructions with neogeo
'The selected game is missing one or more required ROM or CHD images' |
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