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-   -   EmuMaster 0.3.0 (https://talk.maemo.org/showthread.php?t=81136)

HtheB 2012-04-07 00:14

Re: EmuMaster 0.3.0
 
Thnx for the new version elemental!

I've got a feature request:
Can you add (seperate) key config for each console?
because its confusing while playing sega games and snes games.
(sega:abc xyz
snes: ab xy)

I like to have my buttons different assigned on each console.
This way, it's easier to play games with the different "controllers".

Hariainm 2012-04-07 00:45

Re: EmuMaster 0.3.0
 
please can you bring back bilinear filtering option? 2xSai & other filters are slooow (in Advance Wars, it drops from 60fps bilinear fskip 0 in 0.2.2 to 30fps 2xSai fskip 0 )

josuema 2012-04-07 01:17

Re: EmuMaster 0.3.0
 
How can i use gameshark codes on GBA games?

bltcool 2012-04-07 02:13

Re: EmuMaster 0.3.0
 
^same, seem like the cheat adding wont let me add/save any of the gameshark code i put in

elemental 2012-04-07 06:53

Re: EmuMaster 0.3.0
 
Quote:

Originally Posted by josuema (Post 1189076)
How can i use gameshark codes on GBA games?

As I said in "changelog" post gameshark codes are not fully functional yet. It accepts only PARv1 and PARv3 codes, but support for it is not fully implemented. As I said, better not to use it now.

elemental 2012-04-07 07:14

Re: EmuMaster 0.3.0
 
Quote:

Originally Posted by Hariainm (Post 1189073)
please can you bring back bilinear filtering option? 2xSai & other filters are slooow (in Advance Wars, it drops from 60fps bilinear fskip 0 in 0.2.2 to 30fps 2xSai fskip 0 )

I can, but honestly is it worth to do this? For me BF images are blured with colors a bit off. I was really disappointed one time playing game and asking myself why it looks so bad - it was BF fault really.

elemental 2012-04-07 07:14

Re: EmuMaster 0.3.0
 
Quote:

Originally Posted by Arie (Post 1189042)
After loading and trying to save it says:

Saving state failed: Could not open file for writing.

What do I do now?

Did you use "Save in New Slot" or "Overwrite" exisiting one?

elemental 2012-04-07 07:20

Re: EmuMaster 0.3.0
 
Quote:

Originally Posted by HtheB (Post 1189065)
Thnx for the new version elemental!

I've got a feature request:
Can you add (seperate) key config for each console?
because its confusing while playing sega games and snes games.
(sega:abc xyz
snes: ab xy)

I like to have my buttons different assigned on each console.
This way, it's easier to play games with the different "controllers".

It's really hard with current implementation to differentiate buttons on touchscreen for each console. And it's a minor thing for me, if it will be redesigned it will be definitely not in the next two releases. For now you have to use A,B,X,Y,L,R to use all sega buttons, sorry.

Arie 2012-04-07 07:23

Re: EmuMaster 0.3.0
 
Quote:

Originally Posted by elemental (Post 1189143)
Did you use "Save in New Slot" or "Overwrite" exisiting one?

Save in new slot.

elemental 2012-04-07 07:30

Re: EmuMaster 0.3.0
 
Quote:

Originally Posted by Arie (Post 1189150)
Save in new slot.

Have you had any problems saving states (by "Save in New Slot") in previous versions of EmuMaster with this particular game?


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